stk-code_catmod/lib/irrlicht/CMakeLists.txt
Deve 08202f2fa8 Remove USE_XRANDR flag from cmake.
Our vidmode code is old, has some bugs (eg. resolution is not restored properly in some cases), doesn't have multi monitor support and IMO shouldn't be used in current state.

If someone really wants to use it, the flags can be set directly in IrrCompileConfig.h.
2016-08-12 23:39:12 +02:00

549 lines
18 KiB
CMake

# CMakeLists.txt for Irrlicht in STK
find_package(PNG REQUIRED)
find_package(JPEG REQUIRED)
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/include/"
"${JPEG_INCLUDE_DIR}"
"${PNG_INCLUDE_DIRS}"
"${ZLIB_INCLUDE_DIR}"
"${CMAKE_CURRENT_BINARY_DIR}/../zlib/") # For zconf.h on WIN32
if(NOT USE_GLES2)
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
endif()
if (UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
include_directories(${X11_INCLUDE_DIR})
endif()
if(APPLE)
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/source/Irrlicht/MacOSX" "${CMAKE_CURRENT_SOURCE_DIR}/source/Irrlicht")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -arch x86_64")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -arch x86_64 -F/Library/Frameworks")
endif()
add_definitions(-DNDEBUG=1 -DIRRLICHT_EXPORTS=1 -DPNG_THREAD_UNSAFE_OK -DPNG_NO_MMX_CODE -DPNG_NO_MNG_FEATURES)
if(MSVC)
add_definitions(/D_IRR_STATIC_LIB_)
add_definitions(/D_CRT_SECURE_NO_WARNINGS) # Shut up about unsafe stuff
elseif(MINGW)
add_definitions(-D_IRR_STATIC_LIB_)
add_definitions(-D_CRT_SECURE_NO_WARNINGS) # Shut up about unsafe stuff
else()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -pipe -O3 -fno-exceptions -fstrict-aliasing")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -pipe -O3 -fno-exceptions -fstrict-aliasing")
if(CMAKE_COMPILER_IS_GNUCC)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fexpensive-optimizations")
endif()
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexpensive-optimizations")
endif()
endif()
if(USE_GLES2)
add_definitions(-D_IRR_COMPILE_WITH_OGLES2_ -DNO_IRR_COMPILE_WITH_SOFTWARE_ -DNO_IRR_COMPILE_WITH_BURNINGSVIDEO_ -DNO_IRR_COMPILE_WITH_OGLES1_ -DNO_IRR_COMPILE_WITH_OPENGL_ -DNO_IRR_USE_NON_SYSTEM_JPEG_LIB_ -DNO_IRR_USE_NON_SYSTEM_LIB_PNG_ -DNO_IRR_USE_NON_SYSTEM_ZLIB_)
endif()
# Xrandr
if(UNIX AND NOT APPLE)
add_definitions(-DNO_IRR_LINUX_X11_VIDMODE_)
add_definitions(-D_IRR_LINUX_X11_RANDR_)
endif()
if(CYGWIN)
add_definitions(-DNO_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)
endif()
set(IRRLICHT_SOURCES
source/Irrlicht/CAnimatedMeshSceneNode.cpp
source/Irrlicht/CAttributes.cpp
source/Irrlicht/CB3DMeshFileLoader.cpp
source/Irrlicht/CBillboardSceneNode.cpp
source/Irrlicht/CBoneSceneNode.cpp
source/Irrlicht/CCameraSceneNode.cpp
source/Irrlicht/CColorConverter.cpp
source/Irrlicht/CCubeSceneNode.cpp
source/Irrlicht/CDefaultGUIElementFactory.cpp
source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp
source/Irrlicht/CDefaultSceneNodeFactory.cpp
source/Irrlicht/CDummyTransformationSceneNode.cpp
source/Irrlicht/CEmptySceneNode.cpp
source/Irrlicht/CFileList.cpp
