928d26bba7
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4003 178a84e3-b1eb-0310-8ba1-8eac791a3b58
170 lines
7.9 KiB
Plaintext
170 lines
7.9 KiB
Plaintext
<!--
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Glass skin by Marianne Gagnon, released under creative-commons BY-SA 3.0+
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Except background.jpg, by elisee
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To make your own skin, I suggest simply duplicating this file and modifying it as needed.
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There are two types of images : some will be simply stretched as a whole, others will
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have non-stretchable borders (you cannot choose which one you must use, it's hardcoded
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for each element type; though, as you will see below, for all "advanced stretching" images
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you can easily fake "simple stretch")
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All elements will have at least 2 properties :
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type="X" sets what you're skinning with this entry
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image="skinDirectory/imageName.png" sets which image is used for this element
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Most elements also support states :
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state="neutral"
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state="focused"
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state="down"
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You can thus give different looks for different states. Not all widgets support all states,
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see entries and comments below to know what's supported.
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Note that checkboxes are an exception and have the following styles :
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"neutral+unchecked"
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"neutral+checked"
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"focused+unchecked"
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"focused+checked"
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"Advanced stretching" images are split this way :
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+----+--------------------+----+
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+----+--------------------+----+
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+----+--------------------+----+
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+----+--------------------+----+
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The center border will be stretched in all directions. The 4 corners will not stretch at all.
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Horizontal borders will stretch horizontally, verticallt borders will stretch vertically.
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Use properties left_border="X" right_border="X" top_border="X" bottom_border="X" to specify
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the size of each border in pixels (setting all borders to '0' makes the whole image scaled).
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In some cases, you may not want vertical stretching to occur (like if the left and right sides
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of the image must not be stretched vertically, e.g. for the spinner). In this case, pass
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parameter preserve_h_aspect_ratios="true" to make the left and right areas stretch by keeping
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their aspect ratio.
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Some components may fill the full inner area with stuff; others will only take a smaller
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area at the center. To adjust for this, there are properties "hborder_out_portion" and "vborder_out_portion"
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that take a float from 0 to 1, representing the percentage of each border that goes out of the widget's
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area (this might include stuff like shadows, etc.). The 'h' one is for horizontal borders,
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the 'v' one is for vertical borders.
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Finnally : the image is split, as shown above, into 9 areas. In osme cases, you may not want
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all areas to be rendered. Then you can pass parameter areas="body+left+right+top+bottom"
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and explicitely specify which parts you want to see. The 4 corner areas are only visible
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when the border that intersect at this corner are enabled.
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-->
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<skin name="Glass" author="Marianne Gagnon (Auria)">
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<!-- Stateless -->
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<element type="background" image="glass/background.jpg" />
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<element type="button" state="focused" image="glass/glassbutton_focused.png"
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left_border="80" right_border="80" top_border="0" bottom_border="36"
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preserve_h_aspect_ratios="true" />
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<element type="button" state="neutral" image="glass/glassbutton.png"
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left_border="80" right_border="80" top_border="0" bottom_border="36"
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preserve_h_aspect_ratios="true" />
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<!-- TODO : buttons could support 'pressed' state -->
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<element type="tab" state="neutral" image="glass/glasstab.png"
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left_border="75" right_border="75" top_border="0" bottom_border="15"
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hborder_out_portion="0.2" />
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<element type="tab" state="focused" image="glass/glasstab_focus.png"
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left_border="75" right_border="75" top_border="0" bottom_border="15"
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hborder_out_portion="0.2" />
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<element type="tab" state="down" image="glass/glasstab_down.png"
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left_border="75" right_border="75" top_border="0" bottom_border="15"
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hborder_out_portion="0.2" />
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<!-- Stateless -->
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<element type="squareFocusHalo" image="glass/glass_square_focused.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo2" image="glass/glass_square_focused2.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo3" image="glass/glass_square_focused3.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<element type="squareFocusHalo4" image="glass/glass_square_focused4.png"
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left_border="6" right_border ="6" top_border="6" bottom_border="6"
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hborder_out_portion="1.0" />
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<!-- Stateless. No splitting into 9 areas is done; the image is just stretched. -->
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<element type="selectionHalo" image="glass/bubble.png" />
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<element type="focusHalo" image="glass/glass_iconhighlight_focus.png" />
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<element type="spinner" state="neutral" image="glass/glassspinner.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
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preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
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<element type="spinner" state="focused" image="glass/glassspinner_focus.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
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preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
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<!-- This one is a bit special. Only area(s) LEFT and/or RIGHT will be rendered. They will be overlaid
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on top of the spinner's background -->
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<element type="spinner" state="down" image="glass/glassspinner_down.png"
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left_border="110" right_border="110" top_border="0" bottom_border="36"
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preserve_h_aspect_ratios="true" hborder_out_portion="0.0" />
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<!-- For checkboxes, no splitting into 9 areas is done; the image is just stretched -->
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<element type="checkbox" state="neutral+unchecked" image="glass/glasscheckbox.png"/>
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<element type="checkbox" state="neutral+checked" image="glass/glasscheckbox_checked.png"/>
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<element type="checkbox" state="focused+unchecked" image="glass/glasscheckbox_focus.png"/>
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<element type="checkbox" state="focused+checked" image="glass/glasscheckbox_checked_focus.png"/>
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<!-- are always in neutral state for now. No splitting into 9 areas is done; the image is just stretched.
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Note: the body of a guage is the same as for for spinners. -->
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<element type="gaugefill" image="glass/glasssgauge_fill.png" />
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<!-- Lists are always in neutral state for now -->
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<element type="list" image="glass/glass_section.png"
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left_border="15" right_border="15" top_border="15" bottom_border="15"
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hborder_out_portion="0.5" vborder_out_portion="1.0" />
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<element type="listitem" state="focused" image="glass/glasssgauge_fill.png"
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left_border="0" right_border="0" top_border="0" bottom_border="0"
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hborder_out_portion="0.0" vborder_out_portion="0.0" />
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<element type="listitem" state="down" image="glass/glassbutton.png"
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left_border="80" right_border="80" top_border="0" bottom_border="36"
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hborder_out_portion="1.0" vborder_out_portion="1.0"
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areas="body" />
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<!-- Stateless -->
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<element type="section" image="glass/glass_section.png"
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left_border="15" right_border="15" top_border="15" bottom_border="15"
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hborder_out_portion="1.0" vborder_out_portion="0.2" />
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<!-- Stateless -->
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<element type="window" image="glass/dialog.png"
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left_border="7" right_border="7" top_border="50" bottom_border="50"
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hborder_out_portion="1.0" vborder_out_portion="0.2" />
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<!-- Colors -->
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<color type="text" state="neutral" r="0" g="0" b="0" />
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<!-- For highlighted items, e.g. in list -->
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<color type="text" state="focused" r="255" g="255" b="255" />
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<!-- Color used to fade out background when a dialog is shown -->
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<color type="dialog_background" state="neutral" a="120" r="0" g="0" b="0" />
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<!-- Text field color -->
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<color type="text_field" state="neutral" a="100" r="150" g="150" b="150" />
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</skin> |