139f20b39d
Conflicts: CMakeLists.txt sources.cmake src/io/file_manager.cpp src/io/file_manager.hpp src/modes/world.hpp src/tracks/track.hpp src/tracks/track_object_presentation.cpp
1103 lines
35 KiB
C++
1103 lines
35 KiB
C++
/*
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AngelCode Scripting Library
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Copyright (c) 2003-2014 Andreas Jonsson
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this library can be located at:
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http://www.angelcode.com/angelscript/
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Andreas Jonsson
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andreas@angelcode.com
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*/
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//
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// as_config.h
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//
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// this file is used for configuring the compilation of the library
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//
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#ifndef AS_CONFIG_H
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#define AS_CONFIG_H
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//
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// Features
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//-----------------------------------------
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// AS_NO_THREADS
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// Turns off support for multithreading. By turning off
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// this when it's not needed a bit of performance is gained.
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// AS_WINDOWS_THREADS
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// If the library should be compiled using windows threads.
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// AS_POSIX_THREADS
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// If the library should be compiled using posix threads.
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// AS_NO_ATOMIC
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// If the compiler/platform doesn't support atomic instructions
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// then this should be defined to use critical sections instead.
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// AS_DEBUG
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// This flag can be defined to make the library write some extra output when
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// compiling and executing scripts.
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// AS_DEPRECATED
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// If this flag is defined then some backwards compatibility is maintained.
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// There is no guarantee for how well deprecated functionality will work though
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// so it is best to exchange it for the new functionality as soon as possible.
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// AS_NO_CLASS_METHODS
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// Disables the possibility to add class methods. Can increase the
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// portability of the library.
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// AS_MAX_PORTABILITY
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// Disables all platform specific code. Only the asCALL_GENERIC calling
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// convention will be available in with this flag set.
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// AS_DOUBLEBYTE_CHARSET
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// When this flag is defined, the parser will treat all characters in strings
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// that are greater than 127 as lead characters and automatically include the
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// next character in the script without checking its value. This should be
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// compatible with common encoding schemes, e.g. Big5. Shift-JIS is not compatible
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// though as it encodes some single byte characters above 127.
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//
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// If support for international text is desired, it is recommended that UTF-8
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// is used as this is supported natively by the compiler without the use for this
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// preprocessor flag.
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// AS_NO_COMPILER
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// Compiles the library without support for compiling scripts. This is intended
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// for those applications that will load pre-compiled bytecode and wants to decrease
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// the size of the executable.
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// AS_NO_EXCEPTIONS
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// Define this if exception handling is turned off or not available on the target platform.
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// AS_NO_MEMBER_INIT
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// Disable the support for initialization of class members directly in the declaration.
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// This was as a form to maintain backwards compatibility with versions before 2.26.0
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// if the new order of the member initialization caused null pointer exceptions in older
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// scripts (e.g. if a base class accessed members of a derived class through a virtual method).
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//
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// Library usage
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//------------------------------------------
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// ANGELSCRIPT_EXPORT
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// This flag should be defined when compiling the library as a lib or dll.
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// ANGELSCRIPT_DLL_LIBRARY_IMPORT
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// This flag should be defined when using AngelScript as a dll with automatic
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// library import.
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// ANGELSCRIPT_DLL_MANUAL_IMPORT
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// This flag should be defined when using AngelScript as a dll with manual
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// loading of the library.
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//
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// Compiler differences
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//-----------------------------------------
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// asVSNPRINTF(a,b,c,d)
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// Some compilers use different names for this function. You must
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// define this macro to map to the proper function.
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// ASM_AT_N_T or ASM_INTEL
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// You should choose what inline assembly syntax to use when compiling.
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// VALUE_OF_BOOLEAN_TRUE
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// This flag allows to customize the exact value of boolean true.
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// AS_SIZEOF_BOOL
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// On some target platforms the sizeof(bool) is 4, but on most it is 1.
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// STDCALL
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// This is used to declare a function to use the stdcall calling convention.
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// AS_USE_NAMESPACE
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// Adds the AngelScript namespace on the declarations.
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// AS_NO_MEMORY_H
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// Some compilers don't come with the memory.h header file.
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//
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// How to identify different compilers
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//-----------------------------------------
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// MS Visual C++
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// _MSC_VER is defined
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// __MWERKS__ is not defined
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// Metrowerks
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// _MSC_VER is defined
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// __MWERKS__ is defined
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// GNU C based compilers
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// __GNUC__ is defined
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// Embarcadero C++Builder
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// __BORLANDC__ is defined
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//
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// CPU differences
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//---------------------------------------
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// AS_USE_DOUBLE_AS_FLOAT
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// If there is no 64 bit floating point type, then this constant can be defined
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// to treat double like normal floats.
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// AS_X86
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// Use assembler code for the x86 CPU family
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// AS_SH4
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// Use assembler code for the SH4 CPU family
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// AS_MIPS
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// Use assembler code for the MIPS CPU family
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// AS_PPC
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// Use assembler code for the 32bit PowerPC CPU family
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// AS_PPC_64
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// Use assembler code for the 64bit PowerPC CPU family
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// AS_XENON
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// Use assembler code for the Xenon (XBOX360) CPU family
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// AS_ARM
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// Use assembler code for the ARM CPU family
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// AS_SOFTFP
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// Use to tell compiler that ARM soft-float ABI
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// should be used instead of ARM hard-float ABI
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// AS_X64_GCC
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// Use GCC assembler code for the X64 AMD/Intel CPU family
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// AS_X64_MSVC
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// Use MSVC assembler code for the X64 AMD/Intel CPU family
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// AS_64BIT_PTR
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// Define this to make the engine store all pointers in 64bit words.