source/Irrlicht/CFileSystem.cpp
source/Irrlicht/CFPSCounter.cpp
source/Irrlicht/CGeometryCreator.cpp
source/Irrlicht/CGUIButton.cpp
source/Irrlicht/CGUICheckBox.cpp
source/Irrlicht/CGUIColorSelectDialog.cpp
source/Irrlicht/CGUIComboBox.cpp
source/Irrlicht/CGUIContextMenu.cpp
source/Irrlicht/CGUIEditBox.cpp
source/Irrlicht/CGUIEnvironment.cpp
source/Irrlicht/CGUIFileOpenDialog.cpp
source/Irrlicht/CGUIFont.cpp
source/Irrlicht/CGUIImage.cpp
source/Irrlicht/CGUIImageList.cpp
source/Irrlicht/CGUIInOutFader.cpp
source/Irrlicht/CGUIListBox.cpp
source/Irrlicht/CGUIMenu.cpp
source/Irrlicht/CGUIMeshViewer.cpp
source/Irrlicht/CGUIMessageBox.cpp
source/Irrlicht/CGUIModalScreen.cpp
source/Irrlicht/CGUIScrollBar.cpp
source/Irrlicht/CGUISkin.cpp
source/Irrlicht/CGUISpinBox.cpp
source/Irrlicht/CGUISpriteBank.cpp
source/Irrlicht/CGUIStaticText.cpp
source/Irrlicht/CGUITabControl.cpp
source/Irrlicht/CGUITable.cpp
source/Irrlicht/CGUIToolBar.cpp
source/Irrlicht/CGUITreeView.cpp
source/Irrlicht/CGUIWindow.cpp
source/Irrlicht/CImage.cpp
source/Irrlicht/CImageLoaderBMP.cpp
source/Irrlicht/CImageLoaderJPG.cpp
source/Irrlicht/CImageLoaderPNG.cpp
source/Irrlicht/CImageWriterBMP.cpp
source/Irrlicht/CImageWriterJPG.cpp
source/Irrlicht/CImageWriterPNG.cpp
source/Irrlicht/CIrrDeviceConsole.cpp
source/Irrlicht/CIrrDeviceFB.cpp
source/Irrlicht/CIrrDeviceLinux.cpp
source/Irrlicht/CIrrDeviceSDL.cpp
source/Irrlicht/CIrrDeviceStub.cpp
source/Irrlicht/CIrrDeviceWin32.cpp
source/Irrlicht/CLightSceneNode.cpp
source/Irrlicht/CLimitReadFile.cpp
source/Irrlicht/CLogger.cpp
source/Irrlicht/CMemoryFile.cpp
source/Irrlicht/CMeshCache.cpp
source/Irrlicht/CMeshManipulator.cpp
source/Irrlicht/CMeshSceneNode.cpp
source/Irrlicht/CMetaTriangleSelector.cpp
source/Irrlicht/CMountPointReader.cpp
source/Irrlicht/CNullDriver.cpp
source/Irrlicht/COctreeSceneNode.cpp
source/Irrlicht/COctreeTriangleSelector.cpp
source/Irrlicht/COGLES2Driver.cpp
source/Irrlicht/COGLES2ExtensionHandler.cpp
source/Irrlicht/COGLES2FixedPipelineRenderer.cpp
source/Irrlicht/COGLES2MaterialRenderer.cpp
source/Irrlicht/COGLES2NormalMapRenderer.cpp
source/Irrlicht/COGLES2ParallaxMapRenderer.cpp
source/Irrlicht/COGLES2Renderer2D.cpp
source/Irrlicht/COGLES2Texture.cpp
source/Irrlicht/COpenGLDriver.cpp
source/Irrlicht/COpenGLExtensionHandler.cpp
source/Irrlicht/COpenGLParallaxMapRenderer.cpp
source/Irrlicht/COpenGLShaderMaterialRenderer.cpp
source/Irrlicht/COpenGLSLMaterialRenderer.cpp
source/Irrlicht/COpenGLTexture.cpp
source/Irrlicht/COSOperator.cpp
source/Irrlicht/CParticleAnimatedMeshSceneNodeEmitter.cpp
source/Irrlicht/CParticleAttractionAffector.cpp
source/Irrlicht/CParticleBoxEmitter.cpp
source/Irrlicht/CParticleCylinderEmitter.cpp
source/Irrlicht/CParticleFadeOutAffector.cpp
source/Irrlicht/CParticleGravityAffector.cpp
source/Irrlicht/CParticleMeshEmitter.cpp
source/Irrlicht/CParticlePointEmitter.cpp
source/Irrlicht/CParticleRingEmitter.cpp
source/Irrlicht/CParticleRotationAffector.cpp
source/Irrlicht/CParticleScaleAffector.cpp
source/Irrlicht/CParticleSphereEmitter.cpp
