stk-code_catmod/data/shaders/screenquad.vert
2014-08-13 02:01:29 +02:00

16 lines
242 B
GLSL

#if __VERSION__ >= 330
layout(location = 0) in vec2 Position;
layout(location = 3) in vec2 Texcoord;
#else
in vec2 Position;
in vec2 Texcoord;
#endif
out vec2 uv;
void main()
{
uv = Texcoord;
gl_Position = vec4(Position, 0., 1.);
}