stk-code_catmod/data/shaders/billboard.frag

17 lines
249 B
GLSL

uniform sampler2D tex;
#if __VERSION__ >= 130
in vec2 uv;
out vec4 FragColor;
#else
varying vec2 uv;
#define FragColor gl_FragColor
#endif
void main(void)
{
vec4 color = texture(tex, uv);
FragColor = vec4(color.rgb * color.a, color.a);
}