stk-code_catmod/CMakeLists.txt
Deve 08202f2fa8 Remove USE_XRANDR flag from cmake.
Our vidmode code is old, has some bugs (eg. resolution is not restored properly in some cases), doesn't have multi monitor support and IMO shouldn't be used in current state.

If someone really wants to use it, the flags can be set directly in IrrCompileConfig.h.
2016-08-12 23:39:12 +02:00

502 lines
18 KiB
CMake

# root CMakeLists for the SuperTuxKart project
project(SuperTuxKart)
set(PROJECT_VERSION "0.9.1")
cmake_minimum_required(VERSION 2.8.4)
if(NOT (CMAKE_MAJOR_VERSION VERSION_LESS 3))
cmake_policy(SET CMP0043 OLD)
endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
include(BuildTypeSTKRelease)
if (NOT CMAKE_BUILD_TYPE)
message(STATUS "No build type selected, default to STKRelease")
set(CMAKE_BUILD_TYPE "STKRelease")
endif()
option(USE_FRIBIDI "Support for right-to-left languages" ON)
option(CHECK_ASSETS "Check if assets are installed in ../stk-assets" ON)
option(USE_SYSTEM_ANGELSCRIPT "Use system angelscript instead of built-in angelscript. If you enable this option, make sure to use a compatible version." OFF)
option(ENABLE_NETWORK_MULTIPLAYER "Enable network multiplayer. This will replace the online profile GUI in the main menu with the network multiplayer GUI" OFF)
if (UNIX AND NOT APPLE)
option(USE_GLES2 "Use OpenGL ES2 renderer" OFF)
endif()
if(MSVC AND (MSVC_VERSION LESS 1900))
# Normally hide the option to build wiiuse on VS, since it depends
# on the installation of the Windows DDK (Driver Developer Kit),
# which also needs an absolute path :(
option(WIIUSE_BUILD "Build wiiuse lib (only for developers)" OFF)
mark_as_advanced(WIIUSE_BUILD)
else()
set(WIIUSE_BUILD ON)
endif()
if(MINGW OR CYGWIN)
option(USE_WIIUSE "Support for wiimote input devices" OFF)
else()
option(USE_WIIUSE "Support for wiimote input devices" ON)
endif()
if(UNIX AND NOT APPLE)
option(USE_ASAN "Build with Leak/Address sanitizer" OFF)
option(USE_LIBBFD "Use libbfd for crash reporting and leak check" OFF)
endif()
set(STK_SOURCE_DIR "src")
set(STK_DATA_DIR "${PROJECT_SOURCE_DIR}/data")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin")
# Define install paths
set(STK_INSTALL_BINARY_DIR "bin" CACHE
STRING "Install executable to this directory, absolute or relative to CMAKE_INSTALL_PREFIX")
set(STK_INSTALL_DATA_DIR "share/supertuxkart" CACHE
STRING "Install data folder to this directory, absolute or relative to CMAKE_INSTALL_PREFIX")
# These variables enable MSVC to find libraries located in "dependencies"
if(WIN32)
set(ENV{PATH} "$ENV{PATH};${PROJECT_SOURCE_DIR}/dependencies/include")
set(ENV{LIB} ${PROJECT_SOURCE_DIR}/dependencies/lib)
set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/dependencies)
add_definitions(-D_IRR_STATIC_LIB_)
endif()
if(USE_GLES2)
add_definitions(-DUSE_GLES2)
endif()
# Build the Bullet physics library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/bullet")
include_directories("${PROJECT_SOURCE_DIR}/lib/bullet/src")
# Build the ENet UDP network library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/enet")
include_directories("${PROJECT_SOURCE_DIR}/lib/enet/include")
# Build glew library
if(NOT USE_GLES2)
add_definitions(-DGLEW_NO_GLU)
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/glew")
include_directories("${PROJECT_SOURCE_DIR}/lib/glew/include")
endif()
if((WIN32 AND NOT MINGW) OR APPLE)
if (NOT APPLE)
# Build zlib library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/zlib")
include_directories("${PROJECT_SOURCE_DIR}/lib/zlib")
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/zlib" "${PROJECT_BINARY_DIR}/lib/zlib/")
set(ZLIB_LIBRARY zlibstatic)
