stk-code_catmod/lib/irrlicht/tests/lights.cpp
hikerstk 974deca5e1 Added our own irrlicht version - not used atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 02:00:02 +00:00

71 lines
2.4 KiB
C++

// Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
static bool testLightTypes(video::E_DRIVER_TYPE driverType)
{
IrrlichtDevice *device = createDevice (driverType, core::dimension2d<u32>(128,128));
if (!device)
return true; // No error if device does not exist
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
if (!driver->getDriverAttributes().getAttributeAsInt("MaxLights"))
{
device->closeDevice();
device->run();
device->drop();
return true;
}
stabilizeScreenBackground(driver);
logTestString("Testing driver %ls\n", driver->getName());
// smgr->setAmbientLight(video::SColorf(0.3f,0.3f,0.3f));
scene::ICameraSceneNode* cam = smgr->addCameraSceneNode();
cam->setPosition(core::vector3df(0,200,0));
cam->setTarget(core::vector3df());
smgr->addAnimatedMeshSceneNode(device->getSceneManager()->addHillPlaneMesh("plane", core::dimension2df(4,4), core::dimension2du(128,128)));
scene::ILightSceneNode* light1 = smgr->addLightSceneNode(0, core::vector3df(-100,30,-100));
light1->setLightType(video::ELT_POINT);
light1->setRadius(100.f);
light1->getLightData().DiffuseColor.set(0,1,1);
// smgr->addCubeSceneNode(10, light1)->setMaterialFlag(video::EMF_LIGHTING, false);
scene::ILightSceneNode* light2 = smgr->addLightSceneNode(0, core::vector3df(100,30,100));
light2->setRotation(core::vector3df(90,0,0));
light2->setLightType(video::ELT_SPOT);
light2->setRadius(100.f);
light2->getLightData().DiffuseColor.set(1,0,0);
light2->getLightData().InnerCone=10.f;
light2->getLightData().OuterCone=30.f;
// smgr->addCubeSceneNode(10, light2)->setMaterialFlag(video::EMF_LIGHTING, false);
scene::ILightSceneNode* light3 = smgr->addLightSceneNode();
light3->setRotation(core::vector3df(15,0,0));
light3->setLightType(video::ELT_DIRECTIONAL);
light1->getLightData().DiffuseColor.set(0,1,0);
driver->beginScene (true, true, 0);
smgr->drawAll();
driver->endScene();
const bool result = takeScreenshotAndCompareAgainstReference(driver, "-lightType.png", 99.91f);
device->closeDevice();
device->run();
device->drop();
return result;
}
bool lights(void)
{
bool result = true;
// no lights in sw renderer
TestWithAllDrivers(testLightTypes);
return result;
}