139f20b39d
Conflicts: CMakeLists.txt sources.cmake src/io/file_manager.cpp src/io/file_manager.hpp src/modes/world.hpp src/tracks/track.hpp src/tracks/track_object_presentation.cpp
1562 lines
42 KiB
C++
1562 lines
42 KiB
C++
/*
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AngelCode Scripting Library
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Copyright (c) 2003-2013 Andreas Jonsson
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this library can be located at:
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http://www.angelcode.com/angelscript/
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Andreas Jonsson
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andreas@angelcode.com
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*/
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//
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// as_scriptfunction.cpp
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//
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// A container for a compiled script function
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//
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#include "as_config.h"
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#include "as_scriptfunction.h"
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#include "as_tokendef.h"
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#include "as_scriptengine.h"
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#include "as_callfunc.h"
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#include "as_bytecode.h"
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#include "as_texts.h"
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#include "as_scriptnode.h"
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#include "as_builder.h"
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#include "as_scriptcode.h"
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#include <cstdlib> // qsort
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BEGIN_AS_NAMESPACE
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#ifdef AS_MAX_PORTABILITY
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static void ScriptFunction_AddRef_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *self = (asCScriptFunction*)gen->GetObject();
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self->AddRef();
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}
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static void ScriptFunction_Release_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *self = (asCScriptFunction*)gen->GetObject();
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self->Release();
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}
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static void ScriptFunction_GetRefCount_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *self = (asCScriptFunction*)gen->GetObject();
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*(int*)gen->GetAddressOfReturnLocation() = self->GetRefCount();
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}
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static void ScriptFunction_SetFlag_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *self = (asCScriptFunction*)gen->GetObject();
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self->SetFlag();
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}
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static void ScriptFunction_GetFlag_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *self = (asCScriptFunction*)gen->GetObject();
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*(bool*)gen->GetAddressOfReturnLocation() = self->GetFlag();
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}
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static void ScriptFunction_EnumReferences_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *self = (asCScriptFunction*)gen->GetObject();
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asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
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self->EnumReferences(engine);
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}
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static void ScriptFunction_ReleaseAllHandles_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *self = (asCScriptFunction*)gen->GetObject();
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asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
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self->ReleaseAllHandles(engine);
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}
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static void ScriptFunction_CreateDelegate_Generic(asIScriptGeneric *gen)
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{
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asCScriptFunction *func = (asCScriptFunction*)gen->GetArgAddress(0);
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void *obj = gen->GetArgAddress(1);
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gen->SetReturnAddress(CreateDelegate(func, obj));
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}
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#endif
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void RegisterScriptFunction(asCScriptEngine *engine)
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{
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// Register the gc behaviours for the script functions
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int r = 0;
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UNUSED_VAR(r); // It is only used in debug mode
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engine->functionBehaviours.engine = engine;
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engine->functionBehaviours.flags = asOBJ_REF | asOBJ_GC | asOBJ_SCRIPT_FUNCTION;
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engine->functionBehaviours.name = "_builtin_function_";
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#ifndef AS_MAX_PORTABILITY
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_ADDREF, "void f()", asMETHOD(asCScriptFunction,AddRef), asCALL_THISCALL, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_RELEASE, "void f()", asMETHOD(asCScriptFunction,Release), asCALL_THISCALL, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(asCScriptFunction,GetRefCount), asCALL_THISCALL, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_SETGCFLAG, "void f()", asMETHOD(asCScriptFunction,SetFlag), asCALL_THISCALL, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(asCScriptFunction,GetFlag), asCALL_THISCALL, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(asCScriptFunction,EnumReferences), asCALL_THISCALL, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(asCScriptFunction,ReleaseAllHandles), asCALL_THISCALL, 0); asASSERT( r >= 0 );
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#else
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_ADDREF, "void f()", asFUNCTION(ScriptFunction_AddRef_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_RELEASE, "void f()", asFUNCTION(ScriptFunction_Release_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_GETREFCOUNT, "int f()", asFUNCTION(ScriptFunction_GetRefCount_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_SETGCFLAG, "void f()", asFUNCTION(ScriptFunction_SetFlag_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_GETGCFLAG, "bool f()", asFUNCTION(ScriptFunction_GetFlag_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(ScriptFunction_EnumReferences_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 );
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r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(ScriptFunction_ReleaseAllHandles_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 );
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#endif
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// Register the builtin function for creating delegates
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// This function returns a handle to the delegate, but since the type is not known at this time it is
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// registered to return a void then the return type is changed manually to the builtin function type
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// The name of the function is an invalid identifier so it cannot be invoked accidentally from the script
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#ifndef AS_MAX_PORTABILITY
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r = engine->RegisterGlobalFunction("void f(int &in, int &in)", asFUNCTION(CreateDelegate), asCALL_CDECL); asASSERT( r >= 0 );
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#else
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r = engine->RegisterGlobalFunction("void f(int &in, int &in)", asFUNCTION(ScriptFunction_CreateDelegate_Generic), asCALL_GENERIC); asASSERT( r >= 0 );
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#endif
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// Rename the function so that it cannot be called manually by the script
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int idx = engine->registeredGlobalFuncs.GetIndex(engine->scriptFunctions[r]);
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engine->registeredGlobalFuncs.Erase(idx);
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engine->scriptFunctions[r]->name = DELEGATE_FACTORY;
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engine->registeredGlobalFuncs.Put(engine->scriptFunctions[r]);
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// Change the return type so the VM will know the function really returns a handle
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engine->scriptFunctions[r]->returnType = asCDataType::CreateObject(&engine->functionBehaviours, false);
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engine->scriptFunctions[r]->returnType.MakeHandle(true);
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}
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asCScriptFunction *CreateDelegate(asCScriptFunction *func, void *obj)
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{
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if( func == 0 || obj == 0 )
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{
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// TODO: delegate: Should set script exception
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return 0;
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}
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// Create an instance of a asCScriptFunction with the type asFUNC_DELEGATE
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// The delegate shouldn't have a function id and is not added to the engine->scriptFunctions
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asCScriptFunction *delegate = asNEW(asCScriptFunction)(static_cast<asCScriptEngine*>(func->GetEngine()), 0, asFUNC_DELEGATE);
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if( delegate )
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delegate->MakeDelegate(func, obj);
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return delegate;
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}
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// internal
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void asCScriptFunction::MakeDelegate(asCScriptFunction *func, void *obj)
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{
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// Increase the reference of the function and object
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func->AddRef();
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funcForDelegate = func;
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func->GetEngine()->AddRefScriptObject(obj, func->GetObjectType());
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objForDelegate = obj;
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// The return type and parameters are copied from the delegated method to this object