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// AS_BIG_ENDIAN
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// Define this for CPUs that use big endian memory layout, e.g. PPC
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//
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// Target systems
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//--------------------------------
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// This group shows a few of the flags used to identify different target systems.
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// Sometimes there are differences on different target systems, while both CPU and
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// compiler is the same for both, when this is so these flags are used to produce the
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// right code.
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// AS_WIN - Microsoft Windows
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// AS_LINUX - Linux
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// AS_MAC - Apple Macintosh
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// AS_BSD - BSD based OS (FreeBSD, DragonFly, OpenBSD, etc)
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// AS_XBOX - Microsoft XBox
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// AS_XBOX360 - Microsoft XBox 360
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// AS_PSP - Sony Playstation Portable
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// AS_PS2 - Sony Playstation 2
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// AS_PS3 - Sony Playstation 3
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// AS_DC - Sega Dreamcast
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// AS_GC - Nintendo GameCube
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// AS_WII - Nintendo Wii
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// AS_WIIU - Nintendo Wii U
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// AS_IPHONE - Apple IPhone
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// AS_ANDROID - Android
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// AS_HAIKU - Haiku
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// AS_ILLUMOS - Illumos like (OpenSolaris, OpenIndiana, NCP, etc)
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// AS_MARMALADE - Marmalade cross platform SDK (a layer on top of the OS)
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//
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// Calling conventions
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//-----------------------------------------
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// GNU_STYLE_VIRTUAL_METHOD
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// This constant should be defined if method pointers store index for virtual
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// functions in the same location as the function pointer. In such cases the method
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// is identified as virtual if the least significant bit is set.
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// MULTI_BASE_OFFSET(x)
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// This macro is used to retrieve the offset added to the object pointer in order to
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// implicitly cast the object to the base object. x is the method pointer received by
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// the register function.
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// HAVE_VIRTUAL_BASE_OFFSET
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// Define this constant if the compiler stores the virtual base offset in the method
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// pointers. If it is not stored in the pointers then AngelScript have no way of
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// identifying a method as coming from a class with virtual inheritance.
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// VIRTUAL_BASE_OFFSET(x)
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// This macro is used to retrieve the offset added to the object pointer in order to
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// find the virtual base object. x is the method pointer received by the register
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// function;
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// COMPLEX_RETURN_MASK
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// This constant shows what attributes determine if an object is returned in memory
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// or in the registers as normal structures
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// COMPLEX_MASK
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// This constant shows what attributes determine if an object is implicitly passed
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// by reference or not, even if the argument is declared by value
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// THISCALL_RETURN_SIMPLE_IN_MEMORY
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// CDECL_RETURN_SIMPLE_IN_MEMORY
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// STDCALL_RETURN_SIMPLE_IN_MEMORY
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// When these constants are defined then the corresponding calling convention always
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// return classes/structs in memory regardless of size or complexity.
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// THISCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
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// STDCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
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// CDECL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
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// Specifies the minimum size in dwords a class/struct needs to be to be passed in memory
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// CALLEE_POPS_HIDDEN_RETURN_POINTER
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// This constant should be defined if the callee pops the hidden return pointer,
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// used when returning an object in memory.
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// THISCALL_CALLEE_POPS_HIDDEN_RETURN_POINTER
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// This constant should be defined if the callee pops the hidden return pointer
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// for thiscall functions; used when returning an object in memory.
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// THISCALL_PASS_OBJECT_POINTER_ON_THE_STACK
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// With this constant defined AngelScript will pass the object pointer on the stack
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// THISCALL_CALLEE_POPS_ARGUMENTS
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// If the callee pops arguments for class methods then define this constant
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// COMPLEX_OBJS_PASSED_BY_REF
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// Some compilers always pass certain objects by reference. GNUC for example does
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// this if the the class has a defined destructor.
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// AS_LARGE_OBJS_PASSED_BY_REF
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// If this is defined large objects are passed by reference, whether they are complex or not
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// AS_LARGE_OBJ_MIN_SIZE
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// This is the size of objects determined as large ones
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// AS_CALLEE_DESTROY_OBJ_BY_VAL
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// When an object is passed by value the called function is the one responsible
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// for calling the destructor before returning.
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// HAS_128_BIT_PRIMITIVES
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// 64bit processors often support 128bit primitives. These may require special
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// treatment when passed in function arguments or returned by functions.
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// SPLIT_OBJS_BY_MEMBER_TYPES
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// On some platforms objects with primitive members are split over different
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// register types when passed by value to functions.
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//
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// Detect compiler
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//------------------------------------------------
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#define VALUE_OF_BOOLEAN_TRUE 1
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#define STDCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 0
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#define CDECL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 0
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#define THISCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 0
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#define THISCALL_CALLEE_POPS_HIDDEN_RETURN_POINTER
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// Embarcadero C++Builder
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#if defined(__BORLANDC__)
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#ifndef _Windows
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#error "Configuration doesn't yet support BCC for Linux or Mac OS."
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#endif
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#if defined(_M_X64)
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#error "Configuration doesn't yet support BCC for AMD64."
