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0.9.1
0.9.2
0.9.3
1.0
1.1
1.2
1.3
1.3-rc1
1.4
1.4-rc1
preview
v0.1
v0.2
v0.3
v0.4
v0.5
v0.6
v0.6.1
v0.6.1a
v0.6.2
v0.6.2a
v0.7
v0.7.1
v0.7.2
v0.7.3
v0.8
v0.8.1
v0.9
-
ab0756a76e
Acceleration is a float and the joystick uses the stick now to accelerate.
coz
2006-05-12 19:25:26 +0000 -
1610e2f690
Fixed all cygwin related issues, so that no more work arounds are necessary (the order in which pw.h and pu.h are included appears to be important!).
hiker
2006-05-10 04:47:28 +0000 -
6a1f4d9495
Fixed cygwin support. For now this is incomplete, some manual adjustment of the makefile are necessary, see README.cygwin.
hiker
2006-05-09 03:56:18 +0000 -
8fd3f8c693
Fixed wheels rotation, AI steering in circles after resetting race plus a small speed improvement.
coz
2006-05-05 16:41:24 +0000 -
edf3f6ba9a
This is a very first alpha version of the new physics, and a significant code cleanup. While this version is playable, the physics parameters are _not at all tuned_, neither has the AI changed for the new physics. Detail: 1) removed old and unused HOT/collision 2) removed 2nd and unused PlayerKart steering part 3) removed old physics code 4) started work on new physics - considering terrain for friction - sliding when accelerating/braking - jumping handled in physics (--> AutoKart can jump now, not only PlayerKart) - changed frictrion values in data/materials.dat: the friction should become smaller on 'slippery' surfaces, causing slipping of the tires, which then reduces the force --> slowdown. So e.g. sand should have a very small friction (not a big one). - moved all physics related computations from Auto/PlayerKart to Kart - communication between Auto/PlayerKart and Kart (esp. physics) is only via the controls object in Kart. Nothing should change velocity directly (currently there is still some old code left, e.g. wheelies, so that's not completely done yet). 5) new PhysicsParameters object storing all important physic parameters and defaults for karts --> physics can be tuned without recompilation, see data/physics.data.
hiker
2006-05-04 13:54:01 +0000 -
94cc65f767
Tagging version 0.1.
hiker
2006-05-04 13:48:14 +0000 -
77385500a9
Updated documentation for SupterTuxKart version 0.1.
hiker
2006-05-04 13:45:08 +0000 -
b15b119695
Fixed and renamed reconf script.
coz
2006-05-04 06:00:02 +0000 -
b8b846622c
Replaced corrupt mod files with the correct ones.
hiker
2006-05-04 03:44:10 +0000 -
88d58a7f92
1) Fixed properties, esp. in mods directory (eon-style native caused corrputions of those files). Added corresponding mime-types for binary files. 2) Removed versioned Makefile.in and Makefile (versioned even though svn:ignore was specified for the directory) 3) Removed unnecessary .cvsignore files.
hiker
2006-05-04 03:40:46 +0000 -
d5f893ff03
Fixes the short file warnings, removed unused files and added some information to the NEWS file.
coz
2006-05-03 08:09:41 +0000 -
c91221cb4a
Renamed the branch's log file.
coz
2006-05-01 15:07:18 +0000 -
9c1cb21b42
It's svn:ignore, not svn::ignore. And "tuxkart" is already in svn:ignore for the "src" directory
sik0fewl
2006-05-01 06:30:17 +0000 -
e109eecbc9
Deleted the game excutable that was left over from the merge.
coz
2006-05-01 04:43:09 +0000 -
8572219860
Joerg branch merge into the main trunk.
coz
2006-05-01 03:32:31 +0000 -
1a4e7fefb0
Better fix for the relaxation function with turns that jump the -180 to 180 degrees gap.
coz
2006-01-13 12:47:19 +0000 -
9985aaa6f3
*In function processSkidMarks() at line 476 of file KartDriver.cxx: -Changed the skidmark rotation speed requirement from 20.0f to 110.0f. -Modified the function to work with the modified SkidMark code.
coz
2006-01-12 04:54:56 +0000 -
990cfae04b
Fix to allow finished races in the Grand Prix mode go to the next race
coz
2005-06-16 02:45:43 +0000 -
077baa9f42
The fixes for proyectile and speed booster specials
coz
2005-05-25 16:47:47 +0000 -
7b11e93719
test
grumbel
2005-01-23 14:30:17 +0000 -
80735e809e
removed redundant assignment
sik0fewl
2004-12-31 01:29:21 +0000 -
a824efe8e7
Fix copy+paste error from word wrapped email client
jamesgregory
2004-12-24 03:02:51 +0000 -
c66afeacc6
Make changes to toolchain suggested by Jonas Bahr such that make install is now slightly more successful
jamesgregory
2004-12-24 02:54:36 +0000 -
4a6d3c130d
Minor updating
jamesgregory
2004-12-24 02:36:11 +0000 -
01e065a52d
fixed compiler warning (no LF at EOF)
sik0fewl
2004-12-24 01:53:38 +0000 -
3ec9314253
Remove isect.h and isect.cxx
jamesgregory
2004-12-24 01:18:23 +0000 -
5d6e55090a
fixed unused variables warnings
sik0fewl
2004-12-23 18:40:20 +0000 -
e725e14cbb
- moved contents into utils.x
jamesgregory
2004-12-23 13:25:58 +0000 -
451224a19e
- remove unused function which causes a compile error when using mingw32 - moved contents of isect.x files into utils.x files
jamesgregory
2004-12-23 13:24:48 +0000 -
3c686cf8f3
- some more updates to fix tuxkart vs supertuxkart issues
grumbel
2004-12-22 09:48:12 +0000 -
6f432cd326
- more tuxkart -> supertuxkart changes
grumbel
2004-12-22 07:00:05 +0000 -
15f580b976
s/TuxKart/SuperTuxKart
grumbel
2004-12-22 06:55:12 +0000 -
2517250164
- added people who had a sf.net account to authors file
grumbel
2004-12-22 06:52:16 +0000 -
1565148a4f
- moved CHANGES content to NEWS
grumbel
2004-12-22 06:50:56 +0000 -
bf8fc90753
- added some ignorance - added new titlescreen
grumbel
2004-12-22 06:32:45 +0000 -
151e95d606
- some minor updates to the README and some other stuff to make 'make dist' working
grumbel
2004-12-22 05:26:26 +0000 -
c3d92a54ad
- moved stuff into the right place, got rid of CVSROOT
grumbel
2004-12-21 03:12:00 +0000 -
ebeeee2a68
Beginnings of difficulty settings..