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// TODO: optimize: Do we really need to copy? Whenever requested the delegate can simply return the delegated methods' info directly
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parameterTypes = func->parameterTypes;
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returnType = func->returnType;
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inOutFlags = func->inOutFlags;
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// The delegate doesn't own the parameters as it will only forward them to the real method
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// so the exception handler must not clean up the parameters for the delegate
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dontCleanUpOnException = true;
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}
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// interface
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void *asCScriptFunction::GetDelegateObject() const
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{
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return objForDelegate;
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}
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// interface
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asIObjectType *asCScriptFunction::GetDelegateObjectType() const
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{
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if( objForDelegate == 0 || funcForDelegate == 0 )
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return 0;
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return funcForDelegate->objectType;
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}
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// interface
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asIScriptFunction *asCScriptFunction::GetDelegateFunction() const
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{
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return funcForDelegate;
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}
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// internal
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int asCScriptFunction::RegisterListPattern(const char *decl, asCScriptNode *listNodes)
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{
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if( listNodes == 0 )
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return asINVALID_ARG;
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// Build the representation of the list pattern from the script nodes
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asSListPatternNode *node;
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listPattern = asNEW(asSListPatternNode)(asLPT_START);
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node = listPattern;
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// Recursively parse the child
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int r = ParseListPattern(node, decl, listNodes);
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node->next = asNEW(asSListPatternNode)(asLPT_END);
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return r;
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}
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// internal
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int asCScriptFunction::ParseListPattern(asSListPatternNode *&target, const char *decl, asCScriptNode *listNodes)
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{
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asSListPatternNode *node = target;
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listNodes = listNodes->firstChild;
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while( listNodes )
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{
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if( listNodes->nodeType == snIdentifier )
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{
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node->next = asNEW(asSListPatternNode)(asLPT_REPEAT);
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node = node->next;
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}
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else if( listNodes->nodeType == snDataType )
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{
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asCDataType dt;
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asCBuilder builder(engine, 0);
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asCScriptCode code;
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code.SetCode("", decl, 0, false);
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dt = builder.CreateDataTypeFromNode(listNodes, &code, engine->defaultNamespace, false, returnType.GetObjectType());
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node->next = asNEW(asSListPatternDataTypeNode)(dt);
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node = node->next;
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}
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else if( listNodes->nodeType == snListPattern )
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{
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node->next = asNEW(asSListPatternNode)(asLPT_START);
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node = node->next;
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// Recursively parse the child
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int r = ParseListPattern(node, decl, listNodes);
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if( r < 0 )
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return r;
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node->next = asNEW(asSListPatternNode)(asLPT_END);
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node = node->next;
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}
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else
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{
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// Unexpected token in the list, the parser shouldn't have allowed
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asASSERT( false );
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return -1;
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}
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listNodes = listNodes->next;
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}
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target = node;
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return 0;
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}
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// internal
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asCScriptFunction::asCScriptFunction(asCScriptEngine *engine, asCModule *mod, asEFuncType _funcType)
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{
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refCount.set(1);
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this->engine = engine;
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this->scriptData = 0;
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funcType = _funcType;
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module = mod;
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objectType = 0;
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name = "";
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isReadOnly = false;
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isPrivate = false;
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isFinal = false;
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isOverride = false;
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sysFuncIntf = 0;
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signatureId = 0;
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dontCleanUpOnException = false;
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vfTableIdx = -1;
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gcFlag = false;
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userData = 0;
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id = 0;
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accessMask = 0xFFFFFFFF;
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isShared = false;
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nameSpace = engine->nameSpaces[0];
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objForDelegate = 0;
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funcForDelegate = 0;
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listPattern = 0;
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if( funcType == asFUNC_SCRIPT )
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AllocateScriptFunctionData();
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// Notify the GC of script functions
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if( (funcType == asFUNC_SCRIPT && mod == 0) || (funcType == asFUNC_DELEGATE) )
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engine->gc.AddScriptObjectToGC(this, &engine->functionBehaviours);
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}
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void asCScriptFunction::AllocateScriptFunctionData()
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{
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if( scriptData ) return;
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scriptData = asNEW(ScriptFunctionData);
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scriptData->stackNeeded = 0;
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scriptData->variableSpace = 0;
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scriptData->scriptSectionIdx = -1;
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scriptData->declaredAt = 0;
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scriptData->jitFunction = 0;
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}
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void asCScriptFunction::DeallocateScriptFunctionData()
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{
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if( !scriptData ) return;
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for( asUINT n = 0; n < scriptData->variables.GetLength(); n++ )
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asDELETE(scriptData->variables[n],asSScriptVariable);
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scriptData->variables.SetLength(0);
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asDELETE(scriptData, ScriptFunctionData);
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scriptData = 0;
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}
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// internal
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asCScriptFunction::~asCScriptFunction()
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{
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// Imported functions are not reference counted, nor are dummy
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// functions that are allocated on the stack
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asASSERT( funcType == asFUNC_DUMMY ||
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funcType == asFUNC_IMPORTED ||
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refCount.get() == 0 );
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// If the engine pointer is 0, then DestroyInternal has already been called and there is nothing more to do
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if( engine == 0 ) return;
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DestroyInternal();
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// Tell engine to free the function id. This will make it impossible to
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// refer to the function by id. Where this is done, it is quite possible
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// they will leak.