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#endif
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#define MULTI_BASE_OFFSET(x) (*((asDWORD*)(&x)+1))
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#define HAVE_VIRTUAL_BASE_OFFSET
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#define VIRTUAL_BASE_OFFSET(x) (*((asDWORD*)(&x)+2))
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#define THISCALL_RETURN_SIMPLE_IN_MEMORY
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#define CDECL_RETURN_SIMPLE_IN_MEMORY
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#define STDCALL_RETURN_SIMPLE_IN_MEMORY
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#undef STDCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
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#undef CDECL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
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#undef THISCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
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#define STDCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 2
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#define CDECL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 2
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#define THISCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 2
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#define THISCALL_PASS_OBJECT_POINTER_ON_THE_STACK
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#define COMPLEX_MASK (asOBJ_APP_CLASS_CONSTRUCTOR | asOBJ_APP_CLASS_DESTRUCTOR)
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#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_CONSTRUCTOR | asOBJ_APP_CLASS_DESTRUCTOR)
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#define STDCALL __stdcall
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#define AS_SIZEOF_BOOL 1
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#define AS_WINDOWS_THREADS
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#undef THISCALL_CALLEE_POPS_HIDDEN_RETURN_POINTER
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#define AS_WIN
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#define AS_X86
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#define ASM_INTEL
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#define asVSNPRINTF(a, b, c, d) _vsnprintf(a, b, c, d)
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#define fmodf(a,b) fmod(a,b)
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#define UNREACHABLE_RETURN
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#endif
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// Microsoft Visual C++
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// Ref: http://msdn.microsoft.com/en-us/library/b0084kay.aspx
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#if defined(_MSC_VER) && !defined(__MWERKS__)
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#if _MSC_VER <= 1200 // MSVC6
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// Disable the useless warnings about truncated symbol names for template instances
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#pragma warning( disable : 4786 )
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#endif
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#ifdef _M_X64
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#define MULTI_BASE_OFFSET(x) (*((asDWORD*)(&x)+2))
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#define VIRTUAL_BASE_OFFSET(x) (*((asDWORD*)(&x)+4))
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#else
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#define MULTI_BASE_OFFSET(x) (*((asDWORD*)(&x)+1))
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#define VIRTUAL_BASE_OFFSET(x) (*((asDWORD*)(&x)+3))
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#endif
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#define HAVE_VIRTUAL_BASE_OFFSET
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#define THISCALL_RETURN_SIMPLE_IN_MEMORY
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#define THISCALL_PASS_OBJECT_POINTER_IN_ECX
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// http://www.madewithmarmalade.com/
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#if defined(__S3E__)
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#ifndef AS_MARMALADE
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// From now on we'll use the below define
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#define AS_MARMALADE
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#endif
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// Marmalade doesn't use the Windows libraries
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#define asVSNPRINTF(a, b, c, d) vsnprintf(a, b, c, d)
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// Marmalade doesn't seem to have proper support for
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// atomic instructions or read/write locks, so we turn off
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// multithread support
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//#define AS_POSIX_THREADS
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#define AS_NO_THREADS
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#define AS_NO_ATOMIC
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// Marmalade has it's own way of identifying the CPU target
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// Note, when building for ARM, the gnuc compiler will always
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// be used so we don't need to check for it here
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#if defined(I3D_ARCH_X86)
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#define AS_X86
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#endif
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#else
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#if _MSC_VER < 1500 // MSVC++ 9 (aka MSVC++ .NET 2008)
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#define asVSNPRINTF(a, b, c, d) _vsnprintf(a, b, c, d)
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#else
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#define asVSNPRINTF(a, b, c, d) vsnprintf_s(a, b, _TRUNCATE, c, d)
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#endif
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#define AS_WINDOWS_THREADS
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#endif
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#define THISCALL_CALLEE_POPS_ARGUMENTS
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#define STDCALL __stdcall
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#define AS_SIZEOF_BOOL 1
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#define ASM_INTEL // Intel style for inline assembly on microsoft compilers
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#if defined(WIN32) || defined(_WIN32) || defined(_WIN64)
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#define AS_WIN
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#endif
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#if _XBOX_VER >= 200
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// 360 uses a Xenon processor (which is a modified 64bit PPC)
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#define AS_XBOX360
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#define AS_XENON
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#define AS_BIG_ENDIAN
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#else
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#if defined(_XBOX) || (defined(_M_IX86) && !defined(__LP64__))
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#define AS_X86
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#elif defined(_M_X64)
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#define AS_X64_MSVC
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#define AS_CALLEE_DESTROY_OBJ_BY_VAL
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#define AS_LARGE_OBJS_PASSED_BY_REF
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#define AS_LARGE_OBJ_MIN_SIZE 3
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#define COMPLEX_OBJS_PASSED_BY_REF
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#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_CONSTRUCTOR | asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_ASSIGNMENT | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
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#define COMPLEX_MASK (asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
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#endif
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#endif
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#if defined(_ARM_) || defined(_M_ARM)
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#define AS_ARM
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#define AS_CALLEE_DESTROY_OBJ_BY_VAL
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#define CDECL_RETURN_SIMPLE_IN_MEMORY
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#define STDCALL_RETURN_SIMPLE_IN_MEMORY
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#define COMPLEX_OBJS_PASSED_BY_REF
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#define COMPLEX_MASK asOBJ_APP_CLASS_ASSIGNMENT
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#define COMPLEX_RETURN_MASK asOBJ_APP_CLASS_ASSIGNMENT
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#define AS_SOFTFP
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#endif
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#ifndef COMPLEX_MASK
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#define COMPLEX_MASK (asOBJ_APP_CLASS_CONSTRUCTOR | asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_ASSIGNMENT)
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#endif
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#ifndef COMPLEX_RETURN_MASK
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#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_CONSTRUCTOR | asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_ASSIGNMENT)
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#endif
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#define UNREACHABLE_RETURN
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#endif
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// Metrowerks CodeWarrior (experimental, let me know if something isn't working)
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#if defined(__MWERKS__) && !defined(EPPC) // JWC -- If Wii DO NOT use this even when using Metrowerks Compiler. Even though they are called Freescale...