source/Irrlicht/CParticleSystemSceneNode.cpp
source/Irrlicht/CReadFile.cpp
source/Irrlicht/CSceneCollisionManager.cpp
source/Irrlicht/CSceneManager.cpp
source/Irrlicht/CSceneNodeAnimatorCameraFPS.cpp
source/Irrlicht/CSceneNodeAnimatorCameraMaya.cpp
source/Irrlicht/CSceneNodeAnimatorCollisionResponse.cpp
source/Irrlicht/CSceneNodeAnimatorDelete.cpp
source/Irrlicht/CSceneNodeAnimatorFlyCircle.cpp
source/Irrlicht/CSceneNodeAnimatorFlyStraight.cpp
source/Irrlicht/CSceneNodeAnimatorFollowSpline.cpp
source/Irrlicht/CSceneNodeAnimatorRotation.cpp
source/Irrlicht/CSceneNodeAnimatorTexture.cpp
source/Irrlicht/CSkinnedMesh.cpp
source/Irrlicht/CSkyBoxSceneNode.cpp
source/Irrlicht/CSkyDomeSceneNode.cpp
source/Irrlicht/CSphereSceneNode.cpp
source/Irrlicht/CTarReader.cpp
source/Irrlicht/CTerrainSceneNode.cpp
source/Irrlicht/CTerrainTriangleSelector.cpp
source/Irrlicht/CTextSceneNode.cpp
source/Irrlicht/CTriangleBBSelector.cpp
source/Irrlicht/CTriangleSelector.cpp
source/Irrlicht/CVideoModeList.cpp
source/Irrlicht/CWaterSurfaceSceneNode.cpp
source/Irrlicht/CWriteFile.cpp
source/Irrlicht/CXMLReader.cpp
source/Irrlicht/CXMLWriter.cpp
source/Irrlicht/CZBuffer.cpp
source/Irrlicht/CZipReader.cpp
source/Irrlicht/Irrlicht.cpp
source/Irrlicht/irrXML.cpp
source/Irrlicht/os.cpp
source/Irrlicht/BuiltInFont.h
source/Irrlicht/CAnimatedMeshSceneNode.h
source/Irrlicht/CAttributeImpl.h
source/Irrlicht/CAttributes.h
source/Irrlicht/CB3DMeshFileLoader.h
source/Irrlicht/CBillboardSceneNode.h
source/Irrlicht/CBlit.h
source/Irrlicht/CBoneSceneNode.h
source/Irrlicht/CCameraSceneNode.h
source/Irrlicht/CColorConverter.h
source/Irrlicht/CCubeSceneNode.h
source/Irrlicht/CDefaultGUIElementFactory.h
source/Irrlicht/CDefaultSceneNodeAnimatorFactory.h
source/Irrlicht/CDefaultSceneNodeFactory.h
source/Irrlicht/CDummyTransformationSceneNode.h
source/Irrlicht/CEmptySceneNode.h
source/Irrlicht/CFileList.h
source/Irrlicht/CFileSystem.h
source/Irrlicht/CFPSCounter.h
source/Irrlicht/CGeometryCreator.h
source/Irrlicht/CGUIButton.h
source/Irrlicht/CGUICheckBox.h
source/Irrlicht/CGUIColorSelectDialog.h
source/Irrlicht/CGUIComboBox.h
source/Irrlicht/CGUIContextMenu.h
source/Irrlicht/CGUIEditBox.h
source/Irrlicht/CGUIEnvironment.h
source/Irrlicht/CGUIFileOpenDialog.h
source/Irrlicht/CGUIFont.h
source/Irrlicht/CGUIImage.h
source/Irrlicht/CGUIImageList.h
source/Irrlicht/CGUIInOutFader.h
source/Irrlicht/CGUIListBox.h
source/Irrlicht/CGUIMenu.h
source/Irrlicht/CGUIMeshViewer.h
source/Irrlicht/CGUIMessageBox.h
source/Irrlicht/CGUIModalScreen.h
source/Irrlicht/CGUIScrollBar.h
source/Irrlicht/CGUISkin.h
source/Irrlicht/CGUISpinBox.h
source/Irrlicht/CGUISpriteBank.h
source/Irrlicht/CGUIStaticText.h
source/Irrlicht/CGUITabControl.h
source/Irrlicht/CGUITable.h
source/Irrlicht/CGUIToolBar.h
source/Irrlicht/CGUITreeView.h
source/Irrlicht/CGUIWindow.h
source/Irrlicht/CImage.h
source/Irrlicht/CImageLoaderBMP.h
source/Irrlicht/CImageLoaderJPG.h
source/Irrlicht/CImageLoaderPNG.h
source/Irrlicht/CImageWriterBMP.h
source/Irrlicht/CImageWriterJPG.h
source/Irrlicht/CImageWriterPNG.h