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if( funcType != -1 && funcType != asFUNC_IMPORTED && id )
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engine->FreeScriptFunctionId(id);
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id = 0;
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// Finally set the engine pointer to 0 because it must not be accessed again
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engine = 0;
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}
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// internal
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void asCScriptFunction::DestroyInternal()
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{
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// Clean up user data
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if( userData && engine->cleanFunctionFunc )
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engine->cleanFunctionFunc(this);
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userData = 0;
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// Release all references the function holds to other objects
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ReleaseReferences();
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parameterTypes.SetLength(0);
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returnType = asCDataType::CreatePrimitive(ttVoid, false);
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for( asUINT p = 0; p < defaultArgs.GetLength(); p++ )
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if( defaultArgs[p] )
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asDELETE(defaultArgs[p], asCString);
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defaultArgs.SetLength(0);
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if( sysFuncIntf )
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asDELETE(sysFuncIntf,asSSystemFunctionInterface);
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sysFuncIntf = 0;
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DeallocateScriptFunctionData();
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// Deallocate list pattern data
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while( listPattern )
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{
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asSListPatternNode *n = listPattern->next;
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asDELETE(listPattern, asSListPatternNode);
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listPattern = n;
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}
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}
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// interface
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int asCScriptFunction::GetId() const
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{
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return id;
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}
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// interface
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int asCScriptFunction::AddRef() const
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{
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gcFlag = false;
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asASSERT( funcType != asFUNC_IMPORTED );
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return refCount.atomicInc();
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}
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// interface
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int asCScriptFunction::Release() const
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{
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gcFlag = false;
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asASSERT( funcType != asFUNC_IMPORTED );
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int r = refCount.atomicDec();
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if( r == 0 &&
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funcType != asFUNC_FUNCDEF && // Funcdefs are treated as object types and will be deleted by ClearUnusedTypes()
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funcType != asFUNC_DUMMY ) // Dummy functions are allocated on the stack and cannot be deleted
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asDELETE(const_cast<asCScriptFunction*>(this),asCScriptFunction);
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return r;
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}
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// internal
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void asCScriptFunction::Orphan(asIScriptModule *mod)
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{
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if( mod && module == mod )
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{
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module = 0;
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if( funcType == asFUNC_SCRIPT && refCount.get() > 1 )
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{
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// This function is being orphaned, so notify the GC so it can check for circular references
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engine->gc.AddScriptObjectToGC(this, &engine->functionBehaviours);
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}
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}
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Release();
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}
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// interface
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int asCScriptFunction::GetTypeId() const
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{
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// This const cast is ok, the object won't be modified
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asCDataType dt = asCDataType::CreateFuncDef(const_cast<asCScriptFunction*>(this));
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return engine->GetTypeIdFromDataType(dt);
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}
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// interface
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bool asCScriptFunction::IsCompatibleWithTypeId(int typeId) const
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{
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asCDataType dt = engine->GetDataTypeFromTypeId(typeId);
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// Make sure the type is a function
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asCScriptFunction *func = dt.GetFuncDef();
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if( func == 0 )
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return false;
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if( !IsSignatureExceptNameEqual(func) )
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return false;
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// If this is a class method, then only return true if the object type is the same
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if( objectType != func->objectType )
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return false;
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return true;
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}
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// interface
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const char *asCScriptFunction::GetModuleName() const
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{
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if( module )
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{
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return module->name.AddressOf();
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}
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return 0;
