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0.9.1
0.9.2
0.9.3
1.0
1.1
1.2
1.3
1.3-rc1
1.4
1.4-rc1
preview
v0.1
v0.2
v0.3
v0.4
v0.5
v0.6
v0.6.1
v0.6.1a
v0.6.2
v0.6.2a
v0.7
v0.7.1
v0.7.2
v0.7.3
v0.8
v0.8.1
v0.9
-
649903fe9b
- more drv data
grumbel
2004-08-14 20:11:08 +00:00 -
931492ca68
The physics get updated more frequently when there a low framerate. I imagine that it's easier to turn now
straver
2004-08-14 20:08:07 +00:00 -
f219803ec3
- more drv data
grumbel
2004-08-14 20:01:40 +00:00 -
52af8b5472
- little script that sorts the point in a drv file after there minimum distance to the next point
grumbel
2004-08-14 19:55:07 +00:00 -
e998bc4051
- added lighthouse drv data
grumbel
2004-08-14 19:54:25 +00:00 -
425a5e0ef3
- added racetrack drv info
grumbel
2004-08-14 18:43:37 +00:00 -
08d9bc39a1
- added some primitve display for ready/set/go
grumbel
2004-08-14 17:40:39 +00:00 -
2516ce0278
- added very simple and not yet 100% working ready/set/go phases into the game
grumbel
2004-08-14 14:10:49 +00:00 -
e903245418
- moved AutoKartDriver and NetworkKartDriver out of the Driver-hierachy and inserted them into te Controller one
grumbel
2004-08-14 12:53:30 +00:00 -
a0e9989646
- moved PlayerKartDriver out of the Driver-hierachy, to seperate input from the actual simulation, will do the same with AutoDriver stuff
grumbel
2004-08-14 12:26:22 +00:00 -
16301e109d
made smoke less transparent
straver
2004-08-13 23:42:45 +00:00 -
385b911dbb
made skidmarks transparent
straver
2004-08-13 23:34:19 +00:00 -
22ba6cc739
fixed collision with particles.
straver
2004-08-13 23:14:22 +00:00 -
368a2ad156
- changed skidmark code a bit, now much faster, not sure exactly why
grumbel
2004-08-13 22:58:16 +00:00 -
bbbf54dd96
- changed some collision code to only check against the track, not the whole scene
grumbel
2004-08-13 22:19:03 +00:00 -
25581991a5
- fixed particle bug (bsphere was overwritten in recalcBSphere()) - moved ParticleSystem code from plib into tuxkart, mainly to make it easier to trick down this bug, might however better for flexibility as well
grumbel
2004-08-13 21:57:40 +00:00 -
4c99d1b9a3
- fixed crash on-startup bug, StartScreen::current()->raceSetup should only be used for guis inside the startscreen, world::current is for the current race
grumbel
2004-08-13 20:03:39 +00:00 -
a7efb54f33
- some more skidmark support, works fine with GL_LINE_STRIP however gets completly unusable slow quite quickly with GL_QUAD_STRIP
grumbel
2004-08-13 18:57:04 +00:00 -
98ffdb5c48
- started work on skidmark support - added time trial to the menu
grumbel
2004-08-13 17:25:51 +00:00 -
85ad2415f5
- switched from rgb to png
grumbel
2004-08-13 14:02:39 +00:00 -
7c812119d5
fixed bug with uninitialized var in gui code
matzebraun
2004-08-12 15:14:12 +00:00 -
8d187fadc7
fixed some warnings and errors. Please don't use uint!!