source/Irrlicht/CIrrDeviceConsole.h
source/Irrlicht/CIrrDeviceFB.h
source/Irrlicht/CIrrDeviceLinux.h
source/Irrlicht/CIrrDeviceSDL.h
source/Irrlicht/CIrrDeviceStub.h
source/Irrlicht/CIrrDeviceWin32.h
source/Irrlicht/CLightSceneNode.h
source/Irrlicht/CLimitReadFile.h
source/Irrlicht/CLogger.h
source/Irrlicht/CMemoryFile.h
source/Irrlicht/CMeshCache.h
source/Irrlicht/CMeshManipulator.h
source/Irrlicht/CMeshSceneNode.h
source/Irrlicht/CMetaTriangleSelector.h
source/Irrlicht/CMountPointReader.h
source/Irrlicht/CNullDriver.h
source/Irrlicht/COctreeSceneNode.h
source/Irrlicht/COctreeTriangleSelector.h
source/Irrlicht/COGLES2Driver.h
source/Irrlicht/COGLES2ExtensionHandler.h
source/Irrlicht/COGLES2FixedPipelineRenderer.h
source/Irrlicht/COGLES2MaterialRenderer.h
source/Irrlicht/COGLES2NormalMapRenderer.h
source/Irrlicht/COGLES2ParallaxMapRenderer.h
source/Irrlicht/COGLES2Renderer2D.h
source/Irrlicht/COGLES2Texture.h
source/Irrlicht/COpenGLDriver.h
source/Irrlicht/COpenGLExtensionHandler.h
source/Irrlicht/COpenGLMaterialRenderer.h
source/Irrlicht/COpenGLParallaxMapRenderer.h
source/Irrlicht/COpenGLShaderMaterialRenderer.h
source/Irrlicht/COpenGLSLMaterialRenderer.h
source/Irrlicht/COpenGLTexture.h
source/Irrlicht/COSOperator.h
source/Irrlicht/CParticleAnimatedMeshSceneNodeEmitter.h
source/Irrlicht/CParticleAttractionAffector.h
source/Irrlicht/CParticleBoxEmitter.h
source/Irrlicht/CParticleCylinderEmitter.h
source/Irrlicht/CParticleFadeOutAffector.h
source/Irrlicht/CParticleGravityAffector.h
source/Irrlicht/CParticleMeshEmitter.h
source/Irrlicht/CParticlePointEmitter.h
source/Irrlicht/CParticleRingEmitter.h
source/Irrlicht/CParticleRotationAffector.h
source/Irrlicht/CParticleScaleAffector.h
source/Irrlicht/CParticleSphereEmitter.h
source/Irrlicht/CParticleSystemSceneNode.h
source/Irrlicht/CReadFile.h
source/Irrlicht/CSceneCollisionManager.h
source/Irrlicht/CSceneManager.h
source/Irrlicht/CSceneNodeAnimatorCameraFPS.h
source/Irrlicht/CSceneNodeAnimatorCameraMaya.h
source/Irrlicht/CSceneNodeAnimatorCollisionResponse.h
source/Irrlicht/CSceneNodeAnimatorDelete.h
source/Irrlicht/CSceneNodeAnimatorFlyCircle.h
source/Irrlicht/CSceneNodeAnimatorFlyStraight.h
source/Irrlicht/CSceneNodeAnimatorFollowSpline.h
source/Irrlicht/CSceneNodeAnimatorRotation.h
source/Irrlicht/CSceneNodeAnimatorTexture.h
source/Irrlicht/CSkinnedMesh.h
source/Irrlicht/CSkyBoxSceneNode.h
source/Irrlicht/CSkyDomeSceneNode.h
source/Irrlicht/CSphereSceneNode.h
source/Irrlicht/CTarReader.h
source/Irrlicht/CTerrainSceneNode.h
source/Irrlicht/CTerrainTriangleSelector.h
source/Irrlicht/CTextSceneNode.h
source/Irrlicht/CTimer.h
source/Irrlicht/CTriangleBBSelector.h
source/Irrlicht/CTriangleSelector.h
source/Irrlicht/CVideoModeList.h
source/Irrlicht/CWaterSurfaceSceneNode.h
source/Irrlicht/CWriteFile.h
source/Irrlicht/CXMLReader.h
source/Irrlicht/CXMLReaderImpl.h
source/Irrlicht/CXMLWriter.h
source/Irrlicht/CZBuffer.h
source/Irrlicht/CZipReader.h
source/Irrlicht/dmfsupport.h
source/Irrlicht/gles2-ext.h
source/Irrlicht/glext.h