endif()
# Build png library
set (SKIP_INSTALL_ALL TRUE)
set (PNG_STATIC TRUE)
set (PNG_TESTS FALSE)
set (PNG_SHARED FALSE)
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/libpng")
include_directories("${PROJECT_SOURCE_DIR}/lib/libpng")
#build jpeg library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/jpeglib")
include_directories("${PROJECT_SOURCE_DIR}/lib/jpeglib")
set(PNG_PNG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/libpng/")
set(PNG_LIBRARY png15_static)
set(JPEG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/jpeglib/")
set(JPEG_LIBRARY jpeglib)
endif()
# Build the irrlicht library
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/irrlicht")
include_directories("${PROJECT_SOURCE_DIR}/lib/irrlicht/include")
# Build the Wiiuse library
# Note: wiiuse MUST be declared after irrlicht, since otherwise
# (at least on VS) irrlicht will find wiiuse io.h file because
# of the added include directory.
if(USE_WIIUSE)
if(WIIUSE_BUILD)
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/wiiuse")
endif()
include_directories("${PROJECT_SOURCE_DIR}/lib/wiiuse")
endif()
# Set include paths
include_directories(${STK_SOURCE_DIR})
if(APPLE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -arch x86_64")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -arch x86_64 -F/Library/Frameworks")
elseif(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") # Enable multi-processor compilation (faster)
endif()
# Build the angelscript library if not in system
if(USE_SYSTEM_ANGELSCRIPT)
find_package(Angelscript)
if(ANGELSCRIPT_FOUND)
include_directories(${Angelscript_INCLUDE_DIRS})
else()
message(FATAL_ERROR "Angelscript not found. "
"Either install angelscript or use built-in version using "
"-DUSE_SYSTEM_ANGELSCRIPT=0")
endif()
else()
add_subdirectory("${PROJECT_SOURCE_DIR}/lib/angelscript/projects/cmake")
include_directories("${PROJECT_SOURCE_DIR}/lib/angelscript/include")
set(Angelscript_LIBRARIES angelscript)
endif()
# OpenAL
if(APPLE)
# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
# CMake pick the library it wants essentially means I can't build.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -framework OpenAL")
set(OPENAL_LIBRARY)
else()
find_package(OpenAL REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
endif()
# OggVorbis
if(APPLE)
# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
# CMake pick the library it wants essentially means I can't build.
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -I/Library/Frameworks/Ogg.framework/Versions/A/Headers -I/Library/Frameworks/Vorbis.framework/Versions/A/Headers")
else()
find_package(OggVorbis REQUIRED)
include_directories(${OGGVORBIS_INCLUDE_DIRS})
endif()
# Freetype
find_package(Freetype)
if(FREETYPE_FOUND)
include_directories(${FREETYPE_INCLUDE_DIRS})
else()
message(FATAL_ERROR "Freetype not found. "
"Freetype is required to display characters in SuperTuxKart. ")
endif()
# Fribidi
if(USE_FRIBIDI)
find_package(Fribidi)
if(FRIBIDI_FOUND)
include_directories(${FRIBIDI_INCLUDE_DIRS})
else()
message(FATAL_ERROR "Fribidi not found. "
"Either install fribidi or disable bidi support with -DUSE_FRIBIDI=0 "
"(if you don't use a right-to-left language then you don't need this).")
endif()
endif()
# OpenMP
find_package(OpenMP)
if (OPENMP_FOUND)
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
endif()
# OpenGL
if(NOT USE_GLES2)
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
endif()
if(UNIX AND NOT APPLE)
find_package(X11 REQUIRED)
include_directories(${X11_INCLUDE_DIR})
find_package(Xrandr REQUIRED)
if(NOT XRANDR_FOUND)
message(FATAL_ERROR "XRANDR not found.")
