Alayan-stk-2 a27dd674a0 Change camera view in debug to the previous/next kart (#3158)
* Change camera view from one kart to the previous/next with F5-6 keys or with menu buttons

* Simplify code

The kart_num/real_num distinction was part of the base code Benau did ; but it is completely redundant after the changes I did to the way kart_num is calculated (it was previously a static int, it's now an unsigned int).
2018-03-20 19:39:18 -04:00

1061 lines
36 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013-2015 Lionel Fuentes
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "debug.hpp"
#include "config/user_config.hpp"
#include "font/bold_face.hpp"
#include "font/digit_face.hpp"
#include "font/font_manager.hpp"
#include "font/regular_face.hpp"
#include "graphics/camera_debug.hpp"
#include "graphics/camera_fps.hpp"
#include "karts/explosion_animation.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/light.hpp"
#include "graphics/shader.hpp"
#include "graphics/sp/sp_base.hpp"
#include "graphics/sp/sp_shader_manager.hpp"
#include "graphics/sp/sp_shader.hpp"
#include "graphics/sp/sp_texture_manager.hpp"
#include "graphics/sp/sp_uniform_assigner.hpp"
#include "guiengine/widgets/label_widget.hpp"
#include "guiengine/widgets/text_box_widget.hpp"
#include "items/powerup_manager.hpp"
#include "items/attachment.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/kart_properties.hpp"
#include "karts/controller/controller.hpp"
#include "modes/cutscene_world.hpp"
#include "modes/world.hpp"
#include "physics/irr_debug_drawer.hpp"
#include "physics/physics.hpp"
#include "race/history.hpp"
#include "main_loop.hpp"
#include "replay/replay_recorder.hpp"
#include "scriptengine/script_engine.hpp"
#include "states_screens/dialogs/debug_slider.hpp"
#include "states_screens/dialogs/general_text_field_dialog.hpp"
#include "tracks/track_manager.hpp"
#include "utils/constants.hpp"
#include "utils/log.hpp"
#include "utils/profiler.hpp"
#include <IGUIEnvironment.h>
#include <IGUIContextMenu.h>
#include <cmath>
using namespace irr;
using namespace gui;
namespace Debug {
/** This is to let mouse input events go through when the debug menu is
* visible, otherwise GUI events would be blocked while in a race...
*/
static bool g_debug_menu_visible = false;
// -----------------------------------------------------------------------------
// Commands for the debug menu
enum DebugMenuCommand
{
//! graphics commands
DEBUG_GRAPHICS_RELOAD_SHADERS,
DEBUG_GRAPHICS_RESET,
DEBUG_GRAPHICS_SSAO_VIZ,
DEBUG_GRAPHICS_SHADOW_VIZ,
DEBUG_GRAPHICS_BOUNDING_BOXES_VIZ,
DEBUG_GRAPHICS_BULLET_1,
DEBUG_GRAPHICS_BULLET_2,
DEBUG_PROFILER,
DEBUG_PROFILER_WRITE_REPORT,
DEBUG_FONT_DUMP_GLYPH_PAGE,
DEBUG_FONT_RELOAD,
DEBUG_SP_RESET,
DEBUG_SP_TOGGLE_CULLING,
DEBUG_SP_WN_VIZ,
DEBUG_SP_NORMALS_VIZ,
DEBUG_SP_TANGENTS_VIZ,
DEBUG_SP_BITANGENTS_VIZ,
DEBUG_SP_WIREFRAME_VIZ,
DEBUG_SP_TN_VIZ,
DEBUG_FPS,
DEBUG_SAVE_REPLAY,
DEBUG_SAVE_HISTORY,
DEBUG_POWERUP_BOWLING,
DEBUG_POWERUP_BUBBLEGUM,
DEBUG_POWERUP_CAKE,
DEBUG_POWERUP_PARACHUTE,
DEBUG_POWERUP_PLUNGER,
DEBUG_POWERUP_RUBBERBALL,
DEBUG_POWERUP_SWATTER,
DEBUG_POWERUP_SWITCH,
DEBUG_POWERUP_ZIPPER,
DEBUG_POWERUP_NITRO,
DEBUG_ATTACHMENT_PARACHUTE,
DEBUG_ATTACHMENT_BOMB,
DEBUG_ATTACHMENT_ANVIL,
DEBUG_ATTACHMENT_EXPLOSION,
DEBUG_GUI_TOGGLE,
DEBUG_GUI_HIDE_KARTS,
DEBUG_GUI_CAM_FREE,
DEBUG_GUI_CAM_TOP,
DEBUG_GUI_CAM_WHEEL,
DEBUG_GUI_CAM_BEHIND_KART,
DEBUG_GUI_CAM_SIDE_OF_KART,
DEBUG_GUI_CAM_NORMAL,
DEBUG_GUI_CAM_SMOOTH,
DEBUG_GUI_CAM_ATTACH,
DEBUG_VIEW_KART_PREVIOUS,
DEBUG_VIEW_KART_ONE,
DEBUG_VIEW_KART_TWO,
DEBUG_VIEW_KART_THREE,