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}
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// interface
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asIScriptModule *asCScriptFunction::GetModule() const
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{
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return module;
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}
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// interface
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asIObjectType *asCScriptFunction::GetObjectType() const
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{
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return objectType;
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}
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// interface
|
|
const char *asCScriptFunction::GetObjectName() const
|
|
{
|
|
if( objectType )
|
|
return objectType->GetName();
|
|
|
|
return 0;
|
|
}
|
|
|
|
// interface
|
|
const char *asCScriptFunction::GetName() const
|
|
{
|
|
return name.AddressOf();
|
|
}
|
|
|
|
// interface
|
|
const char *asCScriptFunction::GetNamespace() const
|
|
{
|
|
return nameSpace->name.AddressOf();
|
|
}
|
|
|
|
// interface
|
|
bool asCScriptFunction::IsReadOnly() const
|
|
{
|
|
return isReadOnly;
|
|
}
|
|
|
|
// interface
|
|
bool asCScriptFunction::IsPrivate() const
|
|
{
|
|
return isPrivate;
|
|
}
|
|
|
|
// internal
|
|
int asCScriptFunction::GetSpaceNeededForArguments()
|
|
{
|
|
// We need to check the size for each type
|
|
int s = 0;
|
|
for( asUINT n = 0; n < parameterTypes.GetLength(); n++ )
|
|
s += parameterTypes[n].GetSizeOnStackDWords();
|
|
|
|
return s;
|
|
}
|
|
|
|
// internal
|
|
int asCScriptFunction::GetSpaceNeededForReturnValue()
|
|
{
|
|
return returnType.GetSizeOnStackDWords();
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::DoesReturnOnStack() const
|
|
{
|
|
if( returnType.GetObjectType() &&
|
|
(returnType.GetObjectType()->flags & asOBJ_VALUE) &&
|
|
!returnType.IsReference() )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// internal
|
|
asCString asCScriptFunction::GetDeclarationStr(bool includeObjectName, bool includeNamespace) const
|
|
{
|
|
asCString str;
|
|
|
|
// TODO: default arg: Make the declaration with the default args an option
|
|
|
|
// Don't add the return type for constructors and destructors
|
|
if( !(returnType.GetTokenType() == ttVoid &&
|
|
objectType &&
|
|
(name == objectType->name || (name.GetLength() > 0 && name[0] == '~') ||
|
|
name == "_beh_0_" || name == "_beh_2_")) )
|
|
{
|
|
str = returnType.Format();
|
|
str += " ";
|
|
}
|
|
if( objectType && includeObjectName )
|
|
{
|
|
if( includeNamespace )
|
|
str += objectType->nameSpace->name + "::";
|
|
|
|
if( objectType->name != "" )
|
|
str += objectType->name + "::";
|
|
else
|
|
str += "_unnamed_type_::";
|
|
}
|
|
else if( includeNamespace )
|
|
{
|
|
str += nameSpace->name + "::";
|
|
}
|
|
if( name == "" )
|
|
str += "_unnamed_function_(";
|
|
else if( name.SubString(0,5) == "_beh_" && name.GetLength() == 7 )
|
|
{
|
|
if( name[5] == '0' + asBEHAVE_CONSTRUCT )
|
|
str += objectType->name + "(";
|
|
else if( name[5] == '0' + asBEHAVE_FACTORY )
|
|
str += returnType.GetObjectType()->name + "(";
|
|
else if( name[5] == '0' + asBEHAVE_DESTRUCT )
|
|
str += "~" + objectType->name + "(";
|
|
else
|
|
str += name + "(";
|
|
}
|
|
else
|
|
str += name + "(";
|
|
|
|
if( parameterTypes.GetLength() > 0 )
|
|
{
|
|
asUINT n;
|
|
for( n = 0; n < parameterTypes.GetLength() - 1; n++ )
|
|
{
|
|
str += parameterTypes[n].Format();
|
|
if( parameterTypes[n].IsReference() && inOutFlags.GetLength() > n )
|
|
{
|
|
if( inOutFlags[n] == asTM_INREF ) str += "in";
|
|
else if( inOutFlags[n] == asTM_OUTREF ) str += "out";
|
|
else if( inOutFlags[n] == asTM_INOUTREF ) str += "inout";
|
|
}
|
|
|
|
if( defaultArgs.GetLength() > n && defaultArgs[n] )
|
|
{
|
|
asCString tmp;
|
|
tmp.Format(" = %s", defaultArgs[n]->AddressOf());
|
|
str += tmp;
|
|
}
|
|
|
|
str += ", ";
|
|
}
|
|
|
|
// Add the last parameter
|
|
str += parameterTypes[n].Format();
|
|
if( parameterTypes[n].IsReference() && inOutFlags.GetLength() > n )
|
|
{
|
|
if( inOutFlags[n] == asTM_INREF ) str += "in";
|
|
else if( inOutFlags[n] == asTM_OUTREF ) str += "out";
|
|
else if( inOutFlags[n] == asTM_INOUTREF ) str += "inout";
|
|
}
|
|
|
|
if( defaultArgs.GetLength() > n && defaultArgs[n] )
|
|
{
|
|
asCString tmp;
|
|
tmp.Format(" = %s", defaultArgs[n]->AddressOf());
|
|
str += tmp;
|
|
}
|
|
}
|
|
|
|
str += ")";
|
|
|
|
if( isReadOnly )
|
|
str += " const";
|
|
|
|
// Add the declaration of the list pattern
|
|
if( listPattern )
|
|
{
|
|
asSListPatternNode *n = listPattern;
|
|
while( n )
|
|
{
|
|
if( n->type == asLPT_START )
|
|
str += " {";
|
|
else if( n->type == asLPT_END )
|
|
str += " }";
|
|
else if( n->type == asLPT_REPEAT )
|
|
str += " repeat";
|
|
else if( n->type == asLPT_TYPE )
|
|
{
|
|
str += " ";
|
|
str += reinterpret_cast<asSListPatternDataTypeNode*>(n)->dataType.Format();
|
|
}
|
|
|
|
n = n->next;
|
|
}
|
|
}
|
|
|
|
return str;
|
|
}
|
|
|
|
// interface
|
|
int asCScriptFunction::FindNextLineWithCode(int line) const
|
|
{
|
|
if( scriptData == 0 ) return -1;
|
|
if( scriptData->lineNumbers.GetLength() == 0 ) return -1;
|
|
|
|
// The line numbers for constructors are not in order due to the way
|
|
// class members can be initialized directly in the declaration
|
|
if( objectType && objectType->name == name )
|
|
{
|
|
// Sort all line numbers before looking for the next
|
|
asCArray<int> lineNbrs;
|
|
for( asUINT n = 1; n < scriptData->lineNumbers.GetLength(); n += 2 )
|
|
lineNbrs.PushLast(scriptData->lineNumbers[n]&0xFFFFF);
|
|
|
|
struct C
|
|
{
|
|
static int cmp(const void *a, const void *b) { return *(int*)a - *(int*)b; }
|
|
};
|
|
qsort(&lineNbrs[0], lineNbrs.GetLength(), sizeof(int), C::cmp);
|
|
|
|
if( line < lineNbrs[0] && line < (scriptData->declaredAt&0xFFFFF)) return -1;
|
|
if( line > lineNbrs[lineNbrs.GetLength()-1] ) return -1;
|
|
|
|
// Find the line with code on or right after the input line
|
|
// TODO: optimize: Do binary search
|
|
for( asUINT n = 0; n < lineNbrs.GetLength(); n++ )
|
|
if( line <= lineNbrs[n] )
|
|
return lineNbrs[n];
|
|
}
|
|
else
|
|
{
|
|
// Check if given line is outside function
|
|
if( line < (scriptData->declaredAt&0xFFFFF) ) return -1;
|
|
if( line > (scriptData->lineNumbers[scriptData->lineNumbers.GetLength()-1]&0xFFFFF) ) return -1;
|
|
|
|
// Find the line with code on or right after the input line
|
|
// TODO: optimize: Do binary search instead
|
|
for( asUINT n = 1; n < scriptData->lineNumbers.GetLength(); n += 2 )
|
|
{
|
|
if( line <= (scriptData->lineNumbers[n]&0xFFFFF) )
|
|
return (scriptData->lineNumbers[n]&0xFFFFF);
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
// internal
|
|
int asCScriptFunction::GetLineNumber(int programPosition, int *sectionIdx)
|
|
{
|
|
asASSERT( scriptData );
|
|
|
|
if( sectionIdx ) *sectionIdx = scriptData->scriptSectionIdx;
|
|
if( scriptData->lineNumbers.GetLength() == 0 ) return 0;
|
|
|
|
if( sectionIdx )
|
|
{
|
|
// Find the correct section index if the function is compiled from multiple sections
|
|
// This array will be empty most of the time so we don't need a sofisticated algorithm to search it
|
|
for( asUINT n = 0; n < scriptData->sectionIdxs.GetLength(); n += 2 )
|
|
{
|
|
if( scriptData->sectionIdxs[n] <= programPosition )
|
|
*sectionIdx = scriptData->sectionIdxs[n+1];
|
|
}
|
|
}
|
|
|
|
// Do a binary search in the buffer
|
|
int max = (int)scriptData->lineNumbers.GetLength()/2 - 1;
|
|
int min = 0;
|
|
int i = max/2;
|
|
|
|
for(;;)
|
|
{
|
|
if( scriptData->lineNumbers[i*2] < programPosition )
|
|
{
|
|
// Have we found the largest number < programPosition?
|
|
if( max == i ) return scriptData->lineNumbers[i*2+1];
|
|
if( scriptData->lineNumbers[i*2+2] > programPosition ) return scriptData->lineNumbers[i*2+1];
|
|
|
|
min = i + 1;
|
|
i = (max + min)/2;
|
|
}
|
|
else if( scriptData->lineNumbers[i*2] > programPosition )
|
|
{
|
|
// Have we found the smallest number > programPosition?
