c8137fc0fa
This makes one ugly #ifdef less in the irr_driver.cpp.
211 lines
5.0 KiB
C++
211 lines
5.0 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// Copyright (C) 2007-2012 Christian Stehno
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_IRR_DEVICE_FB_H_INCLUDED__
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#define __C_IRR_DEVICE_FB_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_FB_DEVICE_
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#include "CIrrDeviceStub.h"
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#include "SIrrCreationParameters.h"
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#include "IrrlichtDevice.h"
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#include "IImagePresenter.h"
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#include "ICursorControl.h"
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#define KeySym s32
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#include <linux/fb.h>
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#include <linux/kd.h>
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namespace irr
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{
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class CIrrDeviceFB : public CIrrDeviceStub, public video::IImagePresenter
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{
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public:
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//! constructor
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CIrrDeviceFB(const SIrrlichtCreationParameters& params);
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//! destructor
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virtual ~CIrrDeviceFB();
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//! runs the device. Returns false if device wants to be deleted
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virtual bool run();
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//! Cause the device to temporarily pause execution and let other processes to run
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// This should bring down processor usage without major performance loss for Irrlicht
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virtual void yield();
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//! Pause execution and let other processes to run for a specified amount of time.
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virtual void sleep(u32 timeMs, bool pauseTimer);
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//! sets the caption of the window
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virtual void setWindowCaption(const wchar_t* text);
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//! sets the class of the window
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virtual void setWindowClass(const char* text) {}
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//! returns if window is active. if not, nothing need to be drawn
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virtual bool isWindowActive() const;
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//! returns if window has focus
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virtual bool isWindowFocused() const;
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//! returns if window is minimized
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virtual bool isWindowMinimized() const;
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//! Minimizes window
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virtual void minimizeWindow();
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//! Maximizes window
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virtual void maximizeWindow();
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//! Restores original window size
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virtual void restoreWindow();
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//! presents a surface in the client area
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virtual bool present(video::IImage* surface, void* windowId = 0, core::rect<s32>* src=0 );
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//! notifies the device that it should close itself
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virtual void closeDevice();
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//! Sets if the window should be resizeable in windowed mode.
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virtual void setResizable(bool resize=false);
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//! Returns the type of this device
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virtual E_DEVICE_TYPE getType() const;
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private:
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//! create the driver
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void createDriver();
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bool createWindow(const core::dimension2d<u32>& windowSize, u32 bits);
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//! Implementation of the cursor control
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class CCursorControl : public gui::ICursorControl
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{
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public:
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CCursorControl(CIrrDeviceFB* dev, bool null)
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: Device(dev), IsVisible(true), Null(null)
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{
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Device->grab();
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}
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~CCursorControl()
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{
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Device->drop();
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}
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//! Changes the visible state of the mouse cursor.
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virtual void setVisible(bool visible)
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{
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IsVisible = visible;
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}
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//! Returns if the cursor is currently visible.
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virtual bool isVisible() const
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{
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return IsVisible;
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(const core::position2d<f32> &pos)
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{
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setPosition(pos.X, pos.Y);
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(f32 x, f32 y)
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{
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setPosition((s32)(x*Device->CreationParams.WindowSize.Width), (s32)(y*Device->CreationParams.WindowSize.Height));
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(const core::position2d<s32> &pos)
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{
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setPosition(pos.X, pos.Y);
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(s32 x, s32 y)
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{
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}
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//! Returns the current position of the mouse cursor.
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virtual const core::position2d<s32>& getPosition()
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{
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updateCursorPos();
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return CursorPos;
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}
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//! Returns the current position of the mouse cursor.
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virtual core::position2d<f32> getRelativePosition()
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{
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updateCursorPos();
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return core::position2d<f32>(CursorPos.X / (f32)Device->CreationParams.WindowSize.Width,
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CursorPos.Y / (f32)Device->CreationParams.WindowSize.Height);
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}
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virtual void setReferenceRect(core::rect<s32>* rect=0)
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{
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}
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private:
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void updateCursorPos()
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{
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}
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core::position2d<s32> CursorPos;
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CIrrDeviceFB* Device;
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bool IsVisible;
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bool Null;
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};
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friend class CCursorControl;
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int Framebuffer;
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int EventDevice;
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int KeyboardDevice;
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struct fb_fix_screeninfo fbfixscreeninfo;
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struct fb_var_screeninfo fbscreeninfo;
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struct fb_var_screeninfo oldscreeninfo;
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long KeyboardMode;
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u8* SoftwareImage;
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u32 Pitch;
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video::ECOLOR_FORMAT FBColorFormat;
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bool Close;
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struct SKeyMap
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{
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SKeyMap() {}
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SKeyMap(s32 x11, s32 win32)
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: X11Key(x11), Win32Key(win32)
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{
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}
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KeySym X11Key;
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s32 Win32Key;
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bool operator<(const SKeyMap& o) const
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{
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return X11Key<o.X11Key;
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}
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};
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core::array<SKeyMap> KeyMap;
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};
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} // end namespace irr
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#endif // _IRR_USE_FB_DEVICE_
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#endif // __C_IRR_DEVICE_FB_H_INCLUDED__
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