7d4e8433c1
This gets rid of deprecation warnings. Cmake 3.6 has been out for almost 8 years by now, so this requirement should not cause undue trouble to people trying to compile the game.
144 lines
3.4 KiB
CMake
144 lines
3.4 KiB
CMake
# 2009-2011 Ryan Pavlik <rpavlik@iastate.edu>
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# http://academic.cleardefinition.com/
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# Iowa State University HCI Graduate Program/VRAC
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cmake_minimum_required(VERSION 3.6.0)
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# Set package properties
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project(WiiUse)
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###
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# Set up options
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###
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if(NOT CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
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set(SUBPROJECT YES)
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endif()
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include("./ParseVersion.cmake")
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message(STATUS "Configuring WiiUse version ${CPACK_PACKAGE_VERSION}")
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option(BUILD_EXAMPLE "Should we build the example app?" YES)
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option(BUILD_EXAMPLE_SDL "Should we build the SDL-based example app?" YES)
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# Modified for STK, see https://github.com/supertuxkart/stk-code/commit/aea2739e9de42f566ceb6ba0c6396a9f97fe90d4#diff-a3e272598233e89e4b577a434cc2a89d
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option(BUILD_WIIUSE_SHARED_LIB "Should we build as a shared library (dll/so)?" NO)
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option(INSTALL_EXAMPLES "Should we install the example apps?" YES)
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option(CPACK_MONOLITHIC_INSTALL "Only produce a single component installer, rather than multi-component." NO)
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###
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# Perform build configuration of dependencies
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###
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# Locally-developed modules dist'ed with this app - always have this first.
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
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include(UseBackportedModules)
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include(DoxygenTargets)
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if(BUILD_WIIUSE_SHARED_LIB)
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set(WIIUSE_LIB_TYPE SHARED)
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else()
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set(WIIUSE_LIB_TYPE STATIC)
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add_definitions(-DWIIUSE_STATIC)
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endif()
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if(NOT WIN32 AND NOT APPLE)
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set(LINUX YES)
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find_package(Bluez REQUIRED)
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include_directories(${BLUEZ_INCLUDE_DIRS})
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include("GNUInstallDirs")
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else()
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set(LINUX NO)
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set(CMAKE_INSTALL_LIBDIR "lib")
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endif()
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if(WIN32)
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find_package(WinHID REQUIRED)
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include_directories(${WINHID_INCLUDE_DIRS})
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if(MSVC)
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# Minimum requirement is WinXP
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add_definitions(-D_WIN32_WINNT=0x0501)
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endif()
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endif()
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###
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# Build the project
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###
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# The lib is in the "src" subdirectory
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add_subdirectory(src)
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if(NOT SUBPROJECT)
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# Example apps
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if(BUILD_EXAMPLE)
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add_subdirectory(example)
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endif()
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if(BUILD_EXAMPLE_SDL)
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add_subdirectory(example-sdl)
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endif()
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endif()
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if(SUBPROJECT)
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set(WIIUSE_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src" PARENT_SCOPE)
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set(WIIUSE_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/src" PARENT_SCOPE)
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set(WIIUSE_LIBRARY wiiuse PARENT_SCOPE)
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set(WIIUSE_LIBRARIES wiiuse PARENT_SCOPE)
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set(WIIUSE_FOUND ON PARENT_SCOPE)
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endif()
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if(NOT SUBPROJECT)
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###
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# Set packaging options (for CPack)
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###
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if(WIN32)
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set(DOC_DIR .)
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else()
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set(DOC_DIR share/doc/wiiuse)
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endif()
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# Documentation
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add_doxygen(Doxyfile
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INSTALL_DESTINATION ${DOC_DIR}
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INSTALL_COMPONENT docs
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NO_PDF)
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install(FILES
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CHANGELOG.mkd
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LICENSE
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README.mkd
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DESTINATION ${DOC_DIR} COMPONENT docs)
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if(INSTALL_EXAMPLES)
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install(FILES example/example.c
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DESTINATION ${DOC_DIR}/example COMPONENT examples)
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install(FILES example-sdl/sdl.c
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DESTINATION ${DOC_DIR}/example-sdl COMPONENT examples)
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endif()
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set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
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set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/README.mkd")
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include(GetCompilerInfoString)
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get_compiler_info_string(_compiler)
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set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${CPACK_PACKAGE_VERSION}-${_compiler}")
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# Include the packaging system now that we have it all set up
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include(CPack)
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cpack_add_component(docs HIDDEN)
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cpack_add_component(development
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DISPLAY_NAME "Development Files")
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cpack_add_component(examples
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DISPLAY_NAME "Examples")
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cpack_add_component(runtime
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DISPLAY_NAME "Runtime Library"
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REQUIRED)
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endif()
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