cosmosninja
2004-12-16 00:14:18 +0000 -
2d552103ef
Small fix..
cosmosninja
2004-12-14 03:35:52 +0000 -
718039e7b3
Since karts are supposed to be behind the staring line, the value that counts laps should start at -1, not 0.. I just changed that.
cosmosninja
2004-12-14 01:40:36 +0000 -
b73a0358b9
Really small fix..
cosmosninja
2004-12-14 00:56:23 +0000 -
24ab3112cd
I didn't changed that the player could turn in the air.. so I am fixing that now. Also, the tuxkart will not get confused by vertex.. tought the way I implemented it means that you can't jump dots, and I don't know if that might pose a problem with slower machines.. Also a fix for the driveline of the startrack.
cosmosninja
2004-12-14 00:50:42 +0000 -
29eb3216e0
The AI won't move in the air anymore.. neither the player. Also the player doesn't jumps incredibly high anymore.
cosmosninja
2004-12-12 22:01:01 +0000 -
2ad706aadd
Comment changed in autodriver.cxx and playerdriver.cxx, others are fixed .drv files so they work nicely with the new AI, tought I can't still figure out a nice way of getting over the problem of having tracks on top of tracks, the problem seems to be in the track_hint code in driver.cxx where it is supposed to say in which part of the track the kart is, but gets confused when there are parts where there is a road or brigde in top of a road.
cosmosninja
2004-12-12 01:25:03 +0000 -
bc3cfe9c47
A small improvement to the steering algorithm. I am happy enough with it now ^_^
cosmosninja
2004-12-10 03:43:35 +0000 -
23e47c65e2
I made another stupid error. I should get used to use cvs someday :p
cosmosninja
2004-12-10 02:08:57 +0000 -
58e412ee4d
I made a stupid error, tought it's not that noticeable if you don't check the code. I am fixing it now.
cosmosninja
2004-12-10 02:05:17 +0000 -
075908783d
Minor change to remove a warning during compilation.
cosmosninja
2004-12-09 19:40:46 +0000 -
6736734050
New steering algorithm, made track_hint a unsigned int instead of an int.
cosmosninja
2004-12-09 19:32:20 +0000 -
ca03bee246
move over fix from supertux
matzebraun
2004-12-01 20:07:16 +0000 -
6ff09f37d3
The camera & kart 180 degrees gap jumping fix, could need some optimization tough
cosmosninja
2004-11-04 06:43:42 +0000 -
6032b9c6ec
FIXME was already fixed via MainMenu.cxx
jamesgregory
2004-11-01 20:51:56 +0000 -
ed4ec34137
I assume giving the constructor a float argument in the header file was a mistake?
jamesgregory
2004-11-01 20:48:47 +0000 -
40d5a03c7d
Keep menu enum in one place
jamesgregory
2004-11-01 20:17:21 +0000 -
a624388eb5
Just so the Player's kart can have a proper update func.
cosmosninja
2004-11-01 17:52:11 +0000 -
f960d9601f
Just changed this header so the player's kart has a proper update function.
cosmosninja
2004-11-01 17:41:23 +0000 -
373ec203c7
Only first menu item should be "start"
jamesgregory
2004-10-27 17:32:07 +0000 -
6b472b4ca9
The AI won't slowdown or speedup depending on the player, but try to run always the fastest.
cosmosninja
2004-10-27 03:32:21 +0000 -
28f30ad7f0
Made minor changes in files AutoDriver.cxx, PlayerDriver.h, PlayerDriver.cxx, Controller.h and KartDriver.cxx so that the function AutoDriver::update in AutoDriver.cxx is called.
cosmosninja
2004-10-24 08:15:00 +0000 -
35ed92c170
Added Options entry to in-game menu.
rmcruz
2004-10-23 11:45:03 +0000 -
b0559d782b
Change text of the label to toggle between "Fullscreen mode" and "Window mode".
rmcruz
2004-10-21 18:55:38 +0000 -
6f965adfdd
Ooops, forgot to upload these two files.
rmcruz
2004-10-21 12:22:45 +0000 -
73c87002f6
Added option to toggle fullscreen to menu Display. TODO: "Fullscreen mode" button should be checked if in fullscreen, unchecked if not.
rmcruz
2004-10-21 11:51:06 +0