|
|
if( min == i ) return scriptData->lineNumbers[i*2+1];
|
|
|
|
max = i - 1;
|
|
i = (max + min)/2;
|
|
}
|
|
else
|
|
{
|
|
// We found the exact position
|
|
return scriptData->lineNumbers[i*2+1];
|
|
}
|
|
}
|
|
}
|
|
|
|
// interface
|
|
asEFuncType asCScriptFunction::GetFuncType() const
|
|
{
|
|
return funcType;
|
|
}
|
|
|
|
// interface
|
|
asUINT asCScriptFunction::GetVarCount() const
|
|
{
|
|
if( scriptData )
|
|
return asUINT(scriptData->variables.GetLength());
|
|
return 0;
|
|
}
|
|
|
|
// interface
|
|
int asCScriptFunction::GetVar(asUINT index, const char **name, int *typeId) const
|
|
{
|
|
if( scriptData == 0 )
|
|
return asNOT_SUPPORTED;
|
|
if( index >= scriptData->variables.GetLength() )
|
|
return asINVALID_ARG;
|
|
|
|
if( name )
|
|
*name = scriptData->variables[index]->name.AddressOf();
|
|
if( typeId )
|
|
*typeId = engine->GetTypeIdFromDataType(scriptData->variables[index]->type);
|
|
|
|
return asSUCCESS;
|
|
}
|
|
|
|
// interface
|
|
const char *asCScriptFunction::GetVarDecl(asUINT index, bool includeNamespace) const
|
|
{
|
|
if( scriptData == 0 || index >= scriptData->variables.GetLength() )
|
|
return 0;
|
|
|
|
asCString *tempString = &asCThreadManager::GetLocalData()->string;
|
|
*tempString = scriptData->variables[index]->type.Format(includeNamespace);
|
|
*tempString += " " + scriptData->variables[index]->name;
|
|
|
|
return tempString->AddressOf();
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::AddVariable(asCString &name, asCDataType &type, int stackOffset)
|
|
{
|
|
asASSERT( scriptData );
|
|
asSScriptVariable *var = asNEW(asSScriptVariable);
|
|
if( var == 0 )
|
|
{
|
|
// Out of memory
|
|
return;
|
|
}
|
|
var->name = name;
|
|
var->type = type;
|
|
var->stackOffset = stackOffset;
|
|
var->declaredAtProgramPos = 0;
|
|
scriptData->variables.PushLast(var);
|
|
}
|
|
|
|
// internal
|
|
asCObjectType *asCScriptFunction::GetObjectTypeOfLocalVar(short varOffset)
|
|
{
|
|
asASSERT( scriptData );
|
|
|
|
for( asUINT n = 0; n < scriptData->objVariablePos.GetLength(); n++ )
|
|
{
|
|
if( scriptData->objVariablePos[n] == varOffset )
|
|
return scriptData->objVariableTypes[n];
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::ComputeSignatureId()
|
|
{
|
|
// This function will compute the signatureId based on the
|
|
// function name, return type, and parameter types. The object
|
|
// type for methods is not used, so that class methods and
|
|
// interface methods match each other.
|
|
for( asUINT n = 0; n < engine->signatureIds.GetLength(); n++ )
|
|
{
|
|
if( !IsSignatureEqual(engine->signatureIds[n]) ) continue;
|
|
|
|
// We don't need to increment the reference counter here, because
|
|
// asCScriptEngine::FreeScriptFunctionId will maintain the signature
|
|
// id as the function is freed.
|
|
signatureId = engine->signatureIds[n]->signatureId;
|
|
return;
|
|
}
|
|
|
|
signatureId = id;
|
|
engine->signatureIds.PushLast(this);
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsSignatureEqual(const asCScriptFunction *func) const
|
|
{
|
|
if( !IsSignatureExceptNameEqual(func) || name != func->name ) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsSignatureExceptNameEqual(const asCScriptFunction *func) const
|
|
{
|
|
return IsSignatureExceptNameEqual(func->returnType, func->parameterTypes, func->inOutFlags, func->objectType, func->isReadOnly);
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsSignatureExceptNameEqual(const asCDataType &retType, const asCArray<asCDataType> ¶mTypes, const asCArray<asETypeModifiers> ¶mInOut, const asCObjectType *objType, bool readOnly) const
|
|
{
|
|
if( this->returnType != retType ) return false;
|
|
|
|
return IsSignatureExceptNameAndReturnTypeEqual(paramTypes, paramInOut, objType, readOnly);
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsSignatureExceptNameAndObjectTypeEqual(const asCScriptFunction *func) const
|
|
{
|
|
return IsSignatureExceptNameEqual(func->returnType, func->parameterTypes, func->inOutFlags, objectType, isReadOnly);
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsSignatureExceptNameAndReturnTypeEqual(const asCScriptFunction *func) const
|
|
{
|
|
return IsSignatureExceptNameAndReturnTypeEqual(func->parameterTypes, func->inOutFlags, func->objectType, func->isReadOnly);
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsSignatureExceptNameAndReturnTypeEqual(const asCArray<asCDataType> ¶mTypes, const asCArray<asETypeModifiers> ¶mInOut, const asCObjectType *objType, bool readOnly) const
|
|
{
|
|
if( this->isReadOnly != readOnly ) return false;
|
|
if( this->inOutFlags != paramInOut ) return false;
|
|
if( this->parameterTypes != paramTypes ) return false;
|
|
if( (this->objectType != 0) != (objType != 0) ) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::AddReferences()
|
|
{
|
|
// This array will be used to make sure we only add the reference to the same resource once
|
|
// This is especially important for global variables, as it expects the initialization function
|
|
// to hold only one reference to the variable. However, if the variable is initialized through
|
|
// the default constructor followed by the assignment operator we will have two references to
|
|
// the variable in the function.
