stk-code_catmod/src/loader.hpp
hikerstk 9a17f748f1 1) Cleaned up all _WINSOCKAPI_ defines.
2) Improved kart_control to serialise/deserialise itself.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2244 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-09-07 14:55:05 +00:00

64 lines
2.2 KiB
C++

// $Id: loader.hpp 1610 2008-03-01 03:18:53Z hikerstk $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004 Steve Baker <sjbaker1@airmail.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_LOADER_H
#define HEADER_LOADER_H
#define _WINSOCKAPI_
#include <plib/ssg.h>
#include <string>
#include <vector>
#include <set>
#include "callback_manager.hpp"
class Loader : public ssgLoaderOptions
{
private:
bool m_is_full_path;
std::string m_root_dir;
std::vector<std::string> m_texture_search_path,
m_model_search_path,
m_music_search_path;
bool findFile (std::string& full_path,
const std::string& fname,
const std::vector<std::string>& search_path) const;
public:
Loader();
~Loader();
virtual void makeModelPath (char* path, const char* fname) const;
ssgEntity *load(const std::string& filename, CallbackType t, bool optimise=true,
bool is_full_path=false);
void setCallbackType(CallbackType t) {m_current_callback_type=t;}
private:
CallbackType m_current_callback_type;
void makePath (std::string& path, const std::string& dir,
const std::string& fname) const;
ssgBranch *createBranch (char *data) const;
void preProcessObj( ssgEntity *n, bool mirror );
ssgBranch *animInit (char *data) const;
};
extern Loader* loader;
#endif