16 lines
242 B
GLSL
16 lines
242 B
GLSL
#if __VERSION__ >= 330
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layout(location = 0) in vec2 Position;
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layout(location = 3) in vec2 Texcoord;
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#else
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in vec2 Position;
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in vec2 Texcoord;
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#endif
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out vec2 uv;
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void main()
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{
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uv = Texcoord;
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gl_Position = vec4(Position, 0., 1.);
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}
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