4694223c03
* first version of svg support * merge some nanosvg pr * look for svg icons first * bug fix * scale svg depends on screen size * use irrlicht headers to get screen size * finish isALoadableFileFormat for svg * delete dynamically allocated memory * fix wrong delete * only rescale icons, due to size settings in stkskin.xml depends on the size of the image file * check svg in FileManager::getAsset * fix large icon in list
65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// This file is modified by riso from CImageLoaderJPG.h
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// nanosvg as parser and rasterizer for SVG files.
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// The nanosvg headers are based on those in SDL2_image-2.0.5
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#ifndef __C_IMAGE_LOADER_SVG_H_INCLUDED__
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#define __C_IMAGE_LOADER_SVG_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#include "IImageLoader.h"
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#include <stdio.h>
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#include <string.h>
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#include <float.h>
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#define NANOSVG_IMPLEMENTATION
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#include "nanosvg.h"
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#define NANOSVGRAST_IMPLEMENTATION
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#include "nanosvgrast.h"
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namespace irr
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{
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namespace video
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{
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/*!
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Surface Loader for SVG images
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*/
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class CImageLoaderSVG : public IImageLoader
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{
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public:
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//! constructor
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CImageLoaderSVG();
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// set the screen size, used to determine scaling
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virtual void setScreenSize(const core::dimension2d<u32> &screen_size);
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".tga")
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virtual bool isALoadableFileExtension(const io::path& filename) const;
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//! returns true if the file maybe is able to be loaded by this class
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virtual bool isALoadableFileFormat(io::IReadFile* file) const;
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//! creates a surface from the file
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virtual IImage* loadImage(io::IReadFile* file, bool skip_checking = false) const;
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private:
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core::dimension2d<u32> ScreenSize;
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};
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} // end namespace video
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} // end namespace irr
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#endif
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