stk-code_catmod/src/achievements/achievements_manager.cpp
unitraxx 03be63ea5b Even more achievements stuff. Unlock manager is a mess!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/uni@13630 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-09-04 19:44:10 +00:00

228 lines
7.1 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 Glenn De Jonghe
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "achievements/achievements_manager.hpp"
#include "utils/log.hpp"
#include "utils/translation.hpp"
#include "io/file_manager.hpp"
#include "io/xml_writer.hpp"
#include "config/player.hpp"
#include "config/user_config.hpp"
#include "online/current_user.hpp"
#include "challenges/unlock_manager.hpp"
#include <sstream>
#include <stdlib.h>
#include <assert.h>
static AchievementsManager* achievements_manager_singleton(NULL);
AchievementsManager* AchievementsManager::get()
{
if (achievements_manager_singleton == NULL)
achievements_manager_singleton = new AchievementsManager();
return achievements_manager_singleton;
}
void AchievementsManager::deallocate()
{
delete achievements_manager_singleton;
achievements_manager_singleton = NULL;
} // deallocate
// ============================================================================
AchievementsManager::AchievementsManager()
{
parseDataFile();
parseConfigFile();
updateCurrentPlayer();
}
// ============================================================================
AchievementsManager::~AchievementsManager()
{
save();
m_slots.clearAndDeleteAll();
m_achievements_info.clearAndDeleteAll();
}
// ============================================================================
void AchievementsManager::parseDataFile()
{
const std::string file_name = file_manager->getDataFile("achievements.xml");
const XMLNode *root = file_manager->createXMLTree(file_name);
int num_nodes = root->getNumNodes();
for(int i = 0; i < num_nodes; i++)
{
const XMLNode *node = root->getNode(i);
std::string type("");
node->get("type", &type);
AchievementInfo * achievement_info;
if(type == "single")
{
achievement_info = new SingleAchievementInfo(node);
}
else if(type == "map")
{
achievement_info = new MapAchievementInfo(node);
}
else
{
Log::error("AchievementsManager::parseAchievements","Non-existent achievement type. Skipping - definitely results in unwanted behaviour.");
continue;
}
m_achievements_info.push_back(achievement_info);
}
if(num_nodes != m_achievements_info.size())
Log::error("AchievementsManager::parseAchievements","Multiple achievements with the same id!");
}
// ============================================================================
void AchievementsManager::parseConfigFile()
{
const std::string filename=file_manager->getConfigFile("achievements.xml");
XMLNode* root = file_manager->createXMLTree(filename);
if(!root || root->getName() != "achievements")
{
Log::info("AchievementsManager", "Achievements file '%s' will be created.",
filename.c_str());
createSlotsIfNeeded();
save();
if (root) delete root;
return;
}
std::vector<XMLNode*> xml_slots;
root->getNodes("slot", xml_slots);
for (unsigned int n=0; n < xml_slots.size(); n++)
{
AchievementsSlot * slot = new AchievementsSlot(xml_slots[n]);
if(!slot->isValid())
{
Log::warn("AchievementsManager", "Found game slot with faulty or missing information. Discarding it.");
delete slot;
continue;
}
m_slots.push_back(slot);
}
delete root;
} // load
AchievementsSlot * AchievementsManager::createNewSlot(std::string id, bool online)
{
AchievementsSlot* slot = new AchievementsSlot(id, false);
m_slots.push_back(slot);
return slot;
}
//-----------------------------------------------------------------------------
/** Creates a slot for players that don't have one yet
* \return true if any were created
*/
void AchievementsManager::createSlotsIfNeeded()
{
bool something_changed = false;
// make sure all players have at least one game slot associated
PtrVector<PlayerProfile>& players = UserConfigParams::m_all_players;
for (int n=0; n<players.size(); n++)
{
if (getSlot(players[n].getUniqueID(), false) == NULL )
{
createNewSlot(players[n].getUniqueID(), false);
something_changed = true;
}
}
if(something_changed) save();
} // UnlockManager::createSlotsIfNeeded
// ============================================================================
void AchievementsManager::save()
{
std::string filename = file_manager->getConfigFile("challenges.xml");
std::ofstream achievements_file(filename.c_str(), std::ios::out);
if (!achievements_file.is_open())
{
Log::warn("AchievementsManager::save",
"Failed to open '%s' for writing, achievements won't be saved\n",
filename.c_str());
return;
}
achievements_file << "<?xml version=\"1.0\"?>\n";
achievements_file << "<achievements>\n";
for (int i = 0; i < m_slots.size(); i++)
{
m_slots[i].save(achievements_file);
}
achievements_file << "</achievements>\n\n";
achievements_file.close();
}
// ============================================================================
void AchievementsManager::onRaceEnd()
{
//reset all values that need to be reset
m_active_slot->onRaceEnd();
}
// ============================================================================
AchievementsSlot * AchievementsManager::getSlot(const std::string & id, bool online)
{
for(int i = 0; i < m_slots.size(); i++)
{
if(m_slots[i].isOnline() == online && m_slots[i].getID() == id)
{
return m_slots.get(i);
}
}
return NULL;
}
// ============================================================================
void AchievementsManager::updateCurrentPlayer()
{
createSlotsIfNeeded();
if(Online::CurrentUser::get()->isRegisteredUser())
{
m_active_slot = getSlot(StringUtils::toString(Online::CurrentUser::get()->getID()), true);
if(m_active_slot == NULL)
{
m_active_slot = createNewSlot(StringUtils::toString(Online::CurrentUser::get()->getID()), true);
}
}
else
{
m_active_slot = getSlot(unlock_manager->getCurrentPlayer()->getUniqueID(), false);
if(m_active_slot == NULL)
m_active_slot = createNewSlot(unlock_manager->getCurrentPlayer()->getUniqueID(), false);
}
}