stk-code_catmod/data/shaders/utils
2018-01-26 20:16:16 +01:00
..
decodeNormal.frag Factorize DecodeNormal from misc shaders. 2014-03-21 18:17:21 +01:00
DiffuseBRDF.frag Clean up sunlight shader + factorize diffusebrdf 2014-12-14 21:39:18 +01:00
DiffuseIBL.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
encode_normal.frag Factorize EncodeNormal from Pass1 shaders. 2014-03-21 18:10:54 +01:00
get_world_location.vert Normalize in shader for broken drivers 2017-12-27 11:33:30 +08:00
getCIEXYZ.frag Fix precision issue in CIE/RGB conversions 2015-01-12 20:05:16 +01:00
getPosFromUVDepth.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
getRGBfromCIEXxy.frag Fix precision issue in CIE/RGB conversions 2015-01-12 20:05:16 +01:00
rgb_conversion.frag Make shaders run as efficient as possible 2016-06-27 13:49:27 +08:00
sp_normalMapOutput.frag Add layer of abstraction to output pbrData 2018-01-26 20:16:16 +01:00
sp_texture_sampling.frag Use sampleTextureLayer in shader files 2018-01-22 10:43:22 +08:00
SpecularBRDF.frag Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
SpecularIBL.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
SunMRP.frag Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00