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#define MULTI_BASE_OFFSET(x) (*((asDWORD*)(&x)+1))
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#define HAVE_VIRTUAL_BASE_OFFSET
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#define VIRTUAL_BASE_OFFSET(x) (*((asDWORD*)(&x)+3))
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#define THISCALL_RETURN_SIMPLE_IN_MEMORY
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#define THISCALL_PASS_OBJECT_POINTER_IN_ECX
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#define asVSNPRINTF(a, b, c, d) _vsnprintf(a, b, c, d)
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#define THISCALL_CALLEE_POPS_ARGUMENTS
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#define COMPLEX_MASK (asOBJ_APP_CLASS_CONSTRUCTOR | asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_ASSIGNMENT)
|
|
#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_CONSTRUCTOR | asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_ASSIGNMENT)
|
|
#define AS_SIZEOF_BOOL 1
|
|
#define AS_WINDOWS_THREADS
|
|
#define STDCALL __stdcall
|
|
|
|
// Support native calling conventions on x86, but not 64bit yet
|
|
#if defined(_M_IX86) && !defined(__LP64__)
|
|
#define AS_X86
|
|
#define ASM_INTEL // Intel style for inline assembly
|
|
#endif
|
|
|
|
#define UNREACHABLE_RETURN
|
|
#endif
|
|
|
|
// SN Systems ProDG
|
|
#if defined(__SNC__) || defined(SNSYS)
|
|
#define GNU_STYLE_VIRTUAL_METHOD
|
|
#define MULTI_BASE_OFFSET(x) (*((asDWORD*)(&x)+1))
|
|
#define CALLEE_POPS_HIDDEN_RETURN_POINTER
|
|
#define COMPLEX_OBJS_PASSED_BY_REF
|
|
#define ASM_AT_N_T // AT&T style inline assembly
|
|
#define COMPLEX_MASK (asOBJ_APP_CLASS_DESTRUCTOR)
|
|
#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_DESTRUCTOR)
|
|
#define AS_SIZEOF_BOOL 1
|
|
#define asVSNPRINTF(a, b, c, d) vsnprintf(a, b, c, d)
|
|
|
|
// SN doesnt seem to like STDCALL.
|
|
// Maybe it can work with some fiddling, but I can't imagine linking to
|
|
// any STDCALL functions with a console anyway...
|
|
#define STDCALL
|
|
|
|
// Linux specific
|
|
#ifdef __linux__
|
|
#define THISCALL_RETURN_SIMPLE_IN_MEMORY
|
|
#define CDECL_RETURN_SIMPLE_IN_MEMORY
|
|
#define STDCALL_RETURN_SIMPLE_IN_MEMORY
|
|
#endif
|
|
|
|
// Support native calling conventions on x86, but not 64bit yet
|
|
#if (defined(i386) || defined(__i386) || defined(__i386__)) && !defined(__LP64__)
|
|
#define AS_X86
|
|
// PS3
|
|
#elif (defined(__PPC__) || defined(__ppc__)) && defined(__PPU__)
|
|
// Support native calling conventions on PS3
|
|
#define AS_PS3
|
|
#define AS_PPC_64
|
|
// PSP
|
|
#elif defined(__psp__)
|
|
#define AS_NO_MEMORY_H
|
|
#define AS_MIPS
|
|
#define AS_PSP
|
|
#endif
|
|
|
|
#define UNREACHABLE_RETURN
|
|
#endif
|
|
|
|
// GNU C (and MinGW or Cygwin on Windows)
|
|
// Use the following command to determine predefined macros: echo . | g++ -dM -E -
|
|
#if (defined(__GNUC__) && !defined(__SNC__)) || defined(EPPC) || defined(__CYGWIN__) // JWC -- use this instead for Wii
|
|
#define GNU_STYLE_VIRTUAL_METHOD
|
|
#if !defined( __amd64__ )
|
|
#define MULTI_BASE_OFFSET(x) (*((asDWORD*)(&x)+1))
|
|
#else
|
|
#define MULTI_BASE_OFFSET(x) (*((asQWORD*)(&x)+1))
|
|
#endif
|
|
#define asVSNPRINTF(a, b, c, d) vsnprintf(a, b, c, d)
|
|
#define CALLEE_POPS_HIDDEN_RETURN_POINTER
|
|
#define COMPLEX_OBJS_PASSED_BY_REF
|
|
#define COMPLEX_MASK (asOBJ_APP_CLASS_DESTRUCTOR)
|
|
#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_DESTRUCTOR)
|
|
#define AS_NO_MEMORY_H
|
|
#define AS_SIZEOF_BOOL 1
|
|
#define STDCALL __attribute__((stdcall))
|
|
#define ASM_AT_N_T
|
|
|
|
// WII U
|
|
#if defined(__ghs__)
|
|
#define AS_WIIU
|
|
|
|
// Native calling conventions are not yet supported
|
|
#define AS_MAX_PORTABILITY
|
|
|
|
// Marmalade is a cross platform SDK. It uses g++ to compile for iOS and Android
|
|
#elif defined(__S3E__)
|
|
#ifndef AS_MARMALADE
|
|
// From now on we'll use the below define
|
|
#define AS_MARMALADE
|
|
#endif
|
|
|
|
// STDCALL is not available on Marmalade when compiled for iOS or Android
|
|
#undef STDCALL
|
|
#define STDCALL
|
|
|
|
// Marmalade doesn't seem to have proper support for
|
|
// atomic instructions or read/write locks
|
|
#define AS_NO_THREADS
|
|
#define AS_NO_ATOMIC
|
|
|
|
// Identify for which CPU the library is being built
|
|
#if defined(I3D_ARCH_X86)
|
|
#define AS_X86
|
|
#elif defined(I3D_ARCH_ARM)
|
|
#define AS_ARM
|
|
|
|
#define AS_SOFTFP
|
|
|
|
// Marmalade appear to use the same ABI as Android when built for ARM
|
|
#define CDECL_RETURN_SIMPLE_IN_MEMORY
|
|
#define STDCALL_RETURN_SIMPLE_IN_MEMORY
|
|
#define THISCALL_RETURN_SIMPLE_IN_MEMORY
|
|
|
|
#undef THISCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
|
|
#define THISCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 2
|
|
|
|
#undef CDECL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
|
|
#define CDECL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 2
|
|
|
|
#undef STDCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
|
|
#define STDCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 2
|
|
|
|
#undef GNU_STYLE_VIRTUAL_METHOD
|
|
|
|
#undef COMPLEX_MASK
|
|
#define COMPLEX_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
#undef COMPLEX_RETURN_MASK
|
|
#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
|
|
#define AS_CALLEE_DESTROY_OBJ_BY_VAL
|
|
#endif
|
|
|
|
// MacOSX and IPhone
|
|
#elif defined(__APPLE__)
|
|
|
|
#include <TargetConditionals.h>
|
|
|
|
// Is this a Mac or an IPhone (or other iOS device)?
