stk-code_catmod/src/user_config.cpp
hikerstk 82d817a7ec Layout changes only (to be in STK coding style).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2217 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-09-02 02:40:02 +00:00

1083 lines
36 KiB
C++

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 SuperTuxKart-Team
// Modelled after Supertux's configfile.cpp
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <stdio.h>
#include <stdexcept>
#include <sstream>
#include <string>
// for mkdir:
#if !defined(WIN32) || defined(__CYGWIN__)
# include <sys/stat.h>
# include <sys/types.h>
#else
# include <direct.h>
#endif
#include <SDL/SDL.h>
#include <plib/ul.h>
#include "actionmap.hpp"
#include "user_config.hpp"
#include "lisp/lisp.hpp"
#include "lisp/parser.hpp"
#include "lisp/writer.hpp"
#include "translation.hpp"
#include "unlock_manager.hpp"
#include "race_manager.hpp"
#include "file_manager.hpp"
#if defined(WIN32) && !defined(__CYGWIN__)
# define snprintf _snprintf
#endif
using namespace std;
using namespace lisp;
UserConfig *user_config;
UserConfig::UserConfig()
{
setDefaults();
loadConfig();
} // UserConfig
// -----------------------------------------------------------------------------
UserConfig::UserConfig(const std::string& filename)
{
setDefaults();
loadConfig(filename);
} // UserConfig
// -----------------------------------------------------------------------------
UserConfig::~UserConfig()
{
} // ~UserConfig
// -----------------------------------------------------------------------------
/**
* Set the config filename for each platform
*/
void UserConfig::setFilename()
{
#ifdef WIN32
m_filename = file_manager->getLogFile("supertuxkart.cfg");
#else
m_filename = file_manager->getLogFile("config");
#endif
} // setFilename
// -----------------------------------------------------------------------------
/**
* Load default values for options
*/
void UserConfig::setDefaults()
{
setFilename();
m_warning = "";
m_keyboard_debug = false;
m_track_debug = 0;
m_bullet_debug = false;
m_fullscreen = false;
m_no_start_screen = false;
m_sfx = UC_ENABLE;
m_music = UC_ENABLE;
m_smoke = false;
m_display_fps = false;
m_herring_style = "new";
m_background_music = "";
m_profile = 0;
m_print_kart_sizes = false;
m_skidding = false;
m_max_fps = 120;
m_sfx_volume = 1.0f;
m_use_kph = false;
m_replay_history = false;
m_width = 800;
m_height = 600;
m_prev_width = m_width;
m_prev_height = m_height;
m_prev_windowed = false;
m_crashed = false;
m_blacklist_res.clear();
m_karts = 4;
m_log_errors = false;
m_kart_group = "standard";
m_track_group = "standard";
if(getenv("USERNAME")!=NULL) // for windows
m_username=getenv("USERNAME");
else if(getenv("USER")!=NULL) // Linux, Macs
m_username=getenv("USER");
else if(getenv("LOGNAME")!=NULL) // Linux, Macs
m_username=getenv("LOGNAME");
else m_username="nouser";
// Set the name as the default name for all players.
for(int i=0; i<4; i++)
{
m_player[i].setName(m_username);
m_player[i].setLastKartId(0);
}
// Clear every entry.
