stk-code_catmod/tools/network_race_statistics
2018-01-24 12:38:26 +11:00

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#!/bin/bash
# Start an STK client with:
# --log=0 --stdout=client --online --logbuffer=100000
# Add "--history=2" if you want to use a replay.
# Start a server with:
# --log=0 --stdout=server --lan-server=lan-server --no-graphics --online --logbuffer=100000
# Remove --no-graphics if you also want to see the graphics on the server
# Then do a race, and stop/abort on the client. Wait a long time for
# the log file to be flushed!!! The server will trigger flushing its
# log buffer when the client disconnects as well. So wait for both
# 'server' and 'client' files to stay unchanged.
# First extract the phsyicsafter lines, which contain physics
# information to evaluate client/server consistency.
cat server | grep physicsafter > xx.s
cat client | grep physicsafter > xx.c
# Each log line done during a rewind will start with 'Rewind '. The
# space at the beginning changes the column numbers used in gnuplot
# for each field (as a result rewind lines are not plotted by default)
# Removing the space means that rewind data will be plotted as well
cat xx.c | sed 's/Rewind /Rewind/' >xx.cc
# Now compute the error per client timestep. The parametrs are:
# -f which fields to use: first field is the world time, then one
# or more fields. The script will compute for each client frame the
# earliest immediate previous and next data from the server at the
# client time. Based on those two data points it will interpolate
# the data of the server at the client time, and compute the
# distance between client and server.
# For column numbers check the xx.s files: each name contains the
# column numbers in (), e.g.:
# xyz(9-11) 0.1 0.2 0.3
# This indicates that the column 9-11 in the file are the xyz position
# It saves column counting if the heading is kept up to date
# Comparison of (physical) position used in STK:
~/stk-code/tools/compute_client_error.py -f 6,9,10,11 xx.s xx.cc >pos
# Comparison of physical position at the end of the last full
# bullet time step (i.e. multple of 1/120).
~/stk-code/tools/compute_client_error.py -f 6,12,13,14 xx.s xx.cc >phys-pos
# Comparison of velocity
~/stk-code/tools/compute_client_error.py -f 6,16,17,18 xx.s xx.cc >v
# Comparison of steering
~/stk-code/tools/compute_client_error.py -f 6,20 xx.s xx.cc >steering
# Useful gnuplot commands:
# Plot the path taken for client and server (use xx.c instead of xx.cc not
# remove rewinds):
# plot "xx.cc" u 9:11 w lp lw 2, "xx.s" u 9:11 w lp, "recorded/xx.c" u 9:11 w lp
# Plot steering values used:
# a=20; plot "xx.cc" u 6:a w lp lw 2, "xx.s" u 6:a w lp, "recorded/xx.c" u 6:a w lp
# Change a=XX if you want to display a different value
#
# It can be useful to plot the time step size:
# plot "xx.s" u 6:7 w lp, "xx.cc" u 6:7 w lp
# and also to check that the game time is in sync between client and server:
# Field 29 is the real time clock, so they can be compared if you are running
# on the same machine. So this shows what the game clock is at a given real
# time. Note that the client must be somewhat ahead of the server!
# plot "xx.cc" u 29:6 w lp lw 2, "xx.s" u 29:6 w lp