|
|
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE == 1
|
|
#define AS_IPHONE
|
|
#else
|
|
#define AS_MAC
|
|
#endif
|
|
|
|
// The sizeof bool is different depending on the target CPU
|
|
#undef AS_SIZEOF_BOOL
|
|
#if defined(__ppc__)
|
|
#define AS_SIZEOF_BOOL 4
|
|
// STDCALL is not available on PPC
|
|
#undef STDCALL
|
|
#define STDCALL
|
|
#else
|
|
#define AS_SIZEOF_BOOL 1
|
|
#endif
|
|
|
|
#if (defined(_ARM_) || defined(__arm__))
|
|
// iOS use ARM processor
|
|
#define AS_ARM
|
|
#define CDECL_RETURN_SIMPLE_IN_MEMORY
|
|
#define STDCALL_RETURN_SIMPLE_IN_MEMORY
|
|
#define THISCALL_RETURN_SIMPLE_IN_MEMORY
|
|
|
|
#undef GNU_STYLE_VIRTUAL_METHOD
|
|
|
|
#undef THISCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
|
|
#undef CDECL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
|
|
#undef STDCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
|
|
|
|
#define THISCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 2
|
|
#define CDECL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 2
|
|
#define STDCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 2
|
|
#define COMPLEX_OBJS_PASSED_BY_REF
|
|
#undef COMPLEX_MASK
|
|
#define COMPLEX_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
#undef COMPLEX_RETURN_MASK
|
|
#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
|
|
// iOS uses soft-float ABI
|
|
#define AS_SOFTFP
|
|
|
|
// STDCALL is not available on ARM
|
|
#undef STDCALL
|
|
#define STDCALL
|
|
|
|
#elif (defined(__arm64__))
|
|
// The IPhone 5S+ uses an ARM64 processor
|
|
|
|
// AngelScript currently doesn't support native calling
|
|
// for 64bit ARM processors so it's necessary to turn on
|
|
// portability mode
|
|
#define AS_MAX_PORTABILITY
|
|
|
|
// STDCALL is not available on ARM
|
|
#undef STDCALL
|
|
#define STDCALL
|
|
|
|
#elif (defined(i386) || defined(__i386) || defined(__i386__)) && !defined(__LP64__)
|
|
// Support native calling conventions on Mac OS X + Intel 32bit CPU
|
|
#define AS_X86
|
|
#define THISCALL_PASS_OBJECT_POINTER_ON_THE_STACK
|
|
#undef COMPLEX_MASK
|
|
#define COMPLEX_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
#undef COMPLEX_RETURN_MASK
|
|
#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
|
|
#elif defined(__LP64__) && !defined(__ppc__) && !defined(__PPC__) && !defined(__arm64__)
|
|
// http://developer.apple.com/library/mac/#documentation/DeveloperTools/Conceptual/LowLevelABI/140-x86-64_Function_Calling_Conventions/x86_64.html#//apple_ref/doc/uid/TP40005035-SW1
|
|
#define AS_X64_GCC
|
|
#define HAS_128_BIT_PRIMITIVES
|
|
#define SPLIT_OBJS_BY_MEMBER_TYPES
|
|
#undef COMPLEX_MASK
|
|
#define COMPLEX_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
#undef COMPLEX_RETURN_MASK
|
|
#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
#define AS_LARGE_OBJS_PASSED_BY_REF
|
|
#define AS_LARGE_OBJ_MIN_SIZE 5
|
|
// STDCALL is not available on 64bit Mac
|
|
#undef STDCALL
|
|
#define STDCALL
|
|
|
|
#elif (defined(__ppc__) || defined(__PPC__)) && !defined(__LP64__)
|
|
// Support native calling conventions on Mac OS X + PPC 32bit CPU
|
|
#define AS_PPC
|
|
#define THISCALL_RETURN_SIMPLE_IN_MEMORY
|
|
#define CDECL_RETURN_SIMPLE_IN_MEMORY
|
|
#define STDCALL_RETURN_SIMPLE_IN_MEMORY
|
|
#undef COMPLEX_MASK
|
|
#define COMPLEX_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
#undef COMPLEX_RETURN_MASK
|
|
#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
|
|
#elif (defined(__ppc__) || defined(__PPC__)) && defined(__LP64__)
|
|
#define AS_PPC_64
|
|
#else
|
|
// Unknown CPU type
|
|
#define AS_MAX_PORTABILITY
|
|
#endif