memset(inputMap, 0, sizeof(inputMap));
/* general game input settings */
set(GA_ENTER,
Input(IT_KEYBOARD, SDLK_RETURN),
Input(IT_KEYBOARD, SDLK_SPACE),
Input(IT_STICKBUTTON, 0, 0),
Input(IT_MOUSEBUTTON, 1));
set(GA_LEAVE,
Input(IT_KEYBOARD, SDLK_ESCAPE),
Input(IT_STICKBUTTON, 0, 1),
Input(IT_MOUSEBUTTON, 2),
Input(IT_MOUSEBUTTON, 3));
set(GA_CURSOR_UP,
Input(IT_KEYBOARD, SDLK_UP),
Input(IT_MOUSEBUTTON, 4),
Input(IT_STICKMOTION, 0, 1, AD_NEGATIVE));
set(GA_CURSOR_DOWN,
Input(IT_KEYBOARD, SDLK_DOWN),
Input(IT_MOUSEBUTTON, 5),
Input(IT_STICKMOTION, 0, 1, AD_POSITIVE));
set(GA_CURSOR_LEFT,
Input(IT_KEYBOARD, SDLK_LEFT),
Input(IT_STICKMOTION, 0, 0, AD_NEGATIVE));
set(GA_CURSOR_RIGHT,
Input(IT_KEYBOARD, SDLK_RIGHT),
Input(IT_STICKMOTION, 0, 0, AD_POSITIVE));
set(GA_CLEAR_MAPPING,
Input(IT_KEYBOARD, SDLK_BACKSPACE),
Input(IT_STICKBUTTON, 0, 2));
set(GA_INC_SCROLL_SPEED,
Input(IT_KEYBOARD, SDLK_PLUS));
set(GA_INC_SCROLL_SPEED_FAST,
Input(IT_KEYBOARD, SDLK_PAGEDOWN));
set(GA_DEC_SCROLL_SPEED,
Input(IT_KEYBOARD, SDLK_MINUS));
set(GA_DEC_SCROLL_SPEED_FAST,
Input(IT_KEYBOARD, SDLK_PAGEUP));
set(GA_TOGGLE_FULLSCREEN,
Input(IT_KEYBOARD, SDLK_F9));
set(GA_LEAVE_RACE,
Input(IT_KEYBOARD, SDLK_ESCAPE));
#ifdef DEBUG
set(GA_DEBUG_ADD_BOWLING,
Input(IT_KEYBOARD, SDLK_F1));
set(GA_DEBUG_ADD_MISSILE,
Input(IT_KEYBOARD, SDLK_F2));
set(GA_DEBUG_ADD_HOMING,
Input(IT_KEYBOARD, SDLK_F3));
#endif
set(GA_DEBUG_TOGGLE_FPS,
Input(IT_KEYBOARD, SDLK_F12));
set(GA_DEBUG_TOGGLE_WIREFRAME,
Input(IT_KEYBOARD, SDLK_F11));
set(GA_DEBUG_HISTORY,
Input(IT_KEYBOARD, SDLK_F10));
// TODO: The following should become a static
// array. This allows:
// a) resetting to default values
// b) prevent loading those defaults if config file contains any bindings
/* Player 1 default input settings */
set(GA_P1_LEFT,
Input(IT_KEYBOARD, SDLK_LEFT));
set(GA_P1_RIGHT,
Input(IT_KEYBOARD, SDLK_RIGHT));
set(GA_P1_ACCEL,
Input(IT_KEYBOARD, SDLK_UP));
set(GA_P1_BRAKE,
Input(IT_KEYBOARD, SDLK_DOWN));
set(GA_P1_WHEELIE,
Input(IT_KEYBOARD, SDLK_RSHIFT));
set(GA_P1_JUMP,
Input(IT_KEYBOARD, SDLK_MINUS));
set(GA_P1_RESCUE,
Input(IT_KEYBOARD, SDLK_BACKSPACE));
set(GA_P1_FIRE,
Input(IT_KEYBOARD, SDLK_RCTRL));
set(GA_P1_LOOK_BACK,
Input(IT_KEYBOARD, SDLK_RALT));
/* Player 2 default input settings */
set(GA_P2_LEFT,
Input(IT_KEYBOARD, SDLK_a));
set(GA_P2_RIGHT,
Input(IT_KEYBOARD, SDLK_d));
set(GA_P2_ACCEL,
Input(IT_KEYBOARD, SDLK_w));
set(GA_P2_BRAKE,
Input(IT_KEYBOARD, SDLK_s));
set(GA_P2_WHEELIE,
Input(IT_KEYBOARD, SDLK_LSHIFT));
set(GA_P2_JUMP,
Input(IT_KEYBOARD, SDLK_CAPSLOCK));
set(GA_P2_RESCUE,
Input(IT_KEYBOARD, SDLK_q));
set(GA_P2_FIRE,
Input(IT_KEYBOARD, SDLK_LCTRL));
set(GA_P2_LOOK_BACK,
Input(IT_KEYBOARD, SDLK_LALT));
/* Player 3 default input settings */
set(GA_P3_LEFT,
Input(IT_KEYBOARD, SDLK_f));
set(GA_P3_RIGHT,
Input(IT_KEYBOARD, SDLK_h));
set(GA_P3_ACCEL,
Input(IT_KEYBOARD, SDLK_t));
set(GA_P3_BRAKE,
Input(IT_KEYBOARD, SDLK_g));
set(GA_P3_WHEELIE,