DEBUG_VIEW_KART_FOUR,
DEBUG_VIEW_KART_FIVE,
DEBUG_VIEW_KART_SIX,
DEBUG_VIEW_KART_SEVEN,
DEBUG_VIEW_KART_EIGHT,
DEBUG_VIEW_KART_NEXT,
DEBUG_HIDE_KARTS,
DEBUG_THROTTLE_FPS,
DEBUG_VISUAL_VALUES,
DEBUG_PRINT_START_POS,
DEBUG_ADJUST_LIGHTS,
DEBUG_SCRIPT_CONSOLE,
DEBUG_RUN_CUTSCENE,
DEBUG_TEXTURE_CONSOLE,
DEBUG_START_RECORDING,
DEBUG_STOP_RECORDING
}; // DebugMenuCommand
// -----------------------------------------------------------------------------
/** Add powerup selected from debug menu for all player karts */
void addPowerup(PowerupManager::PowerupType powerup)
{
World* world = World::getWorld();
if (!world) return;
for(unsigned int i = 0; i < race_manager->getNumLocalPlayers(); i++)
{
AbstractKart* kart = world->getLocalPlayerKart(i);
kart->setPowerup(powerup, 10000);
}
} // addPowerup
// ----------------------------------------------------------------------------
void addAttachment(Attachment::AttachmentType type)
{
World* world = World::getWorld();
if (world == NULL) return;
for (unsigned int i = 0; i < world->getNumKarts(); i++)
{
AbstractKart *kart = world->getKart(i);
if (!kart->getController()->isLocalPlayerController())
continue;
if (type == Attachment::ATTACH_ANVIL)
{
kart->getAttachment()
->set(type,
stk_config->time2Ticks(kart->getKartProperties()
->getAnvilDuration()) );
kart->adjustSpeed(kart->getKartProperties()->getAnvilSpeedFactor());
kart->updateWeight();
}
else if (type == Attachment::ATTACH_PARACHUTE)
{
kart->getAttachment()
->set(type, kart->getKartProperties()->getParachuteDuration() );
}
else if (type == Attachment::ATTACH_BOMB)
{
kart->getAttachment()
->set(type, stk_config->time2Ticks(stk_config->m_bomb_time) );
}
}
} // addAttachment
// ----------------------------------------------------------------------------
void changeCameraTarget(u32 num)
{
World* world = World::getWorld();
Camera *cam = Camera::getActiveCamera();
if (world == NULL || cam == NULL) return;
if (num < (world->getNumKarts() + 1))
{
AbstractKart* kart = world->getKart(num - 1);
if (kart == NULL) return;
cam->setMode(Camera::CM_NORMAL);
cam->setKart(kart);
}
} // changeCameraTarget
// -----------------------------------------------------------------------------
/** returns the light node with the lowest distance to the player kart (excluding
* nitro emitters) */
LightNode* findNearestLight()
{
Camera* camera = Camera::getActiveCamera();
if (camera == NULL) {
Log::error("[Debug Menu]", "No camera found.");
return NULL;
}
core::vector3df cam_pos = camera->getCameraSceneNode()->getAbsolutePosition();
LightNode* nearest = 0;
float nearest_dist = 1000000.0; // big enough
for (unsigned int i = 0; i < irr_driver->getLights().size(); i++)
{
LightNode* light = irr_driver->getLights()[i];
// Avoid modifying the nitro emitter or another invisible light
if (std::string(light->getName()).find("nitro emitter") == 0 || !light->isVisible())
continue;
core::vector3df light_pos = light->getAbsolutePosition();
if ( cam_pos.getDistanceFrom(light_pos) < nearest_dist)
{
nearest = irr_driver->getLights()[i];
nearest_dist = cam_pos.getDistanceFrom(light_pos);
}
}
return nearest;
}
// ----------------------------------------------------------------------------
bool handleContextMenuAction(s32 cmd_id)
{
unsigned int kart_num = Camera::getActiveCamera()->getKart()->getWorldKartId();
World *world = World::getWorld();
Physics *physics = Physics::getInstance();
SP::SPShader* nv = NULL;
#ifndef SERVER_ONLY
if (SP::getNormalVisualizer())
{
nv = SP::getNormalVisualizer();
}
#endif
switch(cmd_id)
{
case DEBUG_GRAPHICS_RELOAD_SHADERS:
#ifndef SERVER_ONLY
