stk-code_catmod/src/attachment.hpp
grumbel 7a6d165641 - moved trunk/ to trunk/supertuxkart
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1118 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-05-27 16:01:53 +00:00

82 lines
3.2 KiB
C++

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_ATTACHMENT_H
#define HEADER_ATTACHMENT_H
#include "stk_config.hpp"
class Kart;
class ssgEntity;
// Some loop in Attachment.cpp depend on PARACHUTE being the first element,
// and TINYTUX being the last one. So if new elemts are added, make sure
// to add them in between those values.
enum attachmentType { ATTACH_PARACHUTE,
#ifdef USE_MAGNET
ATTACH_MAGNET, ATTACH_MAGNET_BZZT,
#endif
ATTACH_BOMB,
ATTACH_ANVIL, ATTACH_TINYTUX,
ATTACH_MAX, ATTACH_NOTHING};
class Attachment
{
private:
attachmentType m_type; // attachment type
Kart *m_kart; // kart the attachment is attached to
float m_time_left; // time left till attachment expires
ssgSelector *m_holder; // where the attachment is put on the kart
Kart *m_previous_owner; // used by bombs so that it's not passed
// back to previous owner
public:
Attachment(Kart* _kart);
~Attachment();
void set (attachmentType _type, float time, Kart *previous_kart=NULL);
void set (attachmentType _type) { set(_type, m_time_left); }
void clear () {
m_type=ATTACH_NOTHING;
m_time_left=0.0;
m_holder->select(0);
}
attachmentType getType () const { return m_type; }
float getTimeLeft () const { return m_time_left; }
Kart* getPreviousOwner () const { return m_previous_owner; }
float WeightAdjust () const {
return m_type==ATTACH_ANVIL
?stk_config->m_anvil_weight:0.0f;
}
float AirResistanceAdjust () const {
return m_type==ATTACH_PARACHUTE
?stk_config->m_parachute_friction:0.0f;
}
float SpeedAdjust () const {
return m_type==ATTACH_ANVIL
?stk_config->m_anvil_speed_factor:1.0f;
}
void hitGreenHerring();
void update (float dt, sgCoord *velocity);
void moveBombFromTo(Kart *from, Kart *to);
};
#endif