05aa71b8c4
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4063 178a84e3-b1eb-0310-8ba1-8eac791a3b58
254 lines
8.6 KiB
XML
254 lines
8.6 KiB
XML
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<?xml version="1.0"?>
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<config>
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<!-- STK PARAMETERS
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min-kart-version and max-kart-version are the the minimum and maximum .kart
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files supported. Older/newer files are ignored.
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min-track-version and max-track-version are the minimum and maximum .track
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files supported, older/newer files are ignored.
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max-karts is maximum number of karts.
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scores are the number of points given when the race ends.
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grid-order is the grand prix order, 1 = most points 1st, 0 = least points 1st.
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title-music is umm... the title music.
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mainmenu-background and menu-background must have the same length, containing
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all the possible main menu and background images.
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max-history is the maximum number of history frames.
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max-skidmarks is the max. number o skidmarks per kart.
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skid-fadeout-time is the time till the skid marks fade out
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slowdown-factor is the engine reduction depending on terrain; see kart for
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details
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near-ground is the distance above ground when the upright constraint will be
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disabled to allow more violent explosions.
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delay-finish-time is the delay till the race results are displayed
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music-credit-time is the time for which the music credits are displayed
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final-camera-time is the time for the final camera to reach it's destination
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-->
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<stk-parameters
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min-kart-version="1"
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max-kart-version="1"
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min-track-version="1"
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max-track-version="1"
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max-karts="8"
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scores="10 8 6 5 4 3 2 1"
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grid-order="1"
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title-music="main_theme.music"
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mainmenu-background="st_title_screen.rgb st_title_screen2.rgb"
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menu-background="menu_background.rgb menu_background2.rgb"
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max-history="10000"
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max-skidmarks="100"
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skid-fadeout-time="60"
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slowdown-factor="10"
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near-ground="2"
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delay-finish-time="10"
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music-credit-time="10"
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final-camera-time="1.5"
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/>
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<!-- ATTACHMENT PARAMETERS
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anvil-weight is the additional weight an anvil adds to a kart
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anvil-speed-factor is the additional slowdown caused by the anvil
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parachute-friction is the friction increase when a parachute is attached
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parachute-time is the time an attached parachute is active
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parachute-time-other is the time a parachute attached from other kart works
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parachute-done-fraction is the fraction of speed when lost will detach
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parachute
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bomb-time is the time till a bomb explodes
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bomb-time-increase is the time added to timer when bomb is passed on
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leader-intervals is the time till a kart is removed in follow leader mode
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anvil-time is the time an anvil is active
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zipper-time is the time a zipper is active
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zipper-force is the additional zipper force
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zipper-speed-gain is the one time additional speed
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-->
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<attachment-parameters
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anvil-weight="150.0"
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anvil-speed-factor="0.2"
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parachute-friction="2.0"
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parachute-time="4.0"
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parachute-time-other="8.0"
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parachute-done-fraction="0.7"
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bomb-time="30.0"
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bomb-time-increase="-5.0"
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leader-intervals="30 20 10"
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anvil-time="2.0"
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zipper-time="3.5"
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zipper-force="250.0"
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zipper-speed-gain="4.5"
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zipper-max-speed-fraction="2.0"
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/>
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<!-- GENERAL KART DEFAULTS
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time-full-steer = is the time when a player's input goes from neutral
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steering to extreme left or right.
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time-full-steer-ai is the time for the AI to go from neutral steering to
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extreme left (or right). This can be used to reduce 'shaking' of AI karts
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caused by changing steering direction too often. It also helps with making it
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easier to push the AI karts (otherwise micro-corrections make this nearly
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impossible). A value of 1/maxFPS / 2 will guarantee that the wheel can go from
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-1 to +1 steering in one frame, basically disabling this mechanism.
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gravity-center-shift is the shift of the chassis with regards to the center of
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mass. E.g. with the the value commented out below the chassis will be 30 cm
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higher than the center of mass - or the center of mass will be 30 cm lower
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than the middle of the chassis. So this effectively lowers the center of
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mass, making the kart more stable and less likely to topple over. Default (if
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nothing is defined here) is that the center of the mass is at the very bottom
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of the chassis!
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nitro-power-boost is the increase in engine power, i.e. 1=plus 100%
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skid-increase: multiplicative increase of skidding factor in each frame.
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skid-decrease: multiplicative decrease of skidding factor in each frame.
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skid-max: maximum skidding factor = maximum increase of steering angle.
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time-till-max-skid: Time till maximum skidding is reached.
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skid-visual: Additional graphical rotation of kart.