source/Irrlicht/glxext.h
source/Irrlicht/IAttribute.h
source/Irrlicht/IImagePresenter.h
source/Irrlicht/ISceneNodeAnimatorFinishing.h
source/Irrlicht/ITriangleRenderer.h
source/Irrlicht/IZBuffer.h
source/Irrlicht/MacOSX/AppDelegate.h
source/Irrlicht/MacOSX/CIrrDeviceMacOSX.h
source/Irrlicht/MacOSX/OSXClipboard.h
source/Irrlicht/Octree.h
source/Irrlicht/os.h
source/Irrlicht/resource.h
source/Irrlicht/S2DVertex.h
source/Irrlicht/S4DVertex.h
source/Irrlicht/SoftwareDriver2_compile_config.h
source/Irrlicht/SoftwareDriver2_helper.h
source/Irrlicht/wglext.h
include/aabbox3d.h
include/CDynamicMeshBuffer.h
include/CIndexBuffer.h
include/CMeshBuffer.h
include/coreutil.h
include/CVertexBuffer.h
include/dimension2d.h
include/driverChoice.h
include/EAttributes.h
include/ECullingTypes.h
include/EDebugSceneTypes.h
include/EDeviceTypes.h
include/EDriverFeatures.h
include/EDriverTypes.h
include/EGUIAlignment.h
include/EGUIElementTypes.h
include/EHardwareBufferFlags.h
include/EMaterialFlags.h
include/EMaterialTypes.h
include/EMeshWriterEnums.h
include/EMessageBoxFlags.h
include/EPrimitiveTypes.h
include/ESceneNodeAnimatorTypes.h
include/ESceneNodeTypes.h
include/EShaderTypes.h
include/ETerrainElements.h
include/EVertexAttributes.h
include/fast_atof.h
include/heapsort.h
include/IAnimatedMesh.h
include/IAnimatedMeshSceneNode.h
include/IAttributeExchangingObject.h
include/IAttributes.h
include/IBillboardSceneNode.h
include/IBillboardTextSceneNode.h
include/IBoneSceneNode.h
include/ICameraSceneNode.h
include/ICursorControl.h
include/IDummyTransformationSceneNode.h
include/IDynamicMeshBuffer.h
include/IEventReceiver.h
include/IFileArchive.h
include/IFileList.h
include/IFileSystem.h
include/IGeometryCreator.h
include/IGPUProgrammingServices.h
include/IGUIButton.h
include/IGUICheckBox.h
include/IGUIColorSelectDialog.h
include/IGUIComboBox.h
include/IGUIContextMenu.h
include/IGUIEditBox.h
include/IGUIElementFactory.h
include/IGUIElement.h
include/IGUIEnvironment.h
include/IGUIFileOpenDialog.h
include/IGUIFontBitmap.h
include/IGUIFont.h
include/IGUIImage.h
include/IGUIImageList.h
include/IGUIInOutFader.h
include/IGUIListBox.h
include/IGUIMeshViewer.h
include/IGUIScrollBar.h
include/IGUISkin.h
include/IGUISpinBox.h
include/IGUISpriteBank.h
include/IGUIStaticText.h
include/IGUITabControl.h
include/IGUITable.h
include/IGUIToolbar.h
include/IGUITreeView.h
include/IGUIWindow.h
include/IImage.h
include/IImageLoader.h
include/IImageWriter.h
include/IIndexBuffer.h
include/ILightManager.h
include/ILightSceneNode.h
include/ILogger.h
include/IMaterialRenderer.h
include/IMaterialRendererServices.h
include/IMeshBuffer.h
include/IMeshCache.h
include/IMesh.h
include/IMeshLoader.h
include/IMeshManipulator.h
include/IMeshSceneNode.h
include/IMeshWriter.h
include/IMetaTriangleSelector.h
include/IOSOperator.h
include/IParticleAffector.h
include/IParticleAnimatedMeshSceneNodeEmitter.h
include/IParticleAttractionAffector.h
include/IParticleBoxEmitter.h
include/IParticleCylinderEmitter.h
include/IParticleEmitter.h
include/IParticleFadeOutAffector.h