|
|
#define AS_POSIX_THREADS
|
|
|
|
// Windows
|
|
#elif defined(WIN32) || defined(_WIN32) || defined(_WIN64) || defined(__CYGWIN__)
|
|
// On Windows the simple classes are returned in the EAX:EDX registers
|
|
//#define THISCALL_RETURN_SIMPLE_IN_MEMORY
|
|
//#define CDECL_RETURN_SIMPLE_IN_MEMORY
|
|
//#define STDCALL_RETURN_SIMPLE_IN_MEMORY
|
|
|
|
#undef COMPLEX_MASK
|
|
#define COMPLEX_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
#undef COMPLEX_RETURN_MASK
|
|
#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
|
|
#if (defined(i386) || defined(__i386) || defined(__i386__)) && !defined(__LP64__)
|
|
// Support native calling conventions on Intel 32bit CPU
|
|
#define AS_X86
|
|
|
|
// As of version 4.7 MinGW changed the ABI, presumably
|
|
// to be better aligned with how MSVC works
|
|
#if (__GNUC__ == 4 && __GNUC_MINOR__ >= 7) || __GNUC__ > 4
|
|
#undef CALLEE_POPS_HIDDEN_RETURN_POINTER
|
|
#define THISCALL_CALLEE_POPS_ARGUMENTS
|
|
#else
|
|
// Earlier versions than 4.7
|
|
#define THISCALL_PASS_OBJECT_POINTER_ON_THE_STACK
|
|
#endif
|
|
|
|
#elif defined(__x86_64__)
|
|
#define AS_X64_MINGW
|
|
#define AS_LARGE_OBJS_PASSED_BY_REF
|
|
#define AS_LARGE_OBJ_MIN_SIZE 3
|
|
#define COMPLEX_OBJS_PASSED_BY_REF
|
|
#else
|
|
#define AS_MAX_PORTABILITY
|
|
#endif
|
|
#define AS_WIN
|
|
#define AS_WINDOWS_THREADS
|
|
|
|
// Linux
|
|
#elif defined(__linux__) && !defined(ANDROID) && !defined(__ANDROID__)
|
|
|
|
#undef COMPLEX_MASK
|
|
#define COMPLEX_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
#undef COMPLEX_RETURN_MASK
|
|
#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
|
|
#if (defined(i386) || defined(__i386) || defined(__i386__)) && !defined(__LP64__)
|
|
#define THISCALL_RETURN_SIMPLE_IN_MEMORY
|
|
#define CDECL_RETURN_SIMPLE_IN_MEMORY
|
|
#define STDCALL_RETURN_SIMPLE_IN_MEMORY
|
|
|
|
// Support native calling conventions on Intel 32bit CPU
|
|
#define THISCALL_PASS_OBJECT_POINTER_ON_THE_STACK
|
|
#define AS_X86
|
|
#elif defined(__LP64__) && !defined(__arm64__)
|
|
#define AS_X64_GCC
|
|
#define HAS_128_BIT_PRIMITIVES
|
|
#define SPLIT_OBJS_BY_MEMBER_TYPES
|
|
#define AS_LARGE_OBJS_PASSED_BY_REF
|
|
#define AS_LARGE_OBJ_MIN_SIZE 5
|
|
// STDCALL is not available on 64bit Linux
|
|
#undef STDCALL
|
|
#define STDCALL
|
|
#elif defined(__ARMEL__) || defined(__arm__)
|
|
#define AS_ARM
|
|
|
|
#undef STDCALL
|
|
#define STDCALL
|
|
|
|
#define CDECL_RETURN_SIMPLE_IN_MEMORY
|
|
#define STDCALL_RETURN_SIMPLE_IN_MEMORY
|
|
#define THISCALL_RETURN_SIMPLE_IN_MEMORY
|
|
|
|
#undef THISCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
|
|
#undef CDECL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
|
|
#undef STDCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
|
|
|
|
#define THISCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 2
|
|
#define CDECL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 2
|
|
#define STDCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 2
|
|
|
|
#ifndef AS_MAX_PORTABILITY
|
|
// Make a few checks against incompatible ABI combinations
|
|
#if defined(__FAST_MATH__) && __FAST_MATH__ == 1
|
|
#error -ffast-math is not supported with native calling conventions
|
|
#endif
|
|
#endif
|
|
|
|
// Verify if soft-float or hard-float ABI is used
|
|
#if defined(__SOFTFP__) && __SOFTFP__ == 1
|
|
// -ffloat-abi=softfp or -ffloat-abi=soft
|
|
#define AS_SOFTFP
|
|
#endif
|
|
|
|
#elif defined(__mips__)
|
|
#define AS_MIPS
|
|
#define AS_BIG_ENDIAN
|
|
#define AS_USE_DOUBLE_AS_FLOAT
|
|
|
|
// Native calling conventions for Linux/Mips do not work yet.