Input(IT_KEYBOARD, SDLK_c));
set(GA_P3_JUMP,
Input(IT_KEYBOARD, SDLK_v));
set(GA_P3_RESCUE,
Input(IT_KEYBOARD, SDLK_r));
set(GA_P3_FIRE,
Input(IT_KEYBOARD, SDLK_b));
set(GA_P3_LOOK_BACK,
Input(IT_KEYBOARD, SDLK_n));
/* Player 4 default input settings */
set(GA_P4_LEFT,
Input(IT_KEYBOARD, SDLK_j));
set(GA_P4_RIGHT,
Input(IT_KEYBOARD, SDLK_l));
set(GA_P4_ACCEL,
Input(IT_KEYBOARD, SDLK_i));
set(GA_P4_BRAKE,
Input(IT_KEYBOARD, SDLK_k));
set(GA_P4_WHEELIE,
Input(IT_KEYBOARD, SDLK_m));
set(GA_P4_JUMP,
Input(IT_KEYBOARD, SDLK_COMMA));
set(GA_P4_RESCUE,
Input(IT_KEYBOARD, SDLK_u));
set(GA_P4_FIRE,
Input(IT_KEYBOARD, SDLK_PERIOD));
set(GA_P4_LOOK_BACK,
Input(IT_KEYBOARD, SDLK_SLASH));
} // setDefaults
// -----------------------------------------------------------------------------
/**
* load default configuration file for this platform
*/
void UserConfig::loadConfig()
{
loadConfig(m_filename);
} // loadConfig
// -----------------------------------------------------------------------------
/**
* Checks for existance of the tuxkart configuration directory. If the
* directory does not exist, it will be created. Return values:
* 1: config dir exists
* 2: does not exist, but was created
* 0: does not exist, and could not be created.
*/
int UserConfig::CheckAndCreateDir()
{
const std::string DIRNAME = file_manager->getHomeDir();
ulDir* u = ulOpenDir(DIRNAME.c_str());
if(u)
{ // OK, directory exists
ulCloseDir(u);
return 1;
}
// The directory does not exist, try to create it
int bError;
#if defined(WIN32) && !defined(__CYGWIN__)
bError = _mkdir(DIRNAME.c_str() ) != 0;
#else
bError = mkdir(DIRNAME.c_str(), 0755) != 0;
#endif
if(bError)
{
fprintf(stderr, "Couldn't create '%s', config files will not be saved.\n",
DIRNAME.c_str());
return 0;
}
else
{
printf("Config directory '%s' successfully created.\n",DIRNAME.c_str());
return 2;
}
} // CheckAndCreateDir
// -----------------------------------------------------------------------------
/** Load configuration values from file. */
void UserConfig::loadConfig(const std::string& filename)
{
std::string temp;
const lisp::Lisp* root = 0;
int i = 0;
int dirExist = CheckAndCreateDir();
// Check if the config directory exists. If not, exit without an error
// message, an appropriate message was printed by CheckAndCreateDir
if (dirExist != 1) return;
try
{
lisp::Parser parser;
root = parser.parse(filename);
}
catch(std::exception& e)
{
(void)e; // avoid warning about unreferenced local variable
printf("Config file '%s' does not exist, it will be created.\n",
filename.c_str());
delete root;
return;
}
try
{
const lisp::Lisp* lisp = root->getLisp("tuxkart-config");
if(!lisp)
{
char msg[MAX_ERROR_MESSAGE_LENGTH];
snprintf(msg, sizeof(msg), "No tuxkart-config node");
throw std::runtime_error(msg);
}
int configFileVersion = 0;
lisp->get("configFileVersion", configFileVersion);
if (configFileVersion < CURRENT_CONFIG_VERSION)
{
// Give some feedback to the user about what was changed.
