stk-code_catmod/data/shaders/instanced_objectref_pass2.frag
Vincent Lejeune 019db1a11d Revert "Revert "Prepare shader for specmap value""
This reverts commit 780482edba2b0de3358f7e2139db3de3318f729e.
2014-10-05 21:56:04 +02:00

28 lines
617 B
GLSL

#ifndef GL_ARB_bindless_texture
uniform sampler2D Albedo;
#endif
#ifdef GL_ARB_bindless_texture
flat in sampler2D handle;
#endif
in vec2 uv;
in vec4 color;
out vec4 FragColor;
vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapValue);
void main(void)
{
#ifdef GL_ARB_bindless_texture
vec4 col = texture(handle, uv);
#ifdef SRGBBindlessFix
col.xyz = pow(col.xyz, vec3(2.2));
#endif
#else
vec4 col = texture(Albedo, uv);
#endif
col.xyz *= pow(color.xyz, vec3(2.2));
if (col.a * color.a < 0.5) discard;
FragColor = vec4(getLightFactor(col.xyz, vec3(1.), 1.), 1.);
}