stk-code_catmod/src/states_screens
auria 01bde2eb8d Added moving camera in GP end
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4792 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-02-22 00:15:36 +00:00
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dialogs Moved 'continue GP' button above 'abort GP' button to please Hiker ;) 2010-02-21 02:40:59 +00:00
arenas_screen.cpp Make a default selection in the arena selection screen 2010-02-17 23:32:43 +00:00
arenas_screen.hpp Started adding back support for 3 strikes mode (which doesn't work since no arena was converted yet) 2009-12-19 19:25:12 +00:00
challenges.cpp Fixed many warnings printed on the console 2010-02-01 21:38:17 +00:00
challenges.hpp Improved support for multiplayer kart selection 2009-10-28 23:04:38 +00:00
credits.cpp Added Chinese translation, minor updates to credits 2010-01-31 18:34:36 +00:00
credits.hpp Improved support for multiplayer kart selection 2009-10-28 23:04:38 +00:00
feature_unlocked.cpp Removed no more useful debug print 2010-02-18 01:23:26 +00:00
feature_unlocked.hpp Added new chest animation by MiniBjorn 2010-02-01 21:02:30 +00:00
grand_prix_over.cpp Added moving camera in GP end 2010-02-22 00:15:36 +00:00
grand_prix_over.hpp Added moving camera in GP end 2010-02-22 00:15:36 +00:00
help_screen_1.cpp Improved support for multiplayer kart selection 2009-10-28 23:04:38 +00:00
help_screen_1.hpp Improved support for multiplayer kart selection 2009-10-28 23:04:38 +00:00
help_screen_2.cpp Improved support for multiplayer kart selection 2009-10-28 23:04:38 +00:00
help_screen_2.hpp Improved support for multiplayer kart selection 2009-10-28 23:04:38 +00:00
help_screen_3.cpp Improved support for multiplayer kart selection 2009-10-28 23:04:38 +00:00
help_screen_3.hpp Improved support for multiplayer kart selection 2009-10-28 23:04:38 +00:00
kart_selection.cpp Some cleanups with ActivePlayer. Moved it to StateManager, because that's where active players are created and stored - this will be less confusing than hiding it inside a configuration class. More work is still to be done if we want to make this code really clean, though. 2010-02-18 21:28:32 +00:00
kart_selection.hpp Some cleanups with ActivePlayer. Moved it to StateManager, because that's where active players are created and stored - this will be less confusing than hiding it inside a configuration class. More work is still to be done if we want to make this code really clean, though. 2010-02-18 21:28:32 +00:00
main_menu_screen.cpp Initial work on end-of-GP 2010-02-21 23:10:24 +00:00
main_menu_screen.hpp Improved support for multiplayer kart selection 2009-10-28 23:04:38 +00:00
options_screen_av.cpp Converted sound effects file to XML. Along the way, refactored the audio code to be more flexible. before, when a sound changed, you needed to edit the config file of STK, edit the enum in the header, edit the loader in the .cpp... was annoying. Now you only need to edit the config file. 2010-02-15 19:17:35 +00:00
options_screen_av.hpp Improved support for multiplayer kart selection 2009-10-28 23:04:38 +00:00
options_screen_input.cpp Give some eye candy to the GP list in the tracks selection screen + clean code along the way 2010-02-12 02:21:07 +00:00
options_screen_input.hpp Implemented adding keyboard configs through the GUI 2009-12-28 18:13:24 +00:00
options_screen_players.cpp Improved support for multiplayer kart selection 2009-10-28 23:04:38 +00:00
options_screen_players.hpp Improved support for multiplayer kart selection 2009-10-28 23:04:38 +00:00
race_gui.cpp Fixed plunger-in-face display 2010-02-20 20:16:26 +00:00
race_gui.hpp Started to remove the various kart lists in various objects. 2010-02-10 11:40:33 +00:00
race_setup_screen.cpp Disable the AI karts amount widget when selection 3 Strikes Battle, because we have no AI for this mode 2010-02-18 01:07:21 +00:00
race_setup_screen.hpp Disable the AI karts amount widget when selection 3 Strikes Battle, because we have no AI for this mode 2010-02-18 01:07:21 +00:00
state_manager.cpp Some cleanups with ActivePlayer. Moved it to StateManager, because that's where active players are created and stored - this will be less confusing than hiding it inside a configuration class. More work is still to be done if we want to make this code really clean, though. 2010-02-18 21:28:32 +00:00
state_manager.hpp Some cleanups with ActivePlayer. Moved it to StateManager, because that's where active players are created and stored - this will be less confusing than hiding it inside a configuration class. More work is still to be done if we want to make this code really clean, though. 2010-02-18 21:28:32 +00:00
tracks_screen.cpp Fixed the 'random track' icon appearing locked 2010-02-14 22:52:35 +00:00
tracks_screen.hpp Started implementing GP info dialog 2010-02-13 00:36:46 +00:00