7a6d165641
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1118 178a84e3-b1eb-0310-8ba1-8eac791a3b58
82 lines
3.2 KiB
C++
82 lines
3.2 KiB
C++
// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_ATTACHMENT_H
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#define HEADER_ATTACHMENT_H
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#include "stk_config.hpp"
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class Kart;
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class ssgEntity;
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// Some loop in Attachment.cpp depend on PARACHUTE being the first element,
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// and TINYTUX being the last one. So if new elemts are added, make sure
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// to add them in between those values.
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enum attachmentType { ATTACH_PARACHUTE,
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#ifdef USE_MAGNET
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ATTACH_MAGNET, ATTACH_MAGNET_BZZT,
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#endif
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ATTACH_BOMB,
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ATTACH_ANVIL, ATTACH_TINYTUX,
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ATTACH_MAX, ATTACH_NOTHING};
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class Attachment
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{
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private:
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attachmentType m_type; // attachment type
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Kart *m_kart; // kart the attachment is attached to
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float m_time_left; // time left till attachment expires
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ssgSelector *m_holder; // where the attachment is put on the kart
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Kart *m_previous_owner; // used by bombs so that it's not passed
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// back to previous owner
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public:
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Attachment(Kart* _kart);
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~Attachment();
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void set (attachmentType _type, float time, Kart *previous_kart=NULL);
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void set (attachmentType _type) { set(_type, m_time_left); }
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void clear () {
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m_type=ATTACH_NOTHING;
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m_time_left=0.0;
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m_holder->select(0);
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}
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attachmentType getType () const { return m_type; }
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float getTimeLeft () const { return m_time_left; }
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Kart* getPreviousOwner () const { return m_previous_owner; }
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float WeightAdjust () const {
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return m_type==ATTACH_ANVIL
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?stk_config->m_anvil_weight:0.0f;
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}
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float AirResistanceAdjust () const {
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return m_type==ATTACH_PARACHUTE
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?stk_config->m_parachute_friction:0.0f;
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}
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float SpeedAdjust () const {
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return m_type==ATTACH_ANVIL
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?stk_config->m_anvil_speed_factor:1.0f;
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}
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void hitGreenHerring();
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void update (float dt, sgCoord *velocity);
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void moveBombFromTo(Kart *from, Kart *to);
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};
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#endif
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