include/IParticleGravityAffector.h
include/IParticleMeshEmitter.h
include/IParticleRingEmitter.h
include/IParticleRotationAffector.h
include/IParticleSphereEmitter.h
include/IParticleSystemSceneNode.h
include/IRandomizer.h
include/IReadFile.h
include/IReferenceCounted.h
include/irrAllocator.h
include/irrArray.h
include/IrrCompileConfig.h
include/IrrlichtDevice.h
include/irrlicht.h
include/irrList.h
include/irrMap.h
include/irrMath.h
include/irrpack.h
include/irrString.h
include/irrTypes.h
include/irrunpack.h
include/irrXML.h
include/ISceneCollisionManager.h
include/ISceneLoader.h
include/ISceneManager.h
include/ISceneNodeAnimatorCameraFPS.h
include/ISceneNodeAnimatorCameraMaya.h
include/ISceneNodeAnimatorCollisionResponse.h
include/ISceneNodeAnimatorFactory.h
include/ISceneNodeAnimator.h
include/ISceneNodeFactory.h
include/ISceneNode.h
include/ISceneUserDataSerializer.h
include/IShaderConstantSetCallBack.h
include/ISkinnedMesh.h
include/ITerrainSceneNode.h
include/ITextSceneNode.h
include/ITexture.h
include/ITimer.h
include/ITriangleSelector.h
include/IVertexBuffer.h
include/IVideoDriver.h
include/IVideoModeList.h
include/IWriteFile.h
include/IXMLReader.h
include/IXMLWriter.h
include/Keycodes.h
include/line2d.h
include/line3d.h
include/matrix4.h
include/path.h
include/plane3d.h
include/position2d.h
include/quaternion.h
include/rect.h
include/S3DVertex.h
include/SAnimatedMesh.h
include/SceneParameters.h
include/SColor.h
include/SExposedVideoData.h
include/SIrrCreationParameters.h
include/SKeyMap.h
include/SLight.h
include/SMaterial.h
include/SMaterialLayer.h
include/SMeshBuffer.h
include/SMeshBufferLightMap.h
include/SMeshBufferTangents.h
include/SMesh.h
include/SParticle.h
include/SSharedMeshBuffer.h
include/SSkinMeshBuffer.h
include/SVertexIndex.h
include/SVertexManipulator.h
include/SViewFrustum.h
include/triangle3d.h
include/utfwrapping.h
include/vector2d.h
include/vector3d.h
)
if(APPLE)
set(IRRLICHT_SOURCES
${IRRLICHT_SOURCES}
source/Irrlicht/MacOSX/AppDelegate.mm
source/Irrlicht/MacOSX/CIrrDeviceMacOSX.mm
source/Irrlicht/MacOSX/OSXClipboard.mm)
#list(APPEND CMAKE_C_SOURCE_FILE_EXTENSIONS mm)
#set(CMAKE_CXX_SOURCE_FILE_EXTENSIONS cpp)
set_source_files_properties(source/Irrlicht/MacOSX/AppDelegate.mm PROPERTIES COMPILE_FLAGS "-x objective-c++ -O3 -fno-rtti")
set_source_files_properties(source/Irrlicht/MacOSX/AppDelegate.mm PROPERTIES LANGUAGE C)
set_source_files_properties(source/Irrlicht/MacOSX/CIrrDeviceMacOSX.mm PROPERTIES COMPILE_FLAGS "-x objective-c++ -O3 -fno-rtti")
set_source_files_properties(source/Irrlicht/MacOSX/CIrrDeviceMacOSX.mm PROPERTIES LANGUAGE C)
set_source_files_properties(source/Irrlicht/MacOSX/OSXClipboard.mm PROPERTIES COMPILE_FLAGS "-x objective-c++ -O3 -fno-rtti")
set_source_files_properties(source/Irrlicht/MacOSX/OSXClipboard.mm PROPERTIES LANGUAGE C)
endif()
add_library(stkirrlicht STATIC ${IRRLICHT_SOURCES})
target_link_libraries(stkirrlicht ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARY})
if(WIN32)
target_link_libraries(stkirrlicht imm32)
endif()