bced8cdb9f
patch). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/uni@14605 178a84e3-b1eb-0310-8ba1-8eac791a3b58
115 lines
3.2 KiB
C++
115 lines
3.2 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2004-2013 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef THREE_STRIKES_BATTLE_HPP
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#define THREE_STRIKES_BATTLE_HPP
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#include "modes/world_with_rank.hpp"
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#include "tracks/track_object.hpp"
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#include "states_screens/race_gui_base.hpp"
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#include <IMesh.h>
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#include <string>
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class PhysicalObject;
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/**
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* \brief An implementation of World, to provide the 3 strikes battle game mode
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* \ingroup modes
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*/
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class ThreeStrikesBattle : public WorldWithRank
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{
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private:
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struct BattleInfo
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{
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int m_lives;
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};
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/** This vector contains an 'BattleInfo' struct for every kart in the race.
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*/
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std::vector<BattleInfo> m_kart_info;
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/** The mesh of the tire which is displayed when a kart loses a life. */
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irr::scene::IMesh* m_tire;
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/** Indicates the number of tires that should be
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* inserted into the track. */
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int m_insert_tire;
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/** For tires that are blown away. */
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core::vector3df m_tire_position;
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/** The original locations of the tires of a kart. */
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core::vector3df m_tire_offsets[4];
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/** The radius of the karts original tires. */
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float m_tire_radius[4];
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/** The directory of the original kart tires. */
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std::string m_tire_dir;
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/** A rotation to apply to the tires when inserting them. */
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float m_tire_rotation;
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PtrVector<TrackObject, REF> m_tires;
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public:
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/** Used to show a nice graph when battle is over */
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struct BattleEvent
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{
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float m_time;
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std::vector<BattleInfo> m_kart_info;
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};
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std::vector<BattleEvent> m_battle_events;
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ThreeStrikesBattle();
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virtual ~ThreeStrikesBattle();
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virtual void init();
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// clock events
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virtual bool isRaceOver();
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virtual void terminateRace();
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// overriding World methods
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virtual void reset();
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//virtual void getDefaultCollectibles(int& collectible_type, int& amount);
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virtual bool useFastMusicNearEnd() const { return false; }
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virtual void getKartsDisplayInfo(
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std::vector<RaceGUIBase::KartIconDisplayInfo> *info);
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virtual bool raceHasLaps(){ return false; }
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virtual unsigned int getRescuePositionIndex(AbstractKart *kart);
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virtual const std::string& getIdent() const;
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virtual void kartHit(const unsigned int kart_id);
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virtual void update(float dt);
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virtual void kartAdded(AbstractKart* kart, scene::ISceneNode* node);
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void updateKartRanks();
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}; // ThreeStrikesBattles
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#endif
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