stk-code_catmod/data/shaders/billboard.vert
Deve 28d85d7ba3 Use explicit attrib location when the extension is available.
It allows to enable it easily in GLES renderer. And we check if this extension is available anyway because it's needed for shadows, so we can use it for other shaders too.
2017-02-01 21:58:10 +01:00

21 lines
422 B
GLSL

uniform mat4 ModelViewMatrix;
uniform vec3 Position;
uniform vec2 Size;
#ifdef Explicit_Attrib_Location_Usable
layout(location = 0) in vec2 Corner;
layout(location = 3) in vec2 Texcoord;
#else
in vec2 Corner;
in vec2 Texcoord;
#endif
out vec2 uv;
void main(void)
{
uv = Texcoord;
vec4 Center = ModelViewMatrix * vec4(Position, 1.);
gl_Position = ProjectionMatrix * (Center + vec4(Size * Corner, 0., 0.));
}