// Do NOT add a break after the case, so that all changes will be printed
printf("\nConfig file version '%d' is too old.\n"
"The following changes have been applied in the current SuperTuxKart version:\n",
configFileVersion);
int needToAbort=0;
switch(configFileVersion)
{
case 0: printf("- Single window menu, old status display,new keyboard style settings were removed\n");
needToAbort=std::max(needToAbort,0);
case 1: printf("- Key bindings were changed, please check the settings. All existing values were discarded.\n");
needToAbort=std::max(needToAbort,1);// old keybinds wouldn't make any sense
case 2: printf("Added username, using: '%s'.\n", m_username.c_str());
needToAbort=std::max(needToAbort,0);
case 3: printf("Added username for all players.\n");
needToAbort=std::max(needToAbort,0);
case 4: printf("Added jumping, which invalidates all key bindings.\n");
needToAbort=std::max(needToAbort,0);
case 99: break;
default: printf("Config file version '%d' is too old. Discarding your configuration. Sorry. :(\n", configFileVersion);
needToAbort=1;
break;
}
if(needToAbort)
{
printf("The old config file is deleted, a new one will be created.\n");
delete root;
return;
}
printf("This warning can be ignored, the config file will be automatically updated.\n");
// Keep on reading the config files as far as possible
} // if configFileVersion<SUPPORTED_CONFIG_VERSION
/*get toggles*/
lisp->get("fullscreen", m_fullscreen);
bool doSFX=false; // avoid warning
lisp->get("sfx" , doSFX);
m_sfx = doSFX ? UC_ENABLE : UC_DISABLE;
lisp->get("nostartscreen", m_no_start_screen);
bool doMusic=false; // avoid warning
lisp->get("music", doMusic);
m_music = doMusic ? UC_ENABLE : UC_DISABLE;
lisp->get("smoke", m_smoke);
lisp->get("displayFPS", m_display_fps);
lisp->get("herringStyle", m_herring_style);
lisp->get("background-music", m_background_music);
lisp->get("max-fps", m_max_fps);
lisp->get("sfx-volume", m_sfx_volume);
lisp->get("useKPH", m_use_kph);
/*get resolution width/height*/
lisp->get("width", m_width);
lisp->get("height", m_height);
lisp->get("prev_width", m_prev_width);
lisp->get("prev_height", m_prev_height);
lisp->get("prev_windowed", m_prev_windowed);
//detect if resolution change previously crashed STK
lisp->get("crash_detected", m_crashed);
// blacklisted resolutions
lisp->getVector("blacklisted_resolutions",
m_blacklist_res);
/*get number of karts*/
lisp->get("karts", m_karts);
//get whether to log errors to file
lisp->get("log-errors", m_log_errors);
lisp->get("kart-group", m_kart_group);
lisp->get("track-group", m_track_group);
// Handle loading the stick config in it own method.
readStickConfigs(lisp);
// Unlock information:
const lisp::Lisp* unlock_info = lisp->getLisp("unlock-info");
if(unlock_info) unlock_manager->load(unlock_info);
/*get player configurations*/
for(i=0; i<PLAYERS; ++i)
{
temp = "player-";
temp += i+'1';
const lisp::Lisp* reader = lisp->getLisp(temp);
if(!reader)
{
char msg[MAX_ERROR_MESSAGE_LENGTH];
snprintf(msg, sizeof(msg), "No '%s' node", temp.c_str());
throw std::runtime_error(msg);
}
std::string name;
reader->get("name", name);
if (configFileVersion <= 3)
{
// For older config files, replace the default player
// names "Player %d" with the user name
char sDefaultName[10];
snprintf(sDefaultName, sizeof(sDefaultName),
"Player %d",i+1);
// If the config file does not contain a name or the old
// default name, set the default username as player name.
if(name.size()==0 || name==sDefaultName) name=m_username;
}
m_player[i].setName(name);
int lastKartId = 0;
reader->get("lastKartId", lastKartId);
m_player[i].setLastKartId(lastKartId);
// Don't read the key bindings from a config file earlier than
// version 5. These config files contain (unused) keybindings for
// jumping, so it is possible that the same key is used for
// jumping for player 1 and something else for another player.
// In this case jumping for player one would be disabled (see
// unsetDuplicates). To be on the safe side, old key bindings
// are just discarded.