Log::info("Debug", "Reloading shaders...");
SP::SPShaderManager::get()->unloadAll();
ShaderBase::killShaders();
ShaderFilesManager::getInstance()->removeAllShaderFiles();
SP::SPShaderManager::get()->initAll();
#endif
break;
case DEBUG_GRAPHICS_RESET:
if (physics)
physics->setDebugMode(IrrDebugDrawer::DM_NONE);
irr_driver->resetDebugModes();
break;
case DEBUG_GRAPHICS_SSAO_VIZ:
if (physics)
physics->setDebugMode(IrrDebugDrawer::DM_NONE);
irr_driver->resetDebugModes();
irr_driver->toggleSSAOViz();
break;
case DEBUG_GRAPHICS_SHADOW_VIZ:
if (physics)
physics->setDebugMode(IrrDebugDrawer::DM_NONE);
irr_driver->resetDebugModes();
irr_driver->toggleShadowViz();
break;
case DEBUG_GRAPHICS_BOUNDING_BOXES_VIZ:
if (physics)
physics->setDebugMode(IrrDebugDrawer::DM_NONE);
irr_driver->resetDebugModes();
irr_driver->toggleBoundingBoxesViz();
break;
case DEBUG_GRAPHICS_BULLET_1:
irr_driver->resetDebugModes();
if (!world) return false;
physics->setDebugMode(IrrDebugDrawer::DM_KARTS_PHYSICS);
break;
case DEBUG_GRAPHICS_BULLET_2:
{
irr_driver->resetDebugModes();
Physics *physics = Physics::getInstance();
if (!physics) return false;
physics->setDebugMode(IrrDebugDrawer::DM_NO_KARTS_GRAPHICS);
break;
}
case DEBUG_SP_RESET:
irr_driver->resetDebugModes();
if (physics)
physics->setDebugMode(IrrDebugDrawer::DM_NONE);
#ifndef SERVER_ONLY
SP::sp_culling = true;
#endif
break;
case DEBUG_SP_TOGGLE_CULLING:
#ifndef SERVER_ONLY
SP::sp_culling = !SP::sp_culling;
#endif
break;
case DEBUG_SP_WN_VIZ:
irr_driver->resetDebugModes();
if (physics)
physics->setDebugMode(IrrDebugDrawer::DM_NONE);
#ifndef SERVER_ONLY
SP::sp_debug_view = true;
#endif
break;
case DEBUG_SP_NORMALS_VIZ:
{
irr_driver->resetDebugModes();
if (physics)
physics->setDebugMode(IrrDebugDrawer::DM_NONE);
#ifndef SERVER_ONLY
SP::sp_debug_view = true;
int normal = 0;
if (nv)
{
SP::SPUniformAssigner* ua = nv->getUniformAssigner("enable_normals");
if (ua)
{
ua->getValue(nv->getShaderProgram(SP::RP_1ST), normal);
normal = normal == 0 ? 1 : 0;
nv->use();
ua->setValue(normal);
glUseProgram(0);
}
}
#endif
break;
}
case DEBUG_SP_TANGENTS_VIZ:
{
irr_driver->resetDebugModes();
if (physics)
physics->setDebugMode(IrrDebugDrawer::DM_NONE);
#ifndef SERVER_ONLY
SP::sp_debug_view = true;
int tangents = 0;
if (nv)
{
SP::SPUniformAssigner* ua = nv->getUniformAssigner("enable_tangents");
if (ua)
{
ua->getValue(nv->getShaderProgram(SP::RP_1ST), tangents);
tangents = tangents == 0 ? 1 : 0;
nv->use();
ua->setValue(tangents);
glUseProgram(0);
}
}
#endif
break;
}
case DEBUG_SP_BITANGENTS_VIZ:
{
irr_driver->resetDebugModes();
if (physics)
physics->setDebugMode(IrrDebugDrawer::DM_NONE);
#ifndef SERVER_ONLY
SP::sp_debug_view = true;
int bitangents = 0;
if (nv)
{
SP::SPUniformAssigner* ua = nv->getUniformAssigner("enable_bitangents");
if (ua)
{
ua->getValue(nv->getShaderProgram(SP::RP_1ST), bitangents);
bitangents = bitangents == 0 ? 1 : 0;
nv->use();
ua->setValue(bitangents);
glUseProgram(0);
}
}
#endif
break;
}
case DEBUG_SP_WIREFRAME_VIZ:
{
irr_driver->resetDebugModes();
if (physics)
physics->setDebugMode(IrrDebugDrawer::DM_NONE);
#ifndef SERVER_ONLY
SP::sp_debug_view = true;
int wireframe = 0;
if (nv)
{
SP::SPUniformAssigner* ua = nv->getUniformAssigner("enable_wireframe");
if (ua)
{
ua->getValue(nv->getShaderProgram(SP::RP_1ST), wireframe);
wireframe = wireframe == 0 ? 1 : 0;
nv->use();
ua->setValue(wireframe);
glUseProgram(0);
}
}
#endif
break;
}
case DEBUG_SP_TN_VIZ:
{
irr_driver->resetDebugModes();
if (physics)
physics->setDebugMode(IrrDebugDrawer::DM_NONE);
#ifndef SERVER_ONLY
SP::sp_debug_view = true;