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slipstrea slipstream-length: How far behind a kart slipstream works
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slipstream-time: How many seconds of sstream give maximum benefit
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slipstream-add-power: Additional power due to sstreaming. 1 = +100%
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min-speed-radius and max-speed-radius define the smallest turn radius at
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lowest speed (4.64 m at speed 0) and at high speed (13.5 m at speed 12 m/s).
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Maximum steering angles for speeds in between will be interpolated. This
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allows for tighter turns at lower speeds. The actual steering angle is
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dependent on the wheel base of the kart:
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radius = wheel_base/sin(steering_angle)
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By specifying the radius the steering behaviour can be defined independent
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of the kart size.
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engine-power and max-speed have 3 values, one for hard, medium and low
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difficulties; Max speed right now would be 116 101 90 km/h.
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mass: kart's mass
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suspension-stiffness: kart's suspension stiffness
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max-speed-reverse-ratio is the percentage of max speed for reverse gear
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jump-velocity is the z-axis velocity set when a jump is initiated. This
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will cause the kart to start rising, till it is pulled back by gravity.
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A higher value means higher Z velocity, meaning the kart will rise faster
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and higher, and will be in the air longer
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z-rescue-offset is the z-axis offset when kart is being put back on track
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after being rescued, it's a fraction of kart height
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gear-switch-ratio defines at what ratio of the maximum speed what gear is
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selected, e.g. 0.25 means that if the speed is bigger or equal to 0.25 x
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maxSpeed then use gear 1, 0.5 means if the speed is bigger or equal to 0.5 x
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maxSpeed then gear 2.
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gear-power-increase contains the increase in max power (to simulate
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different gears), e.g. 2.5 as first entry means: 2.5*maxPower in gear 1
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| first | second | third | .
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wheel-front-right, wheel-front-left, wheel-rear-right and wheel-rear-left
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give the position of the physics raycast wheels relative to the center of
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gravity. Default is to use the corners of the chassis to attach the wheels
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to.
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rubber-band-max-length is the maximum length of rubber band
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rubber-band-force is the force a plunger/rubber band applies to the kart(s).
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rubber-band-duration is the duration a rubber band acts.
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-->
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<general-kart-defaults
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wheel-base="1.2"
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heightCOG="0.2"
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time-full-steer="0.2"
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time-full-steer-ai="0.1"
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corn-f ="4"
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corn-r="4"
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gravity-center-shift="0 0 0.3"
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nitro-power-boost="3"
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skid-increase="1.05"
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skid-decrease="0.95"
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skid-max="2.5"
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time-till-max-skid="0.4"
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skid-visual="0.16"
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slipstream-length="5"
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slipstream-time="5"
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slipstream-add-power="3"
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brake-factor="11.0"
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min-speed-radius="0 3"
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max-speed-radius="10 15.0"
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engine-power="400 400 300"
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max-speed="32.22 28 25"
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mass="225"
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suspension-stiffness="48.0"
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wheel-damping-relaxation="20"
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wheel-damping-compression="4.4"
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friction-slip="10000000"
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roll-influence="0.03"
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wheel-radius="0.25"
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wheel-width="0.3"
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chassis-linear-damping="0.2"
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chassis-angular-damping="30.2"
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max-speed-reverse-ratio="0.3"
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suspension-rest="0.2"
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suspension-travel-cm="19"
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jump-velocity="3.0"
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z-rescue-offset="0.0"
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wheel-front-right="0.38 0.6 0"
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wheel-front-left="-0.38 0.6 0"
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wheel-rear-right="0.38 -0.6 0"
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wheel-rear-left="-0.38 -0.6 0"
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gear-switch-ratio="0.25 0.7 1.0"
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gear-power-increase="2.2 1.7 1.3"
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upright-tolerance="0.2"
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upright-max-force="30"
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track-connection-accel="2"
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rubber-band-max-length="50"
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rubber-band-force="1500"
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rubber-band-duration="1"
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camera-max-accel="10"
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camera-max-brake="10"
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camera-distance="3.0"
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/>
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<!-- MISC DEFAULTS
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shortcut-length is the length that when leaving the road and coming back on
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it more than X 'meters"
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later is considered to be a shortcut
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offroad-tolerance widens the road % for shortcut detection.
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enable-networking is a boolean value that enables / disables networking
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explosion-impulse is the push from explosions when karts aren't hit directly
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explosion-impulse-objects 500.0 is the impulse for physics objects (smaller
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ones like the cone, will be pushed way too far
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-->
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<misc-defaults
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shortcut-length="90"
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offroad-tolerance="0.15"
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enable-networking="f"
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explosion-impulse="10000.0"
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explosion-impulse-objects="500.0"
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/>
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</config>
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