stk-code_catmod/src/player_kart.hpp
hikerstk 6daa2ef2d0 1) Removed more windows warnings.
2) Cleanup of old unused, and non-bullet code
3) Fixed wheelies, though they are currently still
   disabled in the stk_config.data file since the
   AI crashes with the new wheelie implementation.



git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1365 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-12-20 04:37:35 +00:00

66 lines
2.0 KiB
C++

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006 Joerg Henrichs, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PLAYERKART_H
#define HEADER_PLAYERKART_H
#include "kart.hpp"
#include "player.hpp"
class Player;
class Camera;
/** PlayerKart manages control events from the player and moves
them to the Kart */
class PlayerKart : public Kart
{
private:
int m_steer_val, m_steer_val_l, m_steer_val_r, m_accel_val;
Player *m_player;
float m_penalty_time;
Camera *m_camera;
void steer(float, int);
public:
PlayerKart(const KartProperties *kart_properties,
int position, Player *_player,
sgCoord init_pos, Camera *cam) :
Kart(kart_properties, position, init_pos), m_player(_player),
m_penalty_time(0.0), m_camera(cam) {reset(); }
int earlyStartPenalty () {return m_penalty_time>0; }
Player* getPlayer () {return m_player; }
void update (float);
void addMessages ();
void action (KartAction action, int value);
void crashed ();
void handleZipper ();
void collectedHerring (Herring* herring);
int isPlayerKart () const {return 1;}
void reset();
};
#endif
/* EOF */