|
|
asCArray<void*> ptrs;
|
|
|
|
// Only count references if there is any bytecode
|
|
if( scriptData && scriptData->byteCode.GetLength() )
|
|
{
|
|
if( returnType.IsObject() )
|
|
returnType.GetObjectType()->AddRef();
|
|
|
|
for( asUINT p = 0; p < parameterTypes.GetLength(); p++ )
|
|
if( parameterTypes[p].IsObject() )
|
|
parameterTypes[p].GetObjectType()->AddRef();
|
|
|
|
for( asUINT v = 0; v < scriptData->objVariableTypes.GetLength(); v++ )
|
|
scriptData->objVariableTypes[v]->AddRef();
|
|
|
|
// Go through the byte code and add references to all resources used by the function
|
|
asCArray<asDWORD> &bc = scriptData->byteCode;
|
|
for( asUINT n = 0; n < bc.GetLength(); n += asBCTypeSize[asBCInfo[*(asBYTE*)&bc[n]].type] )
|
|
{
|
|
switch( *(asBYTE*)&bc[n] )
|
|
{
|
|
// Object types
|
|
case asBC_OBJTYPE:
|
|
case asBC_FREE:
|
|
case asBC_REFCPY:
|
|
case asBC_RefCpyV:
|
|
{
|
|
asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]);
|
|
objType->AddRef();
|
|
}
|
|
break;
|
|
|
|
// Object type and function
|
|
case asBC_ALLOC:
|
|
{
|
|
asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]);
|
|
objType->AddRef();
|
|
|
|
int func = asBC_INTARG(&bc[n]+AS_PTR_SIZE);
|
|
if( func )
|
|
engine->scriptFunctions[func]->AddRef();
|
|
}
|
|
break;
|
|
|
|
// Global variables
|
|
case asBC_PGA:
|
|
case asBC_PshGPtr:
|
|
case asBC_LDG:
|
|
case asBC_PshG4:
|
|
case asBC_LdGRdR4:
|
|
case asBC_CpyGtoV4:
|
|
case asBC_CpyVtoG4:
|
|
case asBC_SetG4:
|
|
// Need to increase the reference for each global variable
|
|
{
|
|
void *gvarPtr = (void*)asBC_PTRARG(&bc[n]);
|
|
if( !gvarPtr ) break;
|
|
asCGlobalProperty *prop = GetPropertyByGlobalVarPtr(gvarPtr);
|
|
if( !prop ) break;
|
|
|
|
// Only addref the properties once
|
|
if( !ptrs.Exists(gvarPtr) )
|
|
{
|
|
prop->AddRef();
|
|
ptrs.PushLast(gvarPtr);
|
|
}
|
|
|
|
asCConfigGroup *group = engine->FindConfigGroupForGlobalVar(prop->id);
|
|
if( group != 0 ) group->AddRef();
|
|
}
|
|
break;
|
|
|
|
// System functions
|
|
case asBC_CALLSYS:
|
|
{
|
|
int funcId = asBC_INTARG(&bc[n]);
|
|
asCConfigGroup *group = engine->FindConfigGroupForFunction(funcId);
|
|
if( group != 0 ) group->AddRef();
|
|
|
|
engine->scriptFunctions[funcId]->AddRef();
|
|
}
|
|
break;
|
|
|
|
// Functions
|
|
case asBC_CALL:
|
|
case asBC_CALLINTF:
|
|
{
|
|
int func = asBC_INTARG(&bc[n]);
|
|
engine->scriptFunctions[func]->AddRef();
|
|
}
|
|
break;
|
|
|
|
// Function pointers
|
|
case asBC_FuncPtr:
|
|
{
|
|
asCScriptFunction *func = (asCScriptFunction*)asBC_PTRARG(&bc[n]);
|
|
func->AddRef();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::ReleaseReferences()
|
|
{
|
|
asCArray<void*> ptrs;
|
|
|
|
// Only count references if there is any bytecode
|
|
if( scriptData && scriptData->byteCode.GetLength() )
|
|
{
|
|
if( returnType.IsObject() )
|
|
returnType.GetObjectType()->Release();
|
|
|
|
for( asUINT p = 0; p < parameterTypes.GetLength(); p++ )
|
|
if( parameterTypes[p].IsObject() )
|
|
parameterTypes[p].GetObjectType()->Release();
|
|
|
|
for( asUINT v = 0; v < scriptData->objVariableTypes.GetLength(); v++ )
|
|
if( scriptData->objVariableTypes[v] )
|
|
scriptData->objVariableTypes[v]->Release();
|
|
|
|
// Go through the byte code and release references to all resources used by the function
|
|
asCArray<asDWORD> &bc = scriptData->byteCode;
|
|
for( asUINT n = 0; n < bc.GetLength(); n += asBCTypeSize[asBCInfo[*(asBYTE*)&bc[n]].type] )
|
|
{
|
|
switch( *(asBYTE*)&bc[n] )
|
|
{
|
|
// Object types
|
|
case asBC_OBJTYPE:
|
|
case asBC_FREE:
|
|
case asBC_REFCPY:
|
|
case asBC_RefCpyV:
|
|
{
|
|
asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]);
|
|
if( objType )
|
|
objType->Release();
|
|
}
|
|
break;
|
|
|
|
// Object type and function
|
|
case asBC_ALLOC:
|
|
{
|
|
asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]);
|
|
if( objType )
|
|
objType->Release();
|
|
|
|
int func = asBC_INTARG(&bc[n]+AS_PTR_SIZE);
|
|
if( func )
|
|
{
|
|
asCScriptFunction *fptr = engine->scriptFunctions[func];
|
|
if( fptr )
|
|
fptr->Release();
|
|
|
|
// The engine may have been forced to destroy the function internals early
|
|
// and this may will make it impossible to find the function by id anymore.
|
|
// This should only happen if the engine is released while the application
|
|
// is still keeping functions alive.
|
|
// TODO: Fix this possible memory leak
|
|
}
|
|
}
|
|
break;
|
|
|
|
// Global variables
|
|
case asBC_PGA:
|
|
case asBC_PshGPtr:
|
|
case asBC_LDG:
|
|
case asBC_PshG4:
|
|
case asBC_LdGRdR4:
|
|
case asBC_CpyGtoV4:
|
|
case asBC_CpyVtoG4:
|
|
case asBC_SetG4:
|
|
// Need to increase the reference for each global variable
|
|
{
|
|
void *gvarPtr = (void*)asBC_PTRARG(&bc[n]);
|
|
if( !gvarPtr ) break;
|
|
asCGlobalProperty *prop = GetPropertyByGlobalVarPtr(gvarPtr);
|
|
if( !prop ) break;
|
|
|
|
// Only release the properties once
|
|
if( !ptrs.Exists(gvarPtr) )
|
|
{
|
|
prop->Release();
|
|
ptrs.PushLast(gvarPtr);
|
|
}
|
|
|
|
asCConfigGroup *group = engine->FindConfigGroupForGlobalVar(prop->id);
|
|
if( group != 0 ) group->Release();
|
|
}
|
|
break;
|
|
|
|
// System functions
|
|
case asBC_CALLSYS:
|
|
{
|
|
int funcId = asBC_INTARG(&bc[n]);
|
|
asCConfigGroup *group = engine->FindConfigGroupForFunction(funcId);
|
|
if( group != 0 ) group->Release();
|
|
|
|
if( funcId )
|
|
engine->scriptFunctions[funcId]->Release();
|
|
}
|
|
break;
|
|
|
|
// Functions
|
|
case asBC_CALL:
|
|
case asBC_CALLINTF:
|
|
{
|
|
int func = asBC_INTARG(&bc[n]);
|
|
if( func )
|
|
{
|
|
asCScriptFunction *fptr = engine->scriptFunctions[func];
|
|
if( fptr )
|
|
fptr->Release();
|
|
|
|
// The engine may have been forced to destroy the function internals early
|
|
// and this may will make it impossible to find the function by id anymore.
|
|
// This should only happen if the engine is released while the application
|
|
// is still keeping functions alive.