|
|
#define AS_MAX_PORTABILITY
|
|
#else
|
|
#define AS_MAX_PORTABILITY
|
|
#endif
|
|
#define AS_LINUX
|
|
#define AS_POSIX_THREADS
|
|
|
|
#if !( ( (__GNUC__ == 4) && (__GNUC_MINOR__ >= 1) || __GNUC__ > 4) )
|
|
// Only with GCC 4.1 was the atomic instructions available
|
|
#define AS_NO_ATOMIC
|
|
#endif
|
|
|
|
// Free BSD
|
|
#elif defined(__FreeBSD__) || defined(__DragonFly__) || defined(__OpenBSD__)
|
|
#define AS_BSD
|
|
#if (defined(i386) || defined(__i386) || defined(__i386__)) && !defined(__LP64__)
|
|
#undef COMPLEX_MASK
|
|
#define COMPLEX_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
#undef COMPLEX_RETURN_MASK
|
|
#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
#define THISCALL_PASS_OBJECT_POINTER_ON_THE_STACK
|
|
#define AS_X86
|
|
#elif defined(__LP64__)
|
|
#define AS_X64_GCC
|
|
#define HAS_128_BIT_PRIMITIVES
|
|
#define SPLIT_OBJS_BY_MEMBER_TYPES
|
|
#undef COMPLEX_MASK
|
|
#define COMPLEX_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
#undef COMPLEX_RETURN_MASK
|
|
#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
#define AS_LARGE_OBJS_PASSED_BY_REF
|
|
#define AS_LARGE_OBJ_MIN_SIZE 5
|
|
#undef STDCALL
|
|
#define STDCALL
|
|
#else
|
|
#define AS_MAX_PORTABILITY
|
|
#endif
|
|
#define AS_POSIX_THREADS
|
|
#if !( ( (__GNUC__ == 4) && (__GNUC_MINOR__ >= 1) || __GNUC__ > 4) )
|
|
// Only with GCC 4.1 was the atomic instructions available
|
|
#define AS_NO_ATOMIC
|
|
#endif
|
|
|
|
// PSP and PS2
|
|
#elif defined(__PSP__) || defined(__psp__) || defined(_EE_) || defined(_PSP) || defined(_PS2)
|
|
// Support native calling conventions on MIPS architecture
|
|
#if (defined(_MIPS_ARCH) || defined(_mips) || defined(__MIPSEL__)) && !defined(__LP64__)
|
|
#define AS_MIPS
|
|
#else
|
|
#define AS_MAX_PORTABILITY
|
|
#endif
|
|
|
|
// PS3
|
|
#elif (defined(__PPC__) || defined(__ppc__)) && defined(__PPU__)
|
|
// Support native calling conventions on PS3
|
|
#define AS_PS3
|
|
#define AS_PPC_64
|
|
#define SPLIT_OBJS_BY_MEMBER_TYPES
|
|
#define THISCALL_RETURN_SIMPLE_IN_MEMORY
|
|
#define CDECL_RETURN_SIMPLE_IN_MEMORY
|
|
#define STDCALL_RETURN_SIMPLE_IN_MEMORY
|
|
// PS3 doesn't have STDCALL
|
|
#undef STDCALL
|
|
#define STDCALL
|
|
|
|
// Dreamcast
|
|
#elif __SH4_SINGLE_ONLY__
|
|
// Support native calling conventions on Dreamcast
|
|
#define AS_DC
|
|
#define AS_SH4
|
|
|
|
// Wii JWC - Close to PS3 just no PPC_64 and AS_PS3
|
|
#elif defined(EPPC)
|
|
#define AS_WII
|
|
#define THISCALL_RETURN_SIMPLE_IN_MEMORY
|
|
#define CDECL_RETURN_SIMPLE_IN_MEMORY
|
|
#define STDCALL_RETURN_SIMPLE_IN_MEMORY
|
|
#undef STDCALL
|
|
#define STDCALL
|
|
|
|
// Android
|
|
#elif defined(ANDROID) || defined(__ANDROID__)
|
|
#define AS_ANDROID
|
|
|
|
// Android NDK 9+ supports posix threads
|
|
#define AS_POSIX_THREADS
|
|
|
|
#define CDECL_RETURN_SIMPLE_IN_MEMORY
|
|
#define STDCALL_RETURN_SIMPLE_IN_MEMORY
|
|
#define THISCALL_RETURN_SIMPLE_IN_MEMORY
|
|
|
|
#undef THISCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
|
|
#undef CDECL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
|
|
#undef STDCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE
|
|
|
|
#define THISCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 2
|
|
#define CDECL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 2
|
|
#define STDCALL_RETURN_SIMPLE_IN_MEMORY_MIN_SIZE 2
|
|
|
|
#if (defined(_ARM_) || defined(__arm__))
|
|
// The stdcall calling convention is not used on the arm cpu
|
|
#undef STDCALL
|
|
#define STDCALL
|
|
|
|
#undef GNU_STYLE_VIRTUAL_METHOD
|
|
|
|
#undef COMPLEX_MASK
|
|
#define COMPLEX_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
#undef COMPLEX_RETURN_MASK
|
|
#define COMPLEX_RETURN_MASK (asOBJ_APP_CLASS_DESTRUCTOR | asOBJ_APP_CLASS_COPY_CONSTRUCTOR)
|
|
|
|
#define AS_ARM
|
|
#define AS_SOFTFP
|
|
#define AS_CALLEE_DESTROY_OBJ_BY_VAL
|
|
#endif
|
|
|
|
// Haiku OS
|
|
#elif __HAIKU__
|
|
#define AS_HAIKU
|
|
// Only x86-32 is currently supported by Haiku, but they do plan to support
|
|
// x86-64 and PowerPC in the future, so should go ahead and check the platform
|
|
// for future compatibility
|
|
#if (defined(i386) || defined(__i386) || defined(__i386__)) && !defined(__LP64__)
|
|
#define AS_X86
|
|
#define THISCALL_PASS_OBJECT_POINTER_ON_THE_STACK
|
|
#define THISCALL_RETURN_SIMPLE_IN_MEMORY
|
|
#define CDECL_RETURN_SIMPLE_IN_MEMORY
|
|
#define STDCALL_RETURN_SIMPLE_IN_MEMORY