endif()
if(USE_LIBBFD)
find_package(Libbfd)
if(LIBBFD_FOUND)
add_definitions(-DENABLE_LIBBFD)
include_directories(${LIBBFD_INCLUDE_DIRS})
else()
set(USE_LIBBFD OFF CACHE BOOL "Use libbfd for crash reporting and leak check" FORCE)
message(WARNING "Libbfd not found, disable integrated stack trace.")
endif()
endif()
endif()
# Set some compiler options
if(UNIX OR MINGW)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++0x")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unused-function")
endif()
if(MINGW AND CMAKE_BUILD_TYPE MATCHES Release)
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--subsystem,windows")
endif()
# Netwowk Multiplayer
if(ENABLE_NETWORK_MULTIPLAYER)
add_definitions(-DENABLE_NETWORK_MULTIPLAYER_SCREEN)
endif()
if(WIN32)
# By default windows.h has macros defined for min and max that screw up everything
add_definitions(-DNOMINMAX)
# And shut up about unsafe stuff
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
# Avoid timespec structure redeclaration on Visual Studio 2015
if (NOT (MSVC_VERSION LESS 1900))
add_definitions(-DHAVE_STRUCT_TIMESPEC)
endif()
endif()
if(MSVC)
# VS will automatically add NDEBUG for release mode, but only _DEBUG in debug mode.
# Since STK uses DEBUG, this is added for debug compilation only:
set_property(DIRECTORY PROPERTY COMPILE_DEFINITIONS_DEBUG DEBUG)
else()
# All non VS generators used create only a single compile mode, so
# compile flags can be simplye be added
if(CMAKE_BUILD_TYPE MATCHES Debug)
add_definitions(-DDEBUG)
else()
add_definitions(-DNDEBUG)
endif()
endif()
# TODO: remove this switch
add_definitions(-DHAVE_OGGVORBIS)
if(WIN32)
configure_file("${STK_SOURCE_DIR}/../tools/windows_installer/icon_rc.template" "${PROJECT_BINARY_DIR}/tmp/icon.rc")
endif()
# Provides list of source and header files (STK_SOURCES and STK_HEADERS)
include(sources.cmake)
# Generate source groups useful for MSVC project explorer
include(cmake/SourceGroupFunctions.cmake)
source_group_hierarchy(STK_SOURCES STK_HEADERS)
if(APPLE)
# icon files to copy in the bundle
set(OSX_ICON_FILES ${PROJECT_SOURCE_DIR}/data/supertuxkart.icns)
set_source_files_properties(${OSX_ICON_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set(STK_SOURCES ${STK_SOURCES} ${OSX_ICON_FILES})
# build the executable and create an app bundle
add_executable(supertuxkart MACOSX_BUNDLE ${STK_SOURCES})
find_library(IOKIT_LIBRARY IOKit)
find_library(QUICKTIME_LIBRARY QuickTime)
find_library(CARBON_LIBRARY Carbon)
find_library(AUDIOUNIT_LIBRARY AudioUnit)
find_library(COCOA_LIBRARY Cocoa)
target_link_libraries(supertuxkart
${IOKIT_LIBRARY}
${QUICKTIME_LIBRARY}