if (configFileVersion <= 4)
{
m_warning=_("Old config file found, check your key bindings!");
} // configFileVersion <= 4
// Retrieves a player's INPUT configuration
readPlayerInput(reader, "left", KA_LEFT, i);
readPlayerInput(reader, "right", KA_RIGHT, i);
readPlayerInput(reader, "accel", KA_ACCEL, i);
readPlayerInput(reader, "brake", KA_BRAKE, i);
readPlayerInput(reader, "wheelie", KA_WHEELIE, i);
readPlayerInput(reader, "jump", KA_JUMP, i);
readPlayerInput(reader, "rescue", KA_RESCUE, i);
readPlayerInput(reader, "fire", KA_FIRE, i);
readPlayerInput(reader, "lookBack", KA_LOOK_BACK, i);
} // for i < PLAYERS
}
catch(std::exception& e)
{
fprintf(stderr, "Error while parsing config '%s':\n", filename.c_str());
fprintf(stderr, e.what());
fprintf(stderr, "\n");
}
delete root;
} // loadConfig
// -----------------------------------------------------------------------------
void UserConfig::readStickConfigs(const lisp::Lisp *r)
{
string temp;
int count = 0;
const lisp::Lisp *scsreader = r->getLisp("stick-configs");
if (scsreader)
{
scsreader->get("count", count);
for (int i = 0; i < count; i++)
{
temp = "stick-";
temp += (i + '1');
const lisp::Lisp *screader = scsreader->getLisp(temp);
if (screader)
{
string *id = new string();
screader->get("id", *id);
StickConfig *sc = new StickConfig(*id);
screader->get("preferredIndex", sc->preferredIndex);
screader->get("deadzone", sc->deadzone);
m_stickconfigs.push_back(sc);
}
}
}
} // readStickConfigs
// -----------------------------------------------------------------------------
void UserConfig::readPlayerInput(const lisp::Lisp *r, const char *node,
KartAction ka, int playerIndex)
{
readInput(r, node, (GameAction) (playerIndex * KC_COUNT + ka + GA_P1_LEFT));
} // readPlayerInput
// -----------------------------------------------------------------------------
void UserConfig::readInput(const lisp::Lisp* r, const char *node,
GameAction action)
{
string inputTypeName;
const Lisp* nodeReader = r->getLisp(node);
if (!nodeReader)
return;
// Every unused id variable *must* be set to
// something different than -1. Otherwise
// the restored mapping will not be applied.
Input input = Input(IT_NONE, -1, -1, -1);
nodeReader->get("type", inputTypeName);
if (inputTypeName == "keyboard")
{
input.type = IT_KEYBOARD;
nodeReader->get("key", input.id0);
input.id1 = input.id2 = 0;
}
else if (inputTypeName == "stickaxis")
{
input.type = IT_STICKMOTION;
nodeReader->get("stick", input.id0);
nodeReader->get("axis", input.id1);
nodeReader->get("direction", input.id2);
}
else if (inputTypeName == "stickbutton")
{
input.type = IT_STICKBUTTON;
nodeReader->get("stick", input.id0);
nodeReader->get("button", input.id1);
input.id2 = 0;
}
else if (inputTypeName == "stickhat")
{
input.type = IT_STICKHAT;
// TODO: Implement me
}
else if (inputTypeName == "mouseaxis")
{
input.type = IT_MOUSEMOTION;
nodeReader->get("axis", input.id0);
nodeReader->get("direction", input.id1);
input.id2 = 0;
}
else if (inputTypeName == "mousebutton")
{
input.type = IT_MOUSEBUTTON;
nodeReader->get("button", input.id0);
input.id1 = input.id2 = 0;
}
if (input.id0 != -1 && input.id1 != -1 && input.id2 != -1)
{
setInput(action, input);
}
} // readInput
// -----------------------------------------------------------------------------
/** Call saveConfig with the default filename for this platform. */
void UserConfig::saveConfig()
{
saveConfig(m_filename);
} // saveConfig
// -----------------------------------------------------------------------------
/** Write settings to config file. */
void UserConfig::saveConfig(const std::string& filename)
{
std::string temp;
int i;
const int DIR_EXIST = CheckAndCreateDir();
// Check if the config directory exists (again, since it was already checked
// when reading the config file - this is done in case that the problem was
// fixed while tuxkart is running). If the directory does not exist and
// can not be created, an error message was already printed to stderr,
// and we can exit here without any further messages.