matzebraun
2004-08-12 14:54:55 +00:00 -
2bcc54b5da
Oops, removed argument from net disconnection function
jamesgregory
2004-08-11 22:11:53 +00:00 -
d3b11e7fac
raceSetup is now public rather than private
jamesgregory
2004-08-11 22:08:01 +00:00 -
e9048e4774
Moved in-game GUI stuff from status.cxx to RaceGUI class
jamesgregory
2004-08-11 22:07:30 +00:00 -
16bb268627
- tweaked the particle system a bit, still far from useable
grumbel
2004-08-11 17:37:36 +00:00 -
768ee4014c
- added nolokkart
grumbel
2004-08-11 14:27:41 +00:00 -
3e105a2e8f
- added some more options to the .track files
grumbel
2004-08-11 12:33:17 +00:00 -
4a2a21c6e8
- exiting the race now leads back to the StartScreen, seems to work, might however memleak a lot, can be fixed by fixing the World class's destructor
grumbel
2004-08-11 11:36:40 +00:00 -
72916570aa
- added screenmanager and screen classes for managing the gameflow, should allow to switch tracks and characters shortly
grumbel
2004-08-11 11:27:22 +00:00 -
7345e4097c
Just a temporary line to make it possible to quit when in fullscreen mode
jamesgregory
2004-08-11 02:55:17 +00:00 -
e9b2c0743c
- a new texture for subsea
grumbel
2004-08-11 01:02:17 +00:00 -
db21a5dcbe
- moved some more stuff into the world class
grumbel
2004-08-11 00:57:56 +00:00 -
13cb50c864
- moved some more stuff into World
grumbel
2004-08-11 00:36:19 +00:00 -
bc72c5ac32
- moved tuxkart.h/cxx content into a World class
grumbel
2004-08-11 00:13:05 +00:00 -
151d18f5a2
- moved some startscreen code into a seperate class
grumbel
2004-08-10 23:17:33 +00:00 -
653504c16d
- fixed particle system a bit
grumbel
2004-08-10 22:23:21 +00:00 -
0fa8f33628
adding unfunctional particle system
straver
2004-08-10 21:57:25 +00:00 -
030cf3d562
- switched .track format to s-expr
grumbel
2004-08-10 19:55:47 +00:00 -
29e280f17d
- new track
grumbel
2004-08-10 19:41:05 +00:00 -
4cb4c4ebf7
- added missing endif
grumbel
2004-08-10 16:59:19 +00:00 -
dcf043e26f
- added a TrackData class which should hold track name, sky color and other track related data in the future - some other cleanup
grumbel
2004-08-10 16:54:36 +00:00 -
60cf1bb5b5
Added ability to configure keyboard controls
jamesgregory
2004-08-10 16:46:29 +00:00 -
6de71a64c7
- added ability to configure keyboard controls (joystick controls are still hard coded) - added ability to select menu items with keyboard fire button - changed "status" key to F10, wireframe mode key to F11
jamesgregory
2004-08-10 16:45:42 +00:00 -
69ed1f75a8
- moved RaceSetup into an own file, removed global RaceSetup variable, needs some more refactoring however
grumbel
2004-08-10 16:22:32 +00:00 -
10d1c74cbc
- moved a few global variables into classes
grumbel
2004-08-10 15:35:54 +00:00 -
f0ff56ad99
- some cleanup of no longer needed variables
grumbel
2004-08-10 14:56:00 +00:00 -
9a01510201
- added new track
grumbel
2004-08-10 11:49:09 +00:00 -
f605629c35
- added tuxkart model that supports wheels
grumbel
2004-08-09 23:08:13 +00:00 -
fb345fd1dc
- added support for rotating wheels, only mrcube supports them so far however
grumbel
2004-08-09 17:22:28 +00:00 -
32dae4ea98
- moved some of the driver classes to their own .h file - switched the kart loader from ssgLoad() to ssgLoadAC() to get the structure of the underlying file preserved, will be used for wheel rotation and steering at a later point
grumbel
2004-08-09 15:24:02 +00:00 -
745d1b49f7
- cutted beach and littlevolcano into pieces, helps the slow-on-startup problem, but doesn't help too much with the framerate
grumbel
2004-08-09 12:20:57 +00:00 -
eba542873c
- added some magic to check for right automake version
grumbel
2004-08-09 11:39:28 +00:00 -
a1943dc42f
- only use loader if already available
grumbel
2004-08-09 11:25:35 +00:00 -
81389bb16d
- more stuff
grumbel
2004-08-08 22:29:26 +00:00 -
acd9d13c93
- use new karts in races
grumbel
2004-08-08 21:33:49 +00:00 -
934008205c
- moved character loading from gui files to init-code
grumbel
2004-08-08 21:25:27 +00:00 -
5b3f36e6dd
- removed obsolete file
grumbel
2004-08-08 21:13:56 +00:00 -
99fe046c0d
- added yeti kart
grumbel
2004-08-08 21:11:05 +00:00 -
935e4d22c2
- made the character screen work
grumbel
2004-08-08 20:27:00 +00:00 -
cf06debf16
- another missing file
grumbel
2004-08-08 17:39:12 +00:00 -
6bb3975439
- added missing texture
grumbel
2004-08-08 17:37:41 +00:00 -
fe11c79440
Added non-functional control config screen
jamesgregory
2004-08-08 16:36:23 +00:00 -
c75f3026a9
The game is now paused by bringing up the mid-race menu rather than by pressing p Depending what sort of mood OpenGL is in pausing the game may also darken the screen
jamesgregory
2004-08-08 16:35:27 +00:00 -
35d53711ae
If you choose to have 3 players then the 4th camera follow the computer player
jamesgregory
2004-08-08 16:33:58 +00:00 -
6cd37b45ed