${CARBON_LIBRARY}
${AUDIOUNIT_LIBRARY}
${COCOA_LIBRARY})
# configure CMake to use a custom Info.plist
set_target_properties(supertuxkart PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/data/SuperTuxKart-Info.plist)
if(CMAKE_GENERATOR MATCHES "Xcode")
add_custom_command(TARGET supertuxkart POST_BUILD
COMMAND ln -f -s ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/\${CONFIGURATION}/supertuxkart.app/Contents/Resources)
else()
add_custom_command(TARGET supertuxkart POST_BUILD
COMMAND ln -f -s ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/supertuxkart.app/Contents/Resources)
endif()
else()
if(MSVC)
set(PTHREAD_NAMES pthreadVC2)
elseif(MINGW)
set(PTHREAD_NAMES "winpthread-1" "libwinpthread-1" "pthreadGC2")
endif()
find_library(PTHREAD_LIBRARY NAMES pthread ${PTHREAD_NAMES} PATHS ${PROJECT_SOURCE_DIR}/dependencies/lib)
mark_as_advanced(PTHREAD_LIBRARY)
# Set data dir (absolute or relative to CMAKE_INSTALL_PREFIX)
if(NOT STK_INSTALL_DATA_DIR_ABSOLUTE)
get_filename_component(STK_INSTALL_DATA_DIR_ABSOLUTE ${STK_INSTALL_DATA_DIR} ABSOLUTE)
if(${STK_INSTALL_DATA_DIR_ABSOLUTE} STREQUAL ${STK_INSTALL_DATA_DIR})
add_definitions(-DSUPERTUXKART_DATADIR=\"${STK_INSTALL_DATA_DIR_ABSOLUTE}\")
else()
add_definitions(-DSUPERTUXKART_DATADIR=\"${CMAKE_INSTALL_PREFIX}/${STK_INSTALL_DATA_DIR}\")
endif()
else()
add_definitions(-DSUPERTUXKART_DATADIR=\"${STK_INSTALL_DATA_DIR_ABSOLUTE}\")
endif()
# Build the final executable
add_executable(supertuxkart ${STK_SOURCES} ${STK_RESOURCES} ${STK_HEADERS})
target_link_libraries(supertuxkart ${PTHREAD_LIBRARY})
endif()
# CURL
if(WIN32)
target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/libcurldll.a)
else()
find_package(CURL REQUIRED)
include_directories(${CURL_INCLUDE_DIRS})
endif()
# Common library dependencies
target_link_libraries(supertuxkart
bulletdynamics
bulletcollision
bulletmath
enet
stkirrlicht
${Angelscript_LIBRARIES}
${CURL_LIBRARIES}
${OGGVORBIS_LIBRARIES}
${OPENAL_LIBRARY}
${FREETYPE_LIBRARIES}
)
if(NOT USE_GLES2)
target_link_libraries(supertuxkart ${OPENGL_LIBRARIES} glew)
else()
target_link_libraries(supertuxkart EGL GLESv2)
endif()
if(UNIX AND NOT APPLE)
target_link_libraries(supertuxkart ${X11_LIBRARIES} ${XRANDR_LIBRARIES})
if(USE_LIBBFD)
target_link_libraries(supertuxkart ${LIBBFD_LIBRARIES})
endif()
if(USE_ASAN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fno-omit-frame-pointer")
target_link_libraries(supertuxkart "-fsanitize=address")
endif()
endif()
# FreeBSD does not search in /usr/local/lib, but at least Freetype is installed there :(
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib")
endif()
if(APPLE)