|
|
// TODO: Fix this possible memory leak
|
|
}
|
|
}
|
|
break;
|
|
|
|
// Function pointers
|
|
case asBC_FuncPtr:
|
|
{
|
|
asCScriptFunction *func = (asCScriptFunction*)asBC_PTRARG(&bc[n]);
|
|
if( func )
|
|
func->Release();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Release the jit compiled function
|
|
if( scriptData->jitFunction )
|
|
engine->jitCompiler->ReleaseJITFunction(scriptData->jitFunction);
|
|
scriptData->jitFunction = 0;
|
|
}
|
|
|
|
// Delegate
|
|
if( objForDelegate )
|
|
engine->ReleaseScriptObject(objForDelegate, funcForDelegate->GetObjectType());
|
|
objForDelegate = 0;
|
|
if( funcForDelegate )
|
|
funcForDelegate->Release();
|
|
funcForDelegate = 0;
|
|
}
|
|
|
|
// interface
|
|
int asCScriptFunction::GetReturnTypeId(asDWORD *flags) const
|
|
{
|
|
if( flags )
|
|
{
|
|
if( returnType.IsReference() )
|
|
{
|
|
*flags = asTM_INOUTREF;
|
|
*flags |= returnType.IsReadOnly() ? asTM_CONST : 0;
|
|
}
|
|
else
|
|
*flags = asTM_NONE;
|
|
}
|
|
|
|
return engine->GetTypeIdFromDataType(returnType);
|
|
}
|
|
|
|
// interface
|
|
asUINT asCScriptFunction::GetParamCount() const
|
|
{
|
|
return (asUINT)parameterTypes.GetLength();
|
|
}
|
|
|
|
// interface
|
|
int asCScriptFunction::GetParamTypeId(asUINT index, asDWORD *flags) const
|
|
{
|
|
if( index >= parameterTypes.GetLength() )
|
|
return asINVALID_ARG;
|
|
|
|
if( flags )
|
|
{
|
|
*flags = inOutFlags[index];
|
|
*flags |= parameterTypes[index].IsReadOnly() ? asTM_CONST : 0;
|
|
}
|
|
|
|
return engine->GetTypeIdFromDataType(parameterTypes[index]);
|
|
}
|
|
|
|
// interface
|
|
asIScriptEngine *asCScriptFunction::GetEngine() const
|
|
{
|
|
return engine;
|
|
}
|
|
|
|
// interface
|
|
const char *asCScriptFunction::GetDeclaration(bool includeObjectName, bool includeNamespace) const
|
|
{
|
|
asCString *tempString = &asCThreadManager::GetLocalData()->string;
|
|
*tempString = GetDeclarationStr(includeObjectName, includeNamespace);
|
|
return tempString->AddressOf();
|
|
}
|
|
|
|
// interface
|
|
const char *asCScriptFunction::GetScriptSectionName() const
|
|
{
|
|
if( scriptData && scriptData->scriptSectionIdx >= 0 )
|
|
return engine->scriptSectionNames[scriptData->scriptSectionIdx]->AddressOf();
|
|
|
|
return 0;
|
|
}
|
|
|
|
// interface
|
|
const char *asCScriptFunction::GetConfigGroup() const
|
|
{
|
|
asCConfigGroup *group = 0;
|
|
if( funcType != asFUNC_FUNCDEF )
|
|
group = engine->FindConfigGroupForFunction(id);
|
|
else
|
|
group = engine->FindConfigGroupForFuncDef(this);
|
|
|
|
if( group == 0 )
|
|
return 0;
|
|
|
|
return group->groupName.AddressOf();
|
|
}
|
|
|
|
// interface
|
|
asDWORD asCScriptFunction::GetAccessMask() const
|
|
{
|
|
return accessMask;
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::JITCompile()
|
|
{
|
|
if( funcType != asFUNC_SCRIPT )
|
|
return;
|
|
|
|
asASSERT( scriptData );
|
|
|
|
asIJITCompiler *jit = engine->GetJITCompiler();
|
|
if( !jit )
|
|
return;
|
|
|
|
// Release the previous function, if any
|
|
if( scriptData->jitFunction )
|
|
{
|
|
engine->jitCompiler->ReleaseJITFunction(scriptData->jitFunction);
|
|
scriptData->jitFunction = 0;
|
|
}
|
|
|
|
// Compile for native system
|
|
int r = jit->CompileFunction(this, &scriptData->jitFunction);
|
|
if( r < 0 )
|
|
{
|
|
asASSERT( scriptData->jitFunction == 0 );
|
|
}
|
|
}
|
|
|
|
// interface
|
|
asDWORD *asCScriptFunction::GetByteCode(asUINT *length)
|
|
{
|
|
if( scriptData == 0 ) return 0;
|
|
|
|
if( length )
|
|
*length = (asUINT)scriptData->byteCode.GetLength();
|
|
|
|
if( scriptData->byteCode.GetLength() )
|
|
return scriptData->byteCode.AddressOf();
|
|
|
|
return 0;
|
|
}
|
|
|
|
// interface
|
|
void *asCScriptFunction::SetUserData(void *data)
|
|
{
|
|
void *oldData = userData;
|
|
userData = data;
|
|
return oldData;
|
|
}
|
|
|
|
// interface
|
|
void *asCScriptFunction::GetUserData() const
|
|
{
|
|
return userData;
|
|
}
|
|
|
|
// internal
|
|
// TODO: cleanup: This method should probably be a member of the engine
|
|
asCGlobalProperty *asCScriptFunction::GetPropertyByGlobalVarPtr(void *gvarPtr)
|
|
{
|
|
asSMapNode<void*, asCGlobalProperty*> *node;
|
|
if( engine->varAddressMap.MoveTo(&node, gvarPtr) )
|
|
{
|
|
asASSERT(gvarPtr == node->value->GetAddressOfValue());
|
|
return node->value;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// internal
|
|
int asCScriptFunction::GetRefCount()
|
|
{
|
|
return refCount.get();
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::SetFlag()
|
|
{
|
|
gcFlag = true;
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::GetFlag()
|
|
{
|
|
return gcFlag;
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::EnumReferences(asIScriptEngine *)
|
|
{
|
|
// Notify the GC of all object types used
|
|
if( returnType.IsObject() )
|
|
engine->GCEnumCallback(returnType.GetObjectType());
|
|
|
|
for( asUINT p = 0; p < parameterTypes.GetLength(); p++ )
|
|
if( parameterTypes[p].IsObject() )
|
|
engine->GCEnumCallback(parameterTypes[p].GetObjectType());
|
|
|
|
if( scriptData )
|
|
{
|
|