if (DIR_EXIST == 0) return;
Writer *writer = new Writer(filename);
try
{
writer->beginList("tuxkart-config");
writer->writeComment("If the game's supported config file version is higher than this number the configuration is discarded.");
writer->write("configFileVersion\t", CURRENT_CONFIG_VERSION);
writer->writeComment("the following options can be set to #t or #f:");
writer->write("sfx\t", !(m_sfx==UC_DISABLE));
writer->write("music\t", !(m_music==UC_DISABLE));
writer->write("smoke\t", m_smoke);
writer->writeComment("Display frame per seconds");
writer->write("displayFPS\t", m_display_fps);
writer->writeComment("Name of the .herring file to use.");
writer->write("herringStyle\t", m_herring_style);
writer->writeComment("Background music file to use,");
writer->write("background-music\t", m_background_music);
writer->writeComment("Use of kilometers per hours (km/h) instead of mph");
writer->write("useKPH\t", m_use_kph);
writer->writeComment("maximum fps, should be at least 60");
writer->write("max-fps\t", m_max_fps);
writer->writeComment("Volume for sound effects, see openal AL_GAIN for interpretation");
writer->write("sfx-volume", m_sfx_volume);
writer->writeComment("screen resolution and windowing mode");
writer->write("width\t", m_width);
writer->write("height\t", m_height);
writer->write("prev_width\t", m_prev_width);
writer->write("prev_height\t", m_prev_height);
writer->write("prev_windowed\t", m_prev_windowed);
writer->write("crash_detected\t", m_crashed);
writer->write("blacklisted_resolutions\t", m_blacklist_res);
writer->write("fullscreen\t", m_fullscreen);
writer->writeComment("number of karts. -1 means use all");
writer->write("karts\t", m_karts);
writer->writeComment("number of karts. -1 means use all");
writer->write("karts\t", m_karts);
writer->writeComment("error logging to log (true) or stderr (false)");
writer->write("log-errors\t", m_log_errors);
writer->writeComment("Last selected kart group");
writer->write("kart-group", m_kart_group);
writer->writeComment("Last selected track group");
writer->write("track-group", m_track_group);
writeStickConfigs(writer);
// Write unlock information back
writer->beginList("unlock-info");
unlock_manager->save(writer);
writer->endList("unlock-info");
/* write player configurations */
for(i=0; i<PLAYERS; ++i)
{
temp = "player ";
temp += i+'1';
temp += " settings";
writer->writeComment(temp);
temp = "player-";
temp += i+'1';
writer->beginList(temp);
writer->write("name\t", m_player[i].getName());
writer->writeComment("optional");
writer->write("lastKartId", m_player[i].getLastKartId());
writePlayerInput(writer, "left\t", KA_LEFT, i);
writePlayerInput(writer, "right\t", KA_RIGHT, i);
writePlayerInput(writer, "accel\t", KA_ACCEL, i);
writePlayerInput(writer, "brake\t", KA_BRAKE, i);
writePlayerInput(writer, "wheelie\t", KA_WHEELIE, i);
writePlayerInput(writer, "jump\t", KA_JUMP, i);
writePlayerInput(writer, "rescue\t", KA_RESCUE, i);
writePlayerInput(writer, "fire\t", KA_FIRE, i);
writePlayerInput(writer, "lookBack\t", KA_LOOK_BACK, i);
writer->endList(temp);
} // for i
writer->endList("tuxkart-config");
}
catch(std::exception& e)
{
fprintf(stderr, "Couldn't write config: ");
fprintf(stderr, e.what());
fprintf(stderr, "\n");
}
delete writer;
} // saveConfig
// -----------------------------------------------------------------------------
void UserConfig::writeStickConfigs(lisp::Writer *writer)
{
int count = 0;
string temp;
writer->beginList("stick-configs");
count = (int)m_stickconfigs.size();
writer->write("count", count);
for (int i = 0; i < count; i++)
{
StickConfig *sc = m_stickconfigs[i];
temp = "stick-";
temp += i + '1';
writer->beginList(temp);
writer->write("id", sc->id);
writer->write("preferredIndex", sc->preferredIndex);
writer->writeComment("0 means that the default deadzone value is used.");
writer->write("deadzone", sc->deadzone);
writer->endList(temp);
}
writer->endList("stick-configs");
} // writeStickConfigs
// -----------------------------------------------------------------------------
void UserConfig::writePlayerInput(lisp::Writer *writer, const char *node,
KartAction ka, int playerIndex)
{
writeInput(writer, node, (GameAction) (playerIndex * KC_COUNT + ka + GA_P1_LEFT));
} // writePlayerInput
// -----------------------------------------------------------------------------
void UserConfig::writeInput(lisp::Writer *writer, const char *node,
GameAction action)
{
writer->beginList(node);
if (inputMap[action].count)
{
const Input input = inputMap[action].inputs[0];
if (input.type != IT_NONE)
{
switch (input.type)
{
case IT_NONE:
break;
case IT_KEYBOARD:
writer->write("type", "keyboard");
writer->write("key", input.id0);
break;
case IT_STICKMOTION:
writer->write("type", "stickaxis");
writer->write("stick", input.id0);
writer->write("axis", input.id1);
writer->writeComment("0 is negative/left/up, 1 is positive/right/down");
writer->write("direction", input.id2);
break;
case IT_STICKBUTTON:
writer->write("type", "stickbutton");
writer->write("stick", input.id0);
writer->write("button", input.id1);
break;
case IT_STICKHAT:
// TODO: Implement me
break;
case IT_MOUSEMOTION:
writer->write("type", "mouseaxis");
writer->write("axis", input.id0);
writer->writeComment("0 is negative/left/up, 1 is positive/right/down");
writer->write("direction", input.id1);
break;
case IT_MOUSEBUTTON:
writer->write("type", "mousebutton");
writer->writeComment("0 is left, 1 is middle, 2 is right, 3 is wheel up, 4 is wheel down");
writer->writeComment("other values denote auxillary buttons");
writer->write("button", input.id0);
break;
}
}
}
writer->endList(node);
} // writeInput
// -----------------------------------------------------------------------------
std::string UserConfig::getInputAsString(Input &input)
{
char msg[MAX_MESSAGE_LENGTH];
std::ostringstream stm;
switch (input.type)
{
case IT_NONE:
snprintf(msg, sizeof(msg), _("not set"));
break;
case IT_KEYBOARD:
snprintf(msg, sizeof(msg), "%s", SDL_GetKeyName((SDLKey) input.id0));
break;
case IT_STICKMOTION:
snprintf(msg, sizeof(msg), _("joy %d axis %d %c"),
input.id0, input.id1, (input.id2 == AD_NEGATIVE) ? '-' : '+');
break;
case IT_STICKBUTTON:
snprintf(msg, sizeof(msg), _("joy %d btn %d"), input.id0, input.id1);
break;
case IT_STICKHAT:
snprintf(msg, sizeof(msg), _("joy %d hat %d"), input.id0, input.id1);
break;
case IT_MOUSEBUTTON:
snprintf(msg, sizeof(msg), _("mouse btn %d"), input.id0);
break;
case IT_MOUSEMOTION:
snprintf(msg, sizeof(msg), _("mouse axis %d %c"),
input.id0, ((input.id1 == AD_NEGATIVE) ? '-' : '+'));
break;
default:
snprintf(msg, sizeof(msg), _("Invalid"));
}
stm << msg;
return stm.str();
} // GetKeyAsString
// -----------------------------------------------------------------------------
string UserConfig::getMappingAsString(GameAction ga)
{
if (inputMap[ga].count &&
inputMap[ga].inputs[0].type)
{
stringstream s;
s << getInputAsString(inputMap[ga].inputs[0]);
return s.str();
}
else
{
return string(_("not set"));
}
} // getMappingAsString
// -----------------------------------------------------------------------------
string UserConfig::getMappingAsString(int playerIndex, KartAction ka)
{
return getMappingAsString((GameAction) (GA_FIRST_KARTACTION
+ playerIndex * KC_COUNT + ka) );
} // getMappingAsString
// -----------------------------------------------------------------------------
void UserConfig::unsetDuplicates(GameAction ga, Input &i)
{
for (int cga = GA_FIRST_KARTACTION; cga <= GA_LAST_KARTACTION; cga++)
{
if (cga != ga)
{
// If the input occurs in any other mapping
// delete it properly from there.
if (inputMap[cga].count
&& inputMap[cga].inputs[0].type == i.type
&& inputMap[cga].inputs[0].id0 == i.id0
&& inputMap[cga].inputs[0].id1 == i.id1
&& inputMap[cga].inputs[0].id2 == i.id2)
{
// Delete it.
inputMap[cga].inputs[0].type = IT_NONE;
}
}
}
} // unsetDuplicates
// -----------------------------------------------------------------------------
void UserConfig::set(GameAction ga, Input i)
{
inputMap[ga].count = 1;
inputMap[ga].inputs = new Input[1];
inputMap[ga].inputs[0] = i;
} // set(1 input)
// -----------------------------------------------------------------------------
void UserConfig::set(GameAction ga, Input i0, Input i1)
{
inputMap[ga].count = 2;
inputMap[ga].inputs = new Input[2];
inputMap[ga].inputs[0] = i0;
inputMap[ga].inputs[1] = i1;
} // set(2 inputs)
// -----------------------------------------------------------------------------
void UserConfig::set(GameAction ga, Input i0, Input i1, Input i2)
{
inputMap[ga].count = 3;
inputMap[ga].inputs = new Input[3];
inputMap[ga].inputs[0] = i0;
inputMap[ga].inputs[1] = i1;
inputMap[ga].inputs[2] = i2;
} //set(3 inputs)
// -----------------------------------------------------------------------------
void UserConfig::set(GameAction ga, Input i0, Input i1, Input i2, Input i3)
{
inputMap[ga].count = 4;
inputMap[ga].inputs = new Input[4];
inputMap[ga].inputs[0] = i0;
inputMap[ga].inputs[1] = i1;
inputMap[ga].inputs[2] = i2;
inputMap[ga].inputs[3] = i3;
} // set(4 inputs)
// -----------------------------------------------------------------------------
void UserConfig::setInput(GameAction ga, Input &input)
{
// Removes the input from all mappings where it occurs.
