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decodeNormal.frag
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Factorize DecodeNormal from misc shaders.
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2014-03-21 18:17:21 +01:00 |
DiffuseBRDF.frag
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Clean up sunlight shader + factorize diffusebrdf
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2014-12-14 21:39:18 +01:00 |
DiffuseIBL.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
encode_normal.frag
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Factorize EncodeNormal from Pass1 shaders.
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2014-03-21 18:10:54 +01:00 |
get_world_location.vert
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Normalize in shader for broken drivers
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2017-12-27 11:33:30 +08:00 |
getCIEXYZ.frag
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Fix precision issue in CIE/RGB conversions
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2015-01-12 20:05:16 +01:00 |
getPosFromUVDepth.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
getRGBfromCIEXxy.frag
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Fix precision issue in CIE/RGB conversions
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2015-01-12 20:05:16 +01:00 |
rgb_conversion.frag
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Make shaders run as efficient as possible
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2016-06-27 13:49:27 +08:00 |
sp_normalMapOutput.frag
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Add layer of abstraction to output pbrData
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2018-01-26 20:16:16 +01:00 |
sp_texture_sampling.frag
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Use sampleTextureLayer in shader files
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2018-01-22 10:43:22 +08:00 |
SpecularBRDF.frag
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
SpecularIBL.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
SunMRP.frag
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |