7ed846ca3e
Parameters for rockets etc. can for now be set in data/*.projectile 2) Fixed bugs causing rockets not to explode (and potentialy start rotating) 3) Added (somewhat temporarily) some cheats to get rockets, homing missiles and sparks as F1/2/3 4) Fixed several memory leaks. 5) Fixed (very rare) occurring crash when deleting phsyics. 6) Started to remove non-bullet physics code 7) Bullet physics is now the default, and it can not be disabled anymore!! Important note: From this revision on, non-bullet physics is NOT supported anymore, and will (most likely) not compile. For now a -DBULLET is still necessary (it is added as default), but the code will be cleaned up in the near future. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1325 178a84e3-b1eb-0310-8ba1-8eac791a3b58
29 lines
1.2 KiB
Plaintext
29 lines
1.2 KiB
Plaintext
Beginning with revision r1325 bullet physics is being used
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in SuperTuxKart. A copy of bullet is included in
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the sources and the STK build environment, so it's
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not necessary to install your own version.
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Even though we officiall switched to bullet physics,
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not all 'old' features of STK are fully supported yet.
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For now mainly the race track works as expected, all tracks
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can be played. Most important bugs:
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- not all collectable work
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(zippers don't do much at the moment, rockets and sparks mostly
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work, but are sometimes too high)
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- karts are not automatically rescued when touching
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water or lava
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- no proper friction handling, so no skidding
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(though skidding potentially works - if the friction is
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set correctly).
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- physics parameters have been improved, but might need
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additional tuning
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- rescuing an upside-down kart will return the kart to the middle
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of the track (waypoints) - the kart should be returned to where
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it ended, just with a proper orientation.
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- tuxtrack is using real rigid bodies for the roadcone and roadblock,
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so they are pushed around when hit by a kart. Currently, the
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start orientation is not used, so the heading of the objects
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is currently wrong.
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Furthermore, the cones currently don't stop rolling around.
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