int triangle_normals = 0;
if (nv)
{
SP::SPUniformAssigner* ua = nv->getUniformAssigner("enable_triangle_normals");
if (ua)
{
ua->getValue(nv->getShaderProgram(SP::RP_1ST), triangle_normals);
triangle_normals = triangle_normals == 0 ? 1 : 0;
nv->use();
ua->setValue(triangle_normals);
glUseProgram(0);
}
}
#endif
break;
}
case DEBUG_PROFILER:
profiler.toggleStatus();
break;
case DEBUG_PROFILER_WRITE_REPORT:
profiler.writeToFile();
break;
case DEBUG_THROTTLE_FPS:
main_loop->setThrottleFPS(false);
break;
case DEBUG_FONT_DUMP_GLYPH_PAGE:
font_manager->getFont<BoldFace>()->dumpGlyphPage("bold");
font_manager->getFont<DigitFace>()->dumpGlyphPage("digit");
font_manager->getFont<RegularFace>()->dumpGlyphPage("regular");
break;
case DEBUG_FONT_RELOAD:
font_manager->getFont<BoldFace>()->reset();
font_manager->getFont<DigitFace>()->reset();
font_manager->getFont<RegularFace>()->reset();
break;
case DEBUG_FPS:
UserConfigParams::m_display_fps =
!UserConfigParams::m_display_fps;
break;
case DEBUG_SAVE_REPLAY:
ReplayRecorder::get()->save();
break;
case DEBUG_SAVE_HISTORY:
history->Save();
break;
case DEBUG_POWERUP_BOWLING:
addPowerup(PowerupManager::POWERUP_BOWLING);
break;
case DEBUG_POWERUP_BUBBLEGUM:
addPowerup(PowerupManager::POWERUP_BUBBLEGUM);
break;
case DEBUG_POWERUP_CAKE:
addPowerup(PowerupManager::POWERUP_CAKE);
break;
case DEBUG_POWERUP_PARACHUTE:
addPowerup(PowerupManager::POWERUP_PARACHUTE);
break;
case DEBUG_POWERUP_PLUNGER:
addPowerup(PowerupManager::POWERUP_PLUNGER);
break;
case DEBUG_POWERUP_RUBBERBALL:
addPowerup(PowerupManager::POWERUP_RUBBERBALL);
break;
case DEBUG_POWERUP_SWATTER:
addPowerup(PowerupManager::POWERUP_SWATTER);
break;
case DEBUG_POWERUP_SWITCH:
addPowerup(PowerupManager::POWERUP_SWITCH);
break;
case DEBUG_POWERUP_ZIPPER:
addPowerup(PowerupManager::POWERUP_ZIPPER);
break;
case DEBUG_POWERUP_NITRO:
{
if (!world) return false;
const unsigned int num_local_players =
race_manager->getNumLocalPlayers();
for (unsigned int i = 0; i < num_local_players; i++)
{
AbstractKart* kart = world->getLocalPlayerKart(i);
kart->setEnergy(100.0f);
}
break;
}
case DEBUG_ATTACHMENT_ANVIL:
addAttachment(Attachment::ATTACH_ANVIL);
break;
case DEBUG_ATTACHMENT_BOMB:
addAttachment(Attachment::ATTACH_BOMB);
break;
case DEBUG_ATTACHMENT_PARACHUTE:
addAttachment(Attachment::ATTACH_PARACHUTE);
break;
case DEBUG_ATTACHMENT_EXPLOSION:
for (unsigned int i = 0; i < race_manager->getNumLocalPlayers(); i++)
{
AbstractKart* kart = world->getLocalPlayerKart(i);
ExplosionAnimation::create(kart, kart->getXYZ(), true);
}
break;
case DEBUG_GUI_TOGGLE:
{
if (!world) return false;
RaceGUIBase* gui = world->getRaceGUI();
if (gui != NULL) gui->m_enabled = !gui->m_enabled;
break;
}
case DEBUG_GUI_HIDE_KARTS:
if (!world) return false;
for (unsigned int n = 0; n<world->getNumKarts(); n++)
{
AbstractKart* kart = world->getKart(n);
if (kart->getController()->isPlayerController())
kart->getNode()->setVisible(false);
}
break;
case DEBUG_GUI_CAM_TOP:
CameraDebug::setDebugType(CameraDebug::CM_DEBUG_TOP_OF_KART);
Camera::changeCamera(0, Camera::CM_TYPE_DEBUG);
irr_driver->getDevice()->getCursorControl()->setVisible(true);
break;
case DEBUG_GUI_CAM_WHEEL:
CameraDebug::setDebugType(CameraDebug::CM_DEBUG_GROUND);
Camera::changeCamera(0, Camera::CM_TYPE_DEBUG);
irr_driver->getDevice()->getCursorControl()->setVisible(true);
break;
case DEBUG_GUI_CAM_BEHIND_KART:
CameraDebug::setDebugType(CameraDebug::CM_DEBUG_BEHIND_KART);
Camera::changeCamera(0, Camera::CM_TYPE_DEBUG);
irr_driver->getDevice()->getCursorControl()->setVisible(true);
break;
case DEBUG_GUI_CAM_SIDE_OF_KART:
CameraDebug::setDebugType(CameraDebug::CM_DEBUG_SIDE_OF_KART);
Camera::changeCamera(0, Camera::CM_TYPE_DEBUG);
irr_driver->getDevice()->getCursorControl()->setVisible(true);
break;
case DEBUG_GUI_CAM_FREE:
{
Camera *camera = Camera::getActiveCamera();
Camera::changeCamera(camera->getIndex(), Camera::CM_TYPE_FPS);
irr_driver->getDevice()->getCursorControl()->setVisible(false);
// Reset camera rotation
CameraFPS *cam = dynamic_cast<CameraFPS*>(Camera::getActiveCamera());
if(cam)
{
cam->setDirection(vector3df(0, 0, 1));
cam->setUpVector(vector3df(0, 1, 0));
}
break;
}
case DEBUG_GUI_CAM_NORMAL:
{
Camera *camera = Camera::getActiveCamera();
Camera::changeCamera(camera->getIndex(), Camera::CM_TYPE_NORMAL);
irr_driver->getDevice()->getCursorControl()->setVisible(true);
break;
}
case DEBUG_GUI_CAM_SMOOTH:
{
CameraFPS *cam = dynamic_cast<CameraFPS*>(Camera::getActiveCamera());
if(cam)
{
cam->setSmoothMovement(!cam->getSmoothMovement());
}
break;
}
case DEBUG_GUI_CAM_ATTACH:
{
CameraFPS *cam = dynamic_cast<CameraFPS*>(Camera::getActiveCamera());
if(cam)
{
cam->setAttachedFpsCam(!cam->getAttachedFpsCam());
}
break;
}
case DEBUG_VIEW_KART_PREVIOUS:
{
if (kart_num == 0)
{
kart_num += World::getWorld()->getNumKarts() - 1;
}
else
{
kart_num--;
}
Camera::getActiveCamera()->setKart(World::getWorld()->getKart(kart_num));
break;
}
case DEBUG_VIEW_KART_ONE:
changeCameraTarget(1);
break;
case DEBUG_VIEW_KART_TWO:
changeCameraTarget(2);
break;
case DEBUG_VIEW_KART_THREE:
changeCameraTarget(3);
break;
case DEBUG_VIEW_KART_FOUR:
changeCameraTarget(4);
break;
case DEBUG_VIEW_KART_FIVE:
changeCameraTarget(5);
break;
case DEBUG_VIEW_KART_SIX:
changeCameraTarget(6);
break;
case DEBUG_VIEW_KART_SEVEN:
changeCameraTarget(7);
break;
case DEBUG_VIEW_KART_EIGHT:
changeCameraTarget(8);
break;
case DEBUG_VIEW_KART_NEXT:
{
if (kart_num == World::getWorld()->getNumKarts() - 1)
{
kart_num = 0;
}
else
{
kart_num++;
}
Camera::getActiveCamera()->setKart(World::getWorld()->getKart(kart_num));
break;
}
case DEBUG_PRINT_START_POS:
if (!world) return false;
for (unsigned int i = 0; i<world->getNumKarts(); i++)
{
AbstractKart *kart = world->getKart(i);
Log::warn(kart->getIdent().c_str(),
"<start position=\"%d\" x=\"%f\" y=\"%f\" z=\"%f\" h=\"%f\"/>",
i, kart->getXYZ().getX(), kart->getXYZ().getY(),
kart->getXYZ().getZ(), kart->getHeading()*RAD_TO_DEGREE
);
}
break;
case DEBUG_VISUAL_VALUES:
{
DebugSliderDialog *dsd = new DebugSliderDialog();
dsd->setSliderHook("red_slider", 0, 255,
[](){ return int(irr_driver->getAmbientLight().r * 255.f); },
[](int v){
video::SColorf ambient = irr_driver->getAmbientLight();
ambient.setColorComponentValue(0, v / 255.f);
irr_driver->setAmbientLight(ambient); }
);
dsd->setSliderHook("green_slider", 0, 255,
[](){ return int(irr_driver->getAmbientLight().g * 255.f); },
[](int v){
video::SColorf ambient = irr_driver->getAmbientLight();
ambient.setColorComponentValue(1, v / 255.f);
irr_driver->setAmbientLight(ambient); }
);
dsd->setSliderHook("blue_slider", 0, 255,
[](){ return int(irr_driver->getAmbientLight().b * 255.f); },
[](int v){
video::SColorf ambient = irr_driver->getAmbientLight();
ambient.setColorComponentValue(2, v / 255.f);
irr_driver->setAmbientLight(ambient); }
);
dsd->setSliderHook("ssao_radius", 0, 100,
[](){ return int(irr_driver->getSSAORadius() * 10.f); },
[](int v){irr_driver->setSSAORadius(v / 10.f); }
);
dsd->setSliderHook("ssao_k", 0, 100,
[](){ return int(irr_driver->getSSAOK() * 10.f); },
[](int v){irr_driver->setSSAOK(v / 10.f); }
);
dsd->setSliderHook("ssao_sigma", 0, 100,
[](){ return int(irr_driver->getSSAOSigma() * 10.f); },