unsetDuplicates(ga, input);
set(ga, input);
} // setInput
// -----------------------------------------------------------------------------
void UserConfig::setInput(int playerIndex, KartAction ka, Input &input)
{
setInput((GameAction) (GA_FIRST_KARTACTION
+ playerIndex * KC_COUNT + ka),
input);
} // setInput
// -----------------------------------------------------------------------------
void UserConfig::clearInput(int playerIndex, KartAction ka)
{
inputMap[(GameAction) (GA_FIRST_KARTACTION + playerIndex * KC_COUNT + ka)]
.count = 0;
} // clearInput
// -----------------------------------------------------------------------------
ActionMap *UserConfig::newActionMap(const int from, const int to)
{
ActionMap *am = new ActionMap();
for (int i = from; i <= to; i++)
{
const int count = inputMap[i].count;
for (int j = 0;j < count; j++)
am->putEntry(inputMap[i].inputs[j], (GameAction) i);
}
return am;
} // newActionMap
// -----------------------------------------------------------------------------
ActionMap *UserConfig::newMenuActionMap()
{
return newActionMap(GA_FIRST_MENU, GA_LAST_MENU);
} // newMenuActionMap
// -----------------------------------------------------------------------------
ActionMap *UserConfig::newIngameActionMap()
{
// This is rather unfriendly hack but work quite effective:
// In order to prevent the input driver from handling input mappings
// for human players which are not in the current game we select a subset
// of the game actions by looking at the amount of players. The
// race_manager instance is assumed to be available at this time because
// this method is called immediately before the RaceGUI instance is created
// (in MenuManager) and RaceGUI needs race_manager, too.
// TODO: Reorder ingame GameAction values so that they start with
// the fixed ones. This would allow simpler looking code here.
GameAction gaEnd = GA_NULL;
switch (race_manager->getNumPlayers())
{
case 1:
gaEnd = GA_P1_LOOK_BACK; break;
case 2:
gaEnd = GA_P2_LOOK_BACK; break;
case 3:
gaEnd = GA_P3_LOOK_BACK; break;
case 4:
gaEnd = GA_P4_LOOK_BACK; break;
}
ActionMap *am = newActionMap(GA_FIRST_INGAME, gaEnd);
for (int i = GA_FIRST_INGAME_FIXED; i <= GA_LAST_INGAME_FIXED; i++)
{
const int count = inputMap[i].count;
for (int j = 0;j < count; j++)
am->putEntry(inputMap[i].inputs[j], (GameAction) i);
}
return am;
} // newIngameActionMap
// -----------------------------------------------------------------------------
/** Determines whether the given Input is used in a mapping where it is marked
* as fixed. This allows the input driver to discard the mapping and not
* allow the user to use it.
*/
bool UserConfig::isFixedInput(InputType type, int id0, int id1, int id2)
{
for (int i = GA_FIRST_INGAME_FIXED; i <= GA_LAST_INGAME_FIXED; i++)
{
const int count = inputMap[i].count;
for (int j = 0;j < count; j++)
if (inputMap[i].inputs[j].type == type
&& inputMap[i].inputs[j].id0 == id0
&& inputMap[i].inputs[j].id1 == id1
&& inputMap[i].inputs[j].id2 == id2)
return true;
}
return false;
} // isFixedInput
// -----------------------------------------------------------------------------
void UserConfig::addStickConfig(StickConfig *sc)
{
m_stickconfigs.push_back(sc);
} // addStickConfig
// -----------------------------------------------------------------------------
const std::vector<UserConfig::StickConfig *> *UserConfig::getStickConfigs() const
{
return &m_stickconfigs;
} // getStickConfigs
// -----------------------------------------------------------------------------
UserConfig::StickConfig::StickConfig(string &newId)
: id(newId)
{
// Nothing else to do.
}
/*EOF*/