7ed846ca3e
Parameters for rockets etc. can for now be set in data/*.projectile 2) Fixed bugs causing rockets not to explode (and potentialy start rotating) 3) Added (somewhat temporarily) some cheats to get rockets, homing missiles and sparks as F1/2/3 4) Fixed several memory leaks. 5) Fixed (very rare) occurring crash when deleting phsyics. 6) Started to remove non-bullet physics code 7) Bullet physics is now the default, and it can not be disabled anymore!! Important note: From this revision on, non-bullet physics is NOT supported anymore, and will (most likely) not compile. For now a -DBULLET is still necessary (it is added as default), but the code will be cleaned up in the near future. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1325 178a84e3-b1eb-0310-8ba1-8eac791a3b58
21 lines
724 B
Common Lisp
21 lines
724 B
Common Lisp
;; -*- mode: lisp -*-
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(tuxkart-collectable
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(name "spark")
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(model "spark.ac")
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(icon "spark.rgb")
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(speed 5.0)
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(min-height 0.2) ; height above terrain below which a spark is
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; started to be pulled up
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(max-height 3.0) ; height above terrain at which a spark is
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; started to be pulled back to ground
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(force-updown 20.0) ; force pushing the spark down
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; when it's too high above ground
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(force-to-target 20) ; force with which a spark flies towards
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; the nearest kart
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(max-distance 10) ; maximum distance the spark can be away
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; from a kart when accelerating towards it
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)
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;; EOF ;;
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