stk-code_catmod/src/network/servers_manager.cpp

345 lines
12 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013-2015 Glenn De Jonghe
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/servers_manager.hpp"
#include "config/user_config.hpp"
#include "network/network.hpp"
#include "network/network_config.hpp"
#include "network/network_string.hpp"
#include "online/xml_request.hpp"
#include "utils/translation.hpp"
#include "utils/time.hpp"
#include <assert.h>
#include <irrString.h>
#include <string>
#define SERVER_REFRESH_INTERVAL 5.0f
static ServersManager* manager_singleton(NULL);
ServersManager* ServersManager::get()
{
if (manager_singleton == NULL)
manager_singleton = new ServersManager();
return manager_singleton;
} // get
// ------------------------------------------------------------------------
void ServersManager::deallocate()
{
delete manager_singleton;
manager_singleton = NULL;
} // deallocate
// ===========================================================-=============
ServersManager::ServersManager()
{
m_last_load_time.setAtomic(0.0f);
m_joined_server.setAtomic(NULL);
} // ServersManager
// ------------------------------------------------------------------------
ServersManager::~ServersManager()
{
cleanUpServers();
MutexLocker(m_joined_server);
delete m_joined_server.getData();
} // ~ServersManager
// ------------------------------------------------------------------------
/** Removes all stored server information. After this call the list of
* servers can be refreshed.
*/
void ServersManager::cleanUpServers()
{
if(m_joined_server.getAtomic()!=NULL)
{
// m_joinsed_server is a pointer into the m_server structure,
// we can not modify this data structure while this pointer exists.
Log::warn("ServersManager", "Server cleanUp while being already "
"connected to a server.");
return;
}
m_sorted_servers.lock();
m_sorted_servers.getData().clearAndDeleteAll();
m_sorted_servers.unlock();
m_mapped_servers.lock();
m_mapped_servers.getData().clear();
m_mapped_servers.unlock();
} // cleanUpServers
// ----------------------------------------------------------------------------
/** Returns a WAN update-list-of-servers request. It queries the
* STK server for an up-to-date list of servers.
*/
Online::XMLRequest* ServersManager::getWANRefreshRequest() const
{
// ========================================================================
/** A small local class that triggers an update of the ServersManager
* when the request is finished. */
class WANRefreshRequest : public Online::XMLRequest
{
public:
WANRefreshRequest() : Online::XMLRequest(/*manage_memory*/false,
/*priority*/100) {}
// --------------------------------------------------------------------
virtual void callback()
{
ServersManager::get()->refresh(isSuccess(), getXMLData());
} // callback
// --------------------------------------------------------------------
}; // RefreshRequest
// ========================================================================
Online::XMLRequest *request = new WANRefreshRequest();
request->setApiURL(Online::API::SERVER_PATH, "get-all");
return request;
} // getWANRefreshRequest
// ----------------------------------------------------------------------------
/** Returns a LAN update-list-of-servers request. It uses UDP broadcasts
* to find LAN servers, and waits for a certain amount of time fr
* answers.
*/
Online::XMLRequest* ServersManager::getLANRefreshRequest() const
{
/** A simple class that uses LAN broadcasts to find local servers.
* It is based on XML request, but actually does not use any of the
* XML/HTTP based infrastructure, but implements the same interface.
* This way the already existing request thread can be used.
*/
class LANRefreshRequest : public Online::XMLRequest
{
public:
/** High priority for this request. */
LANRefreshRequest() : XMLRequest(false, 100) {m_success = false;}
// --------------------------------------------------------------------
virtual ~LANRefreshRequest() {}
// --------------------------------------------------------------------
/** Get the downloaded XML tree.
* \pre request has to be executed.
* \return get the complete result from the request reply. */
virtual const XMLNode * getXMLData() const
{
assert(hasBeenExecuted());
return NULL;
} // getXMLData
// --------------------------------------------------------------------
virtual void prepareOperation() OVERRIDE
{
} // prepareOperation
// --------------------------------------------------------------------
virtual void operation()
{
Network *broadcast = new Network(1, 1, 0, 0);
NetworkString s(std::string("stk-server"));
TransportAddress broadcast_address(-1, 2757);
broadcast->sendRawPacket(s.getBytes(), s.size(), broadcast_address);
Log::info("ServersManager", "Sent broadcast message.");
const int LEN=2048;
char buffer[LEN];
// Wait for up to 0.5 seconds to receive an answer from
// any local servers.