[](int v){irr_driver->setSSAOSigma(v / 10.f); }
);
}
break;
case DEBUG_ADJUST_LIGHTS:
{
// Some sliders use multipliers because the spinner widget
// only supports integers
DebugSliderDialog *dsd = new DebugSliderDialog();
dsd->changeLabel("Red", "Red (x10)");
dsd->setSliderHook("red_slider", 0, 100,
[]()
{
return int(findNearestLight()->getColor().X * 100);
},
[](int intensity)
{
LightNode* nearest = findNearestLight();
core::vector3df color = nearest->getColor();
nearest->setColor(intensity / 100.0f, color.Y, color.Z);
}
);
dsd->changeLabel("Green", "Green (x10)");
dsd->setSliderHook("green_slider", 0, 100,
[]()
{
return int(findNearestLight()->getColor().Y * 100);
},
[](int intensity)
{
LightNode* nearest = findNearestLight();
core::vector3df color = nearest->getColor();
nearest->setColor(color.X, intensity / 100.0f, color.Z);
}
);
dsd->changeLabel("Blue", "Blue (x10)");
dsd->setSliderHook("blue_slider", 0, 100,
[]()
{
return int(findNearestLight()->getColor().Z * 100);
},
[](int intensity)
{
LightNode* nearest = findNearestLight();
core::vector3df color = nearest->getColor();
nearest->setColor(color.X, color.Y, intensity / 100.0f);
}
);
dsd->changeLabel("SSAO radius", "energy (x10)");
dsd->setSliderHook("ssao_radius", 0, 100,
[]() { return int(findNearestLight()->getEnergy() * 10); },
[](int v){ findNearestLight()->setEnergy(v / 10.0f); }
);
dsd->changeLabel("SSAO k", "radius");
dsd->setSliderHook("ssao_k", 0, 100,
[]() { return int(findNearestLight()->getRadius()); },
[](int v){ findNearestLight()->setRadius(float(v)); }
);
dsd->changeLabel("SSAO Sigma", "[None]");
break;
}
case DEBUG_SCRIPT_CONSOLE:
new GeneralTextFieldDialog(L"Run Script", []
(const irr::core::stringw& text) {},
[] (GUIEngine::LabelWidget* lw, GUIEngine::TextBoxWidget* tb)->bool
{
Scripting::ScriptEngine* engine =
Scripting::ScriptEngine::getInstance();
if (engine == NULL)
{
Log::warn("Debug", "No scripting engine loaded!");
return true;
}
engine->evalScript(StringUtils::wideToUtf8(tb->getText()));
tb->setText(L"");
// Don't close the console after each run
return false;
});
break;
case DEBUG_RUN_CUTSCENE:
new GeneralTextFieldDialog(
L"Enter the cutscene names (separate parts by space)", []
(const irr::core::stringw& text)
{
if (World::getWorld())
{
Log::warn("Debug", "Please run cutscene in main menu");
return;
}
if (text.empty()) return;
std::vector<std::string> parts =
StringUtils::split(StringUtils::wideToUtf8(text), ' ');
for (const std::string& track : parts)
{
Track* t = track_manager->getTrack(track);
if (t == NULL)
{
Log::warn("Debug", "Cutscene %s not found!",
track.c_str());
return;
}
}
CutsceneWorld::setUseDuration(true);
StateManager::get()->enterGameState();
race_manager->setMinorMode(RaceManager::MINOR_MODE_CUTSCENE);
race_manager->setNumKarts(0);
race_manager->setNumPlayers(0);
race_manager->startSingleRace(parts.front(), 999, false);
((CutsceneWorld*)World::getWorld())->setParts(parts);
});
break;
case DEBUG_TEXTURE_CONSOLE:
new GeneralTextFieldDialog(
L"Enter the texture filename(s) (separate names by ;)"
" to be reloaded (empty to reload all)\n"
"Press tus; for showing all mesh textures (shown in console)", []
(const irr::core::stringw& text) {},
[] (GUIEngine::LabelWidget* lw, GUIEngine::TextBoxWidget* tb)->bool
{
#ifndef SERVER_ONLY
core::stringw t = tb->getText();
SP::SPTextureManager* sptm = SP::SPTextureManager::get();
if (t == "tus;")
{
sptm->dumpAllTextures();
return false;
}
lw->setText(sptm->reloadTexture(t), true);
#endif
// Don't close the dialog after each run
return false;
});
break;