for( asUINT t = 0; t < scriptData->objVariableTypes.GetLength(); t++ )
|
|
engine->GCEnumCallback(scriptData->objVariableTypes[t]);
|
|
|
|
// Notify the GC of all script functions that is accessed
|
|
asCArray<asDWORD> &bc = scriptData->byteCode;
|
|
for( asUINT n = 0; n < bc.GetLength(); n += asBCTypeSize[asBCInfo[*(asBYTE*)&bc[n]].type] )
|
|
{
|
|
switch( *(asBYTE*)&bc[n] )
|
|
{
|
|
case asBC_OBJTYPE:
|
|
case asBC_FREE:
|
|
case asBC_REFCPY:
|
|
case asBC_RefCpyV:
|
|
{
|
|
asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]);
|
|
engine->GCEnumCallback(objType);
|
|
}
|
|
break;
|
|
|
|
case asBC_ALLOC:
|
|
{
|
|
asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]);
|
|
engine->GCEnumCallback(objType);
|
|
|
|
int func = asBC_INTARG(&bc[n]+AS_PTR_SIZE);
|
|
if( func )
|
|
engine->GCEnumCallback(engine->scriptFunctions[func]);
|
|
}
|
|
break;
|
|
|
|
case asBC_CALL:
|
|
case asBC_CALLINTF:
|
|
{
|
|
int func = asBC_INTARG(&bc[n]);
|
|
if( func )
|
|
engine->GCEnumCallback(engine->scriptFunctions[func]);
|
|
}
|
|
break;
|
|
|
|
// Function pointers
|
|
case asBC_FuncPtr:
|
|
{
|
|
asCScriptFunction *func = (asCScriptFunction*)asBC_PTRARG(&bc[n]);
|
|
if( func )
|
|
engine->GCEnumCallback(func);
|
|
}
|
|
break;
|
|
|
|
// Global variables
|
|
case asBC_PGA:
|
|
case asBC_PshGPtr:
|
|
case asBC_LDG:
|
|
case asBC_PshG4:
|
|
case asBC_LdGRdR4:
|
|
case asBC_CpyGtoV4:
|
|
case asBC_CpyVtoG4:
|
|
case asBC_SetG4:
|
|
// Need to enumerate the reference for each global variable
|
|
{
|
|
// TODO: optimize: Keep an array of accessed global properties
|
|
void *gvarPtr = (void*)asBC_PTRARG(&bc[n]);
|
|
asCGlobalProperty *prop = GetPropertyByGlobalVarPtr(gvarPtr);
|
|
|
|
engine->GCEnumCallback(prop);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Delegate
|
|
if( objForDelegate )
|
|
engine->GCEnumCallback(objForDelegate);
|
|
if( funcForDelegate )
|
|
engine->GCEnumCallback(funcForDelegate);
|
|
}
|
|
|
|
// internal
|
|
void asCScriptFunction::ReleaseAllHandles(asIScriptEngine *)
|
|
{
|
|
// Release paramaters
|
|
if( scriptData && scriptData->byteCode.GetLength() )
|
|
{
|
|
if( returnType.IsObject() )
|
|
{
|
|
returnType.GetObjectType()->Release();
|
|
returnType = asCDataType::CreatePrimitive(ttVoid, false);
|
|
}
|
|
|
|
for( asUINT p = 0; p < parameterTypes.GetLength(); p++ )
|
|
if( parameterTypes[p].IsObject() )
|
|
{
|
|
parameterTypes[p].GetObjectType()->Release();
|
|
parameterTypes[p] = asCDataType::CreatePrimitive(ttInt, false);
|
|
}
|
|
|
|
for( asUINT n = 0; n < scriptData->objVariableTypes.GetLength(); n++ )
|
|
scriptData->objVariableTypes[n]->Release();
|
|
scriptData->objVariableTypes.SetLength(0);
|
|
|
|
// Release all script functions
|
|
asCArray<asDWORD> &bc = scriptData->byteCode;
|
|
for( asUINT n = 0; n < bc.GetLength(); n += asBCTypeSize[asBCInfo[*(asBYTE*)&bc[n]].type] )
|
|
{
|
|
switch( *(asBYTE*)&bc[n] )
|
|
{
|
|
// Object types
|
|
case asBC_OBJTYPE:
|
|
case asBC_FREE:
|
|
case asBC_REFCPY:
|
|
case asBC_RefCpyV:
|
|
{
|
|
asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]);
|
|
if( objType )
|
|
{
|
|
objType->Release();
|
|
*(asPWORD*)&bc[n+1] = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case asBC_ALLOC:
|
|
{
|
|
asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]);
|
|
if( objType )
|
|
{
|
|
objType->Release();
|
|
*(asPWORD*)&bc[n+1] = 0;
|
|
}
|
|
|
|
int func = asBC_INTARG(&bc[n]+AS_PTR_SIZE);
|
|
if( func )
|
|
{
|
|
engine->scriptFunctions[func]->Release();
|
|
bc[n+AS_PTR_SIZE+1] = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case asBC_CALL:
|
|
case asBC_CALLINTF:
|
|
{
|
|
int func = asBC_INTARG(&bc[n]);
|
|
if( func )
|
|
{
|
|
engine->scriptFunctions[func]->Release();
|
|
bc[n+1] = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
// Function pointers
|
|
case asBC_FuncPtr:
|
|
{
|
|
asCScriptFunction *func = (asCScriptFunction*)asBC_PTRARG(&bc[n]);
|
|
if( func )
|
|
{
|
|
func->Release();
|
|
*(asPWORD*)&bc[n+1] = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
// The global variables are not released here. It is enough that the global
|
|
// variable itself release the function to break the circle
|
|
}
|
|
}
|
|
}
|
|
|
|
// Delegate
|
|
if( objForDelegate )
|
|
engine->ReleaseScriptObject(objForDelegate, funcForDelegate->GetObjectType());
|
|
objForDelegate = 0;
|
|
if( funcForDelegate )
|
|
funcForDelegate->Release();
|
|
funcForDelegate = 0;
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsShared() const
|
|
{
|
|
// All system functions are shared
|
|
if( funcType == asFUNC_SYSTEM ) return true;
|
|
|
|
// All class methods for shared classes are also shared
|
|
if( objectType && (objectType->flags & asOBJ_SHARED) ) return true;
|
|
|
|
// Functions that have been specifically marked as shared are shared
|
|
return isShared;
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsFinal() const
|
|
{
|
|
return isFinal;
|
|
}
|
|
|
|
// internal
|
|
bool asCScriptFunction::IsOverride() const
|
|
{
|
|
return isOverride;
|
|
}
|
|
|
|
END_AS_NAMESPACE
|
|
|