fd49ecb3d6
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10455 178a84e3-b1eb-0310-8ba1-8eac791a3b58
29 lines
1020 B
GLSL
29 lines
1020 B
GLSL
|
|
|
|
uniform sampler2D tex_layout;
|
|
uniform sampler2D tex_detail0;
|
|
uniform sampler2D tex_detail1;
|
|
uniform sampler2D tex_detail2;
|
|
uniform sampler2D tex_detail3;
|
|
uniform sampler2D tex_detail4;
|
|
varying vec3 normal;
|
|
varying vec3 lightdir2;
|
|
varying vec4 vertex_color;
|
|
|
|
void main()
|
|
{
|
|
vec4 splatting = texture2D(tex_layout, gl_TexCoord[0].st);
|
|
vec4 detail0 = texture2D(tex_detail0, gl_TexCoord[1].st);
|
|
vec4 detail1 = texture2D(tex_detail1, gl_TexCoord[1].st);
|
|
vec4 detail2 = texture2D(tex_detail2, gl_TexCoord[1].st);
|
|
vec4 detail3 = texture2D(tex_detail3, gl_TexCoord[1].st);
|
|
vec4 detail4 = texture2D(tex_detail4, gl_TexCoord[1].st);
|
|
|
|
gl_FragColor = (splatting.r * detail0 +
|
|
splatting.g * detail1 +
|
|
splatting.b * detail2 +
|
|
(1.0 - splatting.r - splatting.g - splatting.b) * detail3 +
|
|
(1.0 - splatting.a) * detail4)
|
|
* min(1.0, 0.2 + dot(lightdir2, normal)) * vertex_color; // 0.2 is the ambient light.
|
|
}
|