20 lines
279 B
GLSL
20 lines
279 B
GLSL
uniform sampler2D tex;
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in vec2 uv;
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out vec4 FragColor;
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void main()
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{
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vec2 coords = uv;
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vec4 col = texture(tex, coords);
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float alpha = col.a;
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if (alpha < 0.04 || length(col.xyz) < 0.2) discard;
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col *= vec4(vec3(4.0), 1.5);
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col.a *= 0.6;
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FragColor = col;
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}
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