# In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has
# unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases :
# the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting
# CMake pick the library it wants essentially means I can't build.
set_target_properties(supertuxkart PROPERTIES LINK_FLAGS "-arch x86_64 -F/Library/Frameworks -framework OpenAL -framework Ogg -framework Vorbis")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/Library/Frameworks/OpenAL.framework/Versions/A/Headers")
endif()
if(USE_FRIBIDI)
target_link_libraries(supertuxkart ${FRIBIDI_LIBRARIES})
add_definitions(-DENABLE_BIDI)
endif()
# Wiiuse
# ------
if(USE_WIIUSE)
if(APPLE)
find_library(BLUETOOTH_LIBRARY NAMES IOBluetooth PATHS /Developer/Library/Frameworks/IOBluetooth.framework)
target_link_libraries(supertuxkart wiiuse ${BLUETOOTH_LIBRARY})
elseif(WIN32)
add_definitions(-DWIIUSE_STATIC)
if(WIIUSE_BUILD)
target_link_libraries(supertuxkart wiiuse)
else()
target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/wiiuse.lib)
endif()
else()
target_link_libraries(supertuxkart wiiuse bluetooth)
endif()
add_definitions(-DENABLE_WIIUSE)
endif()
if(MSVC OR MINGW)
target_link_libraries(supertuxkart iphlpapi.lib)
add_custom_command(TARGET supertuxkart POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/dependencies/dll"
$<TARGET_FILE_DIR:supertuxkart>)
add_custom_target(stkshaders SOURCES ${STK_SHADERS})
endif()
if(MINGW)
find_library(LIBGCC NAMES "libgcc_s_dw2-1.dll" "libgcc_s_sjlj-1.dll" "libgcc_s_seh-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
if(LIBGCC)
file(COPY ${LIBGCC} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
find_library(LIBSTDCPP NAMES "libstdc++-6.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
if(LIBSTDCPP)
file(COPY ${LIBSTDCPP} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
find_library(LIBOPENMP NAMES "libgomp-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
if(LIBOPENMP)
file(COPY ${LIBOPENMP} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
find_library(LIBPTHREAD NAMES "winpthread-1.dll" "libwinpthread-1.dll" "pthreadGC2.dll" PATHS ${CMAKE_FIND_ROOT_PATH})
if(LIBPTHREAD)
file(COPY ${LIBPTHREAD} DESTINATION ${CMAKE_BINARY_DIR}/bin/)
endif()
endif()
# ==== Checking if data folder exists ====
if(NOT IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data)
message( FATAL_ERROR "${CMAKE_CURRENT_SOURCE_DIR}/data folder doesn't exist" )
endif()
# ==== Checking if stk-assets folder exists ====
if(CHECK_ASSETS)
if((IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/karts) AND
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/library) AND
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/music) AND
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/sfx) AND
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/textures) AND
(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/tracks))
message(STATUS "Assets found in data directory")
elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../stk-assets)
set(STK_ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../stk-assets/)
message(STATUS "Assets found")
elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../supertuxkart-assets)
set(STK_ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../supertuxkart-assets/)
message(STATUS "Assets found")
else()
set (CUR_DIR ${CMAKE_CURRENT_SOURCE_DIR})
get_filename_component(PARENT_DIR ${CUR_DIR} PATH)
message( FATAL_ERROR "${PARENT_DIR}/stk-assets folder doesn't exist. "
"Please download the stk-assets, or disable this test with -DCHECK_ASSETS=off." )
endif()
endif()
# ==== Install target ====
install(TARGETS supertuxkart RUNTIME DESTINATION ${STK_INSTALL_BINARY_DIR} BUNDLE DESTINATION .)
install(DIRECTORY ${STK_DATA_DIR} DESTINATION ${STK_INSTALL_DATA_DIR} PATTERN ".svn" EXCLUDE PATTERN ".git" EXCLUDE)
if(STK_ASSETS_DIR AND CHECK_ASSETS)
install(DIRECTORY ${STK_ASSETS_DIR} DESTINATION ${STK_INSTALL_DATA_DIR}/data PATTERN ".svn" EXCLUDE PATTERN ".git" EXCLUDE)
endif()
install(FILES ${STK_DATA_DIR}/supertuxkart.desktop DESTINATION share/applications)
install(FILES data/supertuxkart_32.png DESTINATION share/icons/hicolor/32x32/apps RENAME supertuxkart.png)
install(FILES data/supertuxkart_128.png DESTINATION share/icons/hicolor/128x128/apps RENAME supertuxkart.png)
install(FILES data/supertuxkart_32.png data/supertuxkart_128.png DESTINATION share/pixmaps)
install(FILES data/supertuxkart.appdata.xml DESTINATION share/appdata)
if(MINGW)
install(DIRECTORY ${CMAKE_BINARY_DIR}/bin/ DESTINATION ${STK_INSTALL_BINARY_DIR}
FILES_MATCHING PATTERN "*.dll")
endif()