case DEBUG_START_RECORDING:
irr_driver->setRecording(true);
break;
case DEBUG_STOP_RECORDING:
irr_driver->setRecording(false);
break;
} // switch
return false;
}
// -----------------------------------------------------------------------------
/** Debug menu handling */
bool onEvent(const SEvent &event)
{
// Only activated in artist debug mode
if(!UserConfigParams::m_artist_debug_mode)
return true; // keep handling the events
if (event.EventType == EET_MOUSE_INPUT_EVENT)
{
// Create the menu (only one menu at a time)
#ifdef ANDROID
if (event.MouseInput.X < 30 && event.MouseInput.Y < 30 &&
#else
if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN &&
#endif
!g_debug_menu_visible)
{
irr_driver->getDevice()->getCursorControl()->setVisible(true);
// root menu
gui::IGUIEnvironment* guienv = irr_driver->getGUI();
core::rect<s32> r(100, 50, 150, 500);
IGUIContextMenu* mnu = guienv->addContextMenu(r, NULL);
int graphicsMenuIndex = mnu->addItem(L"Graphics >",-1,true,true);
// graphics menu
IGUIContextMenu* sub = mnu->getSubMenu(graphicsMenuIndex);
sub->addItem(L"Reload shaders", DEBUG_GRAPHICS_RELOAD_SHADERS);
sub->addItem(L"SSAO viz", DEBUG_GRAPHICS_SSAO_VIZ);
sub->addItem(L"Shadow viz", DEBUG_GRAPHICS_SHADOW_VIZ);
sub->addItem(L"Bounding Boxes viz", DEBUG_GRAPHICS_BOUNDING_BOXES_VIZ);
sub->addItem(L"Physics debug", DEBUG_GRAPHICS_BULLET_1);
sub->addItem(L"Physics debug (no kart)", DEBUG_GRAPHICS_BULLET_2);
sub->addItem(L"Reset debug views", DEBUG_GRAPHICS_RESET);
mnu->addItem(L"Items >",-1,true,true);
sub = mnu->getSubMenu(1);
sub->addItem(L"Basketball", DEBUG_POWERUP_RUBBERBALL );
sub->addItem(L"Bowling", DEBUG_POWERUP_BOWLING );
sub->addItem(L"Bubblegum", DEBUG_POWERUP_BUBBLEGUM );
sub->addItem(L"Cake", DEBUG_POWERUP_CAKE );
sub->addItem(L"Parachute", DEBUG_POWERUP_PARACHUTE );
sub->addItem(L"Plunger", DEBUG_POWERUP_PLUNGER );
sub->addItem(L"Swatter", DEBUG_POWERUP_SWATTER );
sub->addItem(L"Switch", DEBUG_POWERUP_SWITCH );
sub->addItem(L"Zipper", DEBUG_POWERUP_ZIPPER );
sub->addItem(L"Nitro", DEBUG_POWERUP_NITRO );
mnu->addItem(L"Attachments >",-1,true, true);
sub = mnu->getSubMenu(2);
sub->addItem(L"Bomb", DEBUG_ATTACHMENT_BOMB);
sub->addItem(L"Anvil", DEBUG_ATTACHMENT_ANVIL);
sub->addItem(L"Parachute", DEBUG_ATTACHMENT_PARACHUTE);
sub->addItem(L"Explosion", DEBUG_ATTACHMENT_EXPLOSION);
mnu->addItem(L"GUI >",-1,true, true);
sub = mnu->getSubMenu(3);
sub->addItem(L"Toggle GUI", DEBUG_GUI_TOGGLE);
sub->addItem(L"Hide karts", DEBUG_GUI_HIDE_KARTS);
sub->addItem(L"Top view", DEBUG_GUI_CAM_TOP);
sub->addItem(L"Behind wheel view", DEBUG_GUI_CAM_WHEEL);
sub->addItem(L"Behind kart view", DEBUG_GUI_CAM_BEHIND_KART);
sub->addItem(L"Side of kart view", DEBUG_GUI_CAM_SIDE_OF_KART);
sub->addItem(L"First person view (Ctrl + F1)", DEBUG_GUI_CAM_FREE);
sub->addItem(L"Normal view (Ctrl + F2)", DEBUG_GUI_CAM_NORMAL);
sub->addItem(L"Toggle smooth camera", DEBUG_GUI_CAM_SMOOTH);
sub->addItem(L"Attach fps camera to kart", DEBUG_GUI_CAM_ATTACH);
mnu->addItem(L"Recording >",-1,true, true);
sub = mnu->getSubMenu(4);
sub->addItem(L"Start recording", DEBUG_START_RECORDING);
sub->addItem(L"Stop recording", DEBUG_STOP_RECORDING);
mnu->addItem(L"Change camera target >",-1,true, true);
sub = mnu->getSubMenu(5);
sub->addItem(L"To previous kart (Ctrl + F5)", DEBUG_VIEW_KART_PREVIOUS);
sub->addItem(L"To kart one", DEBUG_VIEW_KART_ONE);
sub->addItem(L"To kart two", DEBUG_VIEW_KART_TWO);
sub->addItem(L"To kart three", DEBUG_VIEW_KART_THREE);
sub->addItem(L"To kart four", DEBUG_VIEW_KART_FOUR);
sub->addItem(L"To kart five", DEBUG_VIEW_KART_FIVE);
