stk-code_catmod/src/states_screens/networking_lobby.hpp
2018-08-15 15:13:55 +08:00

147 lines
4.6 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013-2015 Glenn De Jonghe
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_NETWORKING_LOBBY_HPP
#define HEADER_NETWORKING_LOBBY_HPP
#include "guiengine/screen.hpp"
#include "guiengine/widgets/text_box_widget.hpp"
#include <map>
#include <memory>
#include <tuple>
#include <utility>
class Server;
enum KartTeam : int8_t;
namespace GUIEngine
{
class ButtonWidget;
class LabelWidget;
class ListWidget;
class IconButtonWidget;
class TextBoxWidget;
}
namespace irr
{
namespace gui
{
class STKModifiedSpriteBank;
}
}
/**
* \brief Handles the networking lobby
* \ingroup states_screens
*/
class NetworkingLobby : public GUIEngine::Screen,
public GUIEngine::ScreenSingleton<NetworkingLobby>,
public GUIEngine::ITextBoxWidgetListener
{
private:
enum LobbyState
{
LS_ADD_PLAYERS,
LS_CONNECTING
} m_state;
friend class GUIEngine::ScreenSingleton<NetworkingLobby>;
NetworkingLobby();
float m_ping_update_timer;
std::map<std::string, std::tuple<core::stringw, /*icon*/int, KartTeam> >
m_player_names;
std::shared_ptr<Server> m_joined_server;
std::vector<core::stringw> m_server_info;
int m_server_info_height;
float m_cur_starting_timer, m_start_threshold, m_start_timeout,
m_server_max_player;
bool m_allow_change_team;
GUIEngine::IconButtonWidget* m_back_widget;
GUIEngine::LabelWidget* m_header;
GUIEngine::LabelWidget* m_text_bubble;
GUIEngine::LabelWidget* m_timeout_message;
GUIEngine::IconButtonWidget* m_exit_widget;
GUIEngine::IconButtonWidget* m_start_button;
GUIEngine::ListWidget* m_player_list;
GUIEngine::TextBoxWidget* m_chat_box;
GUIEngine::ButtonWidget* m_send_button;
irr::gui::STKModifiedSpriteBank* m_icon_bank;
/** \brief implement optional callback from parent class GUIEngine::Screen */
virtual void unloaded() OVERRIDE;
virtual void onTextUpdated() OVERRIDE {}
virtual bool onEnterPressed(const irr::core::stringw& text) OVERRIDE
{
sendChat(text);
return true;
}
void sendChat(irr::core::stringw text);
void updatePlayerPings();
public:
virtual void onUpdate(float delta) OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void loadedFromFile() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void eventCallback(GUIEngine::Widget* widget, const std::string& name,
const int playerID) OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void beforeAddingWidget() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void init() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual void tearDown() OVERRIDE;
/** \brief implement callback from parent class GUIEngine::Screen */
virtual bool onEscapePressed() OVERRIDE;
void finishAddingPlayers();
void addMoreServerInfo(core::stringw info);
void setJoinedServer(std::shared_ptr<Server> server)
{
m_joined_server = server;
m_server_info.clear();
}
void updatePlayers(const std::vector<std::tuple<uint32_t/*host id*/,
uint32_t/*online id*/, uint32_t/*local player id*/,
core::stringw/*player name*/, int/*icon id*/,
KartTeam> >& p);
void addSplitscreenPlayer(irr::core::stringw name);
void cleanAddedPlayers();
void initAutoStartTimer(bool grand_prix_started, float start_threshold,
float start_timeout, unsigned server_max_player);
void setStartingTimerTo(float t) { m_cur_starting_timer = t; }
}; // class NetworkingLobby
#endif