Pause widget no longer draws PAUSED on the screen
jamesgregory
2004-08-08 16:32:53 +00:00 -
f4a4ce483d
erm, added a missing bracket in a comment
jamesgregory
2004-08-08 16:32:05 +00:00 -
570ddb1668
New files to do in-game keyboard config, don't actually do anything yet
jamesgregory
2004-08-08 16:31:19 +00:00 -
2c9141d83c
- yet another wip-kart
grumbel
2004-08-08 16:29:00 +00:00 -
a493256328
- added a '--kart FILE' flag to change to a different kart - fixed shadow handling via resource file
grumbel
2004-08-08 16:04:08 +00:00 -
4018277387
- added another wip-kart
grumbel
2004-08-08 16:03:08 +00:00 -
cbcf85240f
- added penny kart and datafiles, just another work-in-progress
grumbel
2004-08-08 13:56:00 +00:00 -
888f4102ed
- added support to read kart properties from file
grumbel
2004-08-08 13:34:09 +00:00 -
a7663a4040
- added lispreader, a simple parser for s-expr files, should be usefull for config and datafiles
grumbel
2004-08-08 12:59:59 +00:00 -
7e104229ba
- added tuxicon
grumbel
2004-08-08 12:17:59 +00:00 -
2e2f702a17
- made status-icon of a kart part of KartProperty
grumbel
2004-08-08 11:52:08 +00:00 -
98b7e7e987
- made KartProperties local to the Driver - added a konstructor for argument to KartDriver for the KartProperty - moved some load_players() code into KartDriver this changes cause that all players are currently tux, but its easily changeable by defining new KartProperties for other player
grumbel
2004-08-08 11:23:39 +00:00 -
cce8805b08
- moved physic constant into an own class, so that a later point we can load them from file and have different for different karts
grumbel
2004-08-08 10:43:42 +00:00 -
6e48145d81
- made shadow so that it adopts to the terrain, could probally need some more cleanup
grumbel
2004-08-08 06:07:36 +00:00 -
669d249400
Menu disappears when you restart a race
jamesgregory
2004-08-08 05:10:28 +00:00 -
76a19c13a1
- Moved restart race from a hotkey to a menu option - "status" toggle key (z) now only works if DEBUG is defined
jamesgregory
2004-08-08 05:03:43 +00:00 -
2d973c6e94
forgot to put in line to clear guiStack when race is exited
jamesgregory
2004-08-08 04:32:14 +00:00 -
69a5570e66
- added a missing texture
grumbel
2004-08-08 04:04:42 +00:00 -
4a2c27c269
- added primitive shadow below tuxs kart, doesn't work yet correctly (doesn't follow terrain and such), needs more work
grumbel
2004-08-08 03:51:55 +00:00 -
cca9373402
- added shadow for tuxkart
grumbel
2004-08-08 03:48:52 +00:00 -
9c6fa6e99f
- Added a stack (actually a vector) to control navigation through GUI menus - Added a mid-race menu with an "Exit Race" option. This calls backToSplash(), which in turn calls unloadRace(). This function is one big FIXME, currently it just calls shutdown() to avoid aborting.
jamesgregory
2004-08-08 03:45:12 +00:00 -
eab7b43f1d
Added in-race menu files
jamesgregory
2004-08-08 03:39:26 +00:00 -
92d3a64bb0
- moved allocation of the ssgTransform into the Driver class, since all code was just doing exactly that anyway
grumbel
2004-08-08 03:18:56 +00:00 -
e0ca794955
- moved some code from header to .cxx file - moved shadow into its own file for reuse in Driver class
grumbel
2004-08-08 03:14:17 +00:00 -
88f32b4c94
- added some chrome
grumbel
2004-08-07 23:58:48 +00:00 -
4c3b39d14f
FPS counter is no longer half off the screen
jamesgregory
2004-08-07 22:12:16 +00:00 -
f11a57bd72
- added new tuxkart model
grumbel
2004-08-07 21:36:55 +00:00 -
fd0e65aa10
mouse cursor disappears if mouse is left alone for a while
jamesgregory
2004-08-07 19:37:57 +00:00 -
f15070d750
Added short (-*) command line options as alternatives to the current long (--*) ones.
jamesgregory
2004-08-07 05:49:53 +00:00 -
6a206d0f26
Merely changed the formatting of a few lines to fit in with the rest of the file
jamesgregory
2004-08-07 04:31:49 +00:00 -
629f99ac7c
- I must just like the number 1000, which I put in a sum for no reason when I meant to put JOY_MAX
jamesgregory
2004-08-07 04:30:55 +00:00 -
6353df0973
- Menu screen added to choose a number of players for multiplayer
jamesgregory
2004-08-07 03:42:34 +00:00 -
52a8a74ecf
- moved a bunch of important race variables (number of laps, number of players, etc) to a global struct called "raceSetup" - removed a non-existent extern from tuxkart.h - made the race GUI start even if you start the game with the no startup screen option
jamesgregory
2004-08-07 03:41:14 +00:00 -
e6d96f3f44
- Added multiplayer menu screen files
jamesgregory
2004-08-07 03:39:17 +00:00 -
6da12e4d48
- Changed PLIB joystick stuff to SDL joystick stuff...Steve won't be happy - Split screen multiplayer now works, though only players 1 and 2 have keyboard controls hard coded in (and p2s are unsensible). - Possibly multiple joysticks will now work for split screen, but I have no way of testing this
jamesgregory
2004-08-07 03:38:37 +00:00