sub->addItem(L"To kart six", DEBUG_VIEW_KART_SIX);
sub->addItem(L"To kart seven", DEBUG_VIEW_KART_SEVEN);
sub->addItem(L"To kart eight", DEBUG_VIEW_KART_EIGHT);
sub->addItem(L"To next kart (Ctrl + F6)", DEBUG_VIEW_KART_NEXT);
mnu->addItem(L"Font >",-1,true, true);
sub = mnu->getSubMenu(6);
sub->addItem(L"Dump glyph pages of fonts", DEBUG_FONT_DUMP_GLYPH_PAGE);
sub->addItem(L"Reload all fonts", DEBUG_FONT_RELOAD);
mnu->addItem(L"SP debug >",-1,true, true);
sub = mnu->getSubMenu(7);
sub->addItem(L"Reset SP debug", DEBUG_SP_RESET);
sub->addItem(L"Toggle culling", DEBUG_SP_TOGGLE_CULLING);
sub->addItem(L"Draw world normal in texture", DEBUG_SP_WN_VIZ);
sub->addItem(L"Toggle normals visualization", DEBUG_SP_NORMALS_VIZ);
sub->addItem(L"Toggle tangents visualization", DEBUG_SP_TANGENTS_VIZ);
sub->addItem(L"Toggle bitangents visualization", DEBUG_SP_BITANGENTS_VIZ);
sub->addItem(L"Toggle wireframe visualization", DEBUG_SP_WIREFRAME_VIZ);
sub->addItem(L"Toggle triangle normals visualization", DEBUG_SP_TN_VIZ);
mnu->addItem(L"Adjust values", DEBUG_VISUAL_VALUES);
mnu->addItem(L"Profiler", DEBUG_PROFILER);
if (UserConfigParams::m_profiler_enabled)
mnu->addItem(L"Save profiler report",
DEBUG_PROFILER_WRITE_REPORT);
mnu->addItem(L"Do not limit FPS", DEBUG_THROTTLE_FPS);
mnu->addItem(L"Toggle FPS", DEBUG_FPS);
mnu->addItem(L"Save replay", DEBUG_SAVE_REPLAY);
mnu->addItem(L"Save history", DEBUG_SAVE_HISTORY);
mnu->addItem(L"Print position", DEBUG_PRINT_START_POS);
mnu->addItem(L"Adjust Lights", DEBUG_ADJUST_LIGHTS);
mnu->addItem(L"Scripting console", DEBUG_SCRIPT_CONSOLE);
mnu->addItem(L"Run cutscene(s)", DEBUG_RUN_CUTSCENE);
mnu->addItem(L"Texture console", DEBUG_TEXTURE_CONSOLE);
g_debug_menu_visible = true;
irr_driver->showPointer();
}
// Let Irrlicht handle the event while the menu is visible.
// Otherwise in a race the GUI events won't be generated
if(g_debug_menu_visible)
return false;
}
if (event.EventType == EET_GUI_EVENT)
{
if (event.GUIEvent.Caller != NULL &&
event.GUIEvent.Caller->getType() == EGUIET_CONTEXT_MENU )
{
IGUIContextMenu *menu = (IGUIContextMenu*)event.GUIEvent.Caller;
s32 cmdID = menu->getItemCommandId(menu->getSelectedItem());
if (event.GUIEvent.EventType == EGET_ELEMENT_CLOSED)
{
g_debug_menu_visible = false;
}
else if (event.GUIEvent.EventType == gui::EGET_MENU_ITEM_SELECTED)
{
return handleContextMenuAction(cmdID);
}
return false;
}
}
return true; // continue event handling
} // onEvent
// ----------------------------------------------------------------------------
bool handleStaticAction(int key)
{
unsigned int kart_num = Camera::getActiveCamera()->getKart()->getWorldKartId();
if (key == IRR_KEY_F1)
{
handleContextMenuAction(DEBUG_GUI_CAM_FREE);
}
else if (key == IRR_KEY_F2)
{
handleContextMenuAction(DEBUG_GUI_CAM_NORMAL);
}
else if (key == IRR_KEY_F3)
{
#ifndef SERVER_ONLY
SP::SPTextureManager::get()->reloadTexture("");
#endif
return true;
}
else if (key == IRR_KEY_F5)
{
if (kart_num == 0)
{
kart_num += World::getWorld()->getNumKarts() - 1;
}
else
{
kart_num--;
}
Camera::getActiveCamera()->setKart(World::getWorld()->getKart(kart_num));
return true;
}
else if (key == IRR_KEY_F6)
{
if (kart_num == World::getWorld()->getNumKarts() - 1)
{
kart_num = 0;
}
else
{
kart_num++;
}
Camera::getActiveCamera()->setKart(World::getWorld()->getKart(kart_num));
return true;
}
// TODO: create more keyboard shortcuts
return false;
}
// ----------------------------------------------------------------------------
/** Returns if the debug menu is visible.
*/
bool isOpen()
{
return g_debug_menu_visible;
} // isOpen
} // namespace Debug