|
|
#else
|
|
#define AS_MAX_PORTABILITY
|
|
#endif
|
|
|
|
#define AS_POSIX_THREADS
|
|
#if !( ( (__GNUC__ == 4) && (__GNUC_MINOR__ >= 1) || __GNUC__ > 4) )
|
|
// Only with GCC 4.1 was the atomic instructions available
|
|
#define AS_NO_ATOMIC
|
|
#endif
|
|
|
|
// Illumos
|
|
#elif defined(__sun)
|
|
#if (defined(i386) || defined(__i386) || defined(__i386__)) && !defined(__LP64__)
|
|
#define THISCALL_RETURN_SIMPLE_IN_MEMORY
|
|
#define CDECL_RETURN_SIMPLE_IN_MEMORY
|
|
#define STDCALL_RETURN_SIMPLE_IN_MEMORY
|
|
|
|
// Support native calling conventions on Intel 32bit CPU
|
|
#define THISCALL_PASS_OBJECT_POINTER_ON_THE_STACK
|
|
#define AS_X86
|
|
#elif defined(__LP64__)
|
|
#define AS_X64_GCC
|
|
#define HAS_128_BIT_PRIMITIVES
|
|
#define SPLIT_OBJS_BY_MEMBER_TYPES
|
|
// STDCALL is not available on 64bit Linux
|
|
#undef STDCALL
|
|
#define STDCALL
|
|
#else
|
|
#define AS_MAX_PORTABILITY
|
|
#endif
|
|
#define AS_ILLUMOS
|
|
#define AS_POSIX_THREADS
|
|
|
|
#if !( ( (__GNUC__ == 4) && (__GNUC_MINOR__ >= 1) || __GNUC__ > 4) )
|
|
// Only with GCC 4.1 was the atomic instructions available
|
|
#define AS_NO_ATOMIC
|
|
#endif
|
|
#endif
|
|
|
|
#define UNREACHABLE_RETURN
|
|
#endif
|
|
|
|
|
|
//
|
|
// Detect target hardware
|
|
//------------------------------------------------
|
|
|
|
// X86, Intel, AMD, etc, i.e. most PCs
|
|
#if defined(__i386__) || defined(_M_IX86)
|
|
// Nothing special here
|
|
#endif
|
|
|
|
// MIPS architecture (generally PS2 and PSP consoles, potentially supports N64 as well)
|
|
#if defined(_MIPS_ARCH) || defined(_mips) || defined(__MIPSEL__) || defined(__PSP__) || defined(__psp__) || defined(_EE_) || defined(_PSP) || defined(_PS2)
|
|
#define AS_USE_DOUBLE_AS_FLOAT // use 32bit floats instead of doubles
|
|
#endif
|
|
|
|
// PowerPC, e.g. Mac, GameCube, PS3, XBox 360, Wii
|
|
#if defined(__PPC__) || defined(__ppc__) || defined(_PPC_) || defined(EPPC)
|
|
#define AS_BIG_ENDIAN
|
|
|
|
// Gamecube
|
|
#if defined(_GC)
|
|
#define AS_USE_DOUBLE_AS_FLOAT
|
|
#endif
|
|
#endif
|
|
|
|
// Dreamcast console
|
|
#ifdef __SH4_SINGLE_ONLY__
|
|
#define AS_USE_DOUBLE_AS_FLOAT // use 32bit floats instead of doubles
|
|
#endif
|
|
|
|
// If there are no current support for native calling
|
|
// conventions, then compile with AS_MAX_PORTABILITY
|
|
#if (!defined(AS_X86) && !defined(AS_SH4) && !defined(AS_MIPS) && !defined(AS_PPC) && !defined(AS_PPC_64) && !defined(AS_XENON) && !defined(AS_X64_GCC) && !defined(AS_X64_MSVC) && !defined(AS_ARM) && !defined(AS_X64_MINGW))
|
|
#ifndef AS_MAX_PORTABILITY
|
|
#define AS_MAX_PORTABILITY
|
|
#endif
|
|
#endif
|
|
|
|
// If the platform doesn't support atomic instructions we can't allow
|
|
// multithreading as the reference counters won't be threadsafe
|
|
#if defined(AS_NO_ATOMIC) && !defined(AS_NO_THREADS)
|
|
#define AS_NO_THREADS
|
|
#endif
|
|
|
|
// If the form of threads to use hasn't been chosen
|
|
// then the library will be compiled without support
|
|
// for multithreading
|
|
#if !defined(AS_POSIX_THREADS) && !defined(AS_WINDOWS_THREADS)
|
|
#define AS_NO_THREADS
|
|
#endif
|
|
|
|
|
|
// The assert macro
|
|
#if defined(ANDROID)
|
|
#if defined(AS_DEBUG)
|
|
#include <android/log.h>
|
|
#include <stdlib.h>
|
|
#define asASSERT(x) \
|
|
do { \
|
|
if (!(x)) { \
|
|
__android_log_print(ANDROID_LOG_ERROR, "AngelScript", "Assert failed at %s:%d - %s", __FILE__, __LINE__, #x); \
|
|
exit(1); \
|
|
} \
|
|
} while (0)
|
|
#else
|
|
#define asASSERT(x)
|
|
#endif
|
|
#else
|
|
#include <assert.h>
|
|
#define asASSERT(x) assert(x)
|
|
#endif
|
|
|
|
|
|
|
|
//
|
|
// Internal defines (do not change these)
|
|
//----------------------------------------------------------------
|
|
|
|
#define ARG_W(b) ((asWORD*)&b)
|
|
#define ARG_DW(b) ((asDWORD*)&b)
|
|
#define ARG_QW(b) ((asQWORD*)&b)
|
|
#define ARG_PTR(b) ((asPWORD*)&b)
|
|
#define BCARG_W(b) ((asWORD*)&(b)[1])
|
|
#define BCARG_DW(b) ((asDWORD*)&(b)[1])
|
|
#define BCARG_QW(b) ((asQWORD*)&(b)[1])
|
|
#define BCARG_PTR(b) ((asPWORD*)&(b)[1])
|
|
|
|
// This macro is used to avoid warnings about unused variables.
|
|
// Usually where the variables are only used in debug mode.
|
|
#define UNUSED_VAR(x) (void)(x)
|
|
|
|
#include "../include/angelscript.h"
|
|
#include "as_memory.h"
|
|
|
|
#ifdef AS_USE_NAMESPACE
|
|
using namespace AngelScript;
|
|
#endif
|
|
|
|
#endif
|