double start_time = StkTime::getRealTime();
const double DURATION = 1.0;
while(StkTime::getRealTime() - start_time < DURATION)
{
TransportAddress sender;
int len = broadcast->receiveRawPacket(buffer, LEN, &sender, 1);
if(len>0)
{
NetworkString s(buffer, len);
irr::core::stringw name;
// name_len is the number of bytes read
uint8_t bytes_read = s.decodeStringW(0, &name);
uint8_t max_players = s.getUInt8(1+bytes_read );
uint8_t players = s.getUInt8(1+bytes_read+1);
uint32_t my_ip = s.getUInt32(1+bytes_read+2);
uint32_t my_port = s.getUInt16(1+bytes_read+6);
ServersManager::get()
->addServer(new Server(name, /*lan*/true,
max_players, players,
sender) );
TransportAddress me(my_ip, my_port);
NetworkConfig::get()->setMyAddress(me);
m_success = true;
} // if received_data
} // while still waiting
} // operation
// --------------------------------------------------------------------
/** This function is necessary, otherwise the XML- and HTTP-Request
* functions are called, which will cause a crash. */
virtual void afterOperation() OVERRIDE {}
// --------------------------------------------------------------------
}; // LANRefreshRequest
// ========================================================================
return new LANRefreshRequest();
} // getLANRefreshRequest
// ----------------------------------------------------------------------------
/** Factory function to create either a LAN or a WAN update-of-server
* requests. The current list of servers is also cleared/
*/
Online::XMLRequest* ServersManager::getRefreshRequest(bool request_now)
{
if (StkTime::getRealTime() - m_last_load_time.getAtomic()
< SERVER_REFRESH_INTERVAL)
{
// Avoid too frequent refreshing
return NULL;
}
if(m_joined_server.getAtomic()!=NULL)
{
// m_joinsed_server is a pointer into the m_server structure,
// we can not modify this data structure while this pointer exists.
Log::warn("ServersManager", "Server refresh while being already "
"connected to a server.");
return NULL;
}
cleanUpServers();
Online::XMLRequest *request =
NetworkConfig::get()->isWAN() ? getWANRefreshRequest()
: getLANRefreshRequest();
if (request_now)
Online::RequestManager::get()->addRequest(request);
return request;
} // getRefreshRequest
// ----------------------------------------------------------------------------
/** Callback from the refresh request.
* \param success If the refresh was successful.
* \param input The XML data describing the server.
*/
void ServersManager::refresh(bool success, const XMLNode *input)
{
if (!success)
{
Log::error("Server Manager", "Could not refresh server list");
return;
}
const XMLNode *servers_xml = input->getNode("servers");
for (unsigned int i = 0; i < servers_xml->getNumNodes(); i++)
{
addServer(new Server(*servers_xml->getNode(i), /*is_lan*/false));
}
m_last_load_time.setAtomic((float)StkTime::getRealTime());
} // refresh
// ----------------------------------------------------------------------------
const Server* ServersManager::getQuickPlay() const
{
if (m_sorted_servers.getData().size() > 0)
return getServerBySort(0);
return NULL;
} // getQuickPlay
// ----------------------------------------------------------------------------
/** Sets a pointer to the server to which this client is connected. From now
* on the list of servers must not be modified (else this pointer might
* become invalid).
*/
void ServersManager::setJoinedServer(uint32_t id)
{
{
MutexLocker(m_joined_server);
delete m_joined_server.getData();
}
{
MutexLocker(m_mapped_servers);
m_joined_server.getData() = m_mapped_servers.getData().at(id);
}
} // setJoinedServer
// ----------------------------------------------------------------------------
/** Unsets the server to which this client is connected.
*/
void ServersManager::unsetJoinedServer()
{
MutexLocker(m_joined_server);
delete m_joined_server.getData();
m_joined_server.getData() = NULL;
} // unsetJoinedServer
// ----------------------------------------------------------------------------
/** Adds a server to the list of known servers.
* \param server The server to add.
*/
void ServersManager::addServer(Server *server)
{
m_sorted_servers.lock();
m_sorted_servers.getData().push_back(server);
m_sorted_servers.unlock();
m_mapped_servers.lock();
m_mapped_servers.getData()[server->getServerId()] = server;
m_mapped_servers.unlock();
} // addServer
// ----------------------------------------------------------------------------
int ServersManager::getNumServers() const
{
MutexLocker(m_sorted_servers);
return m_sorted_servers.getData().size();
} // getNumServers
// ----------------------------------------------------------------------------
const Server* ServersManager::getServerBySort(int index) const
{
MutexLocker(m_sorted_servers);
return m_sorted_servers.getData().get(index);
} // getServerBySort
// ------------------------------------------------------------------------
const Server* ServersManager::getServerByID(uint32_t id) const
{
MutexLocker(m_mapped_servers);
return m_mapped_servers.getData().at(id);
} // getServerByID
// ----------------------------------------------------------------------------
Server* ServersManager::getJoinedServer() const
{
return m_joined_server.getAtomic();
} // getJoinedServer
// ----------------------------------------------------------------------------
void ServersManager::sort(bool sort_desc)
{
MutexLocker(m_sorted_servers);
m_sorted_servers.getData().insertionSort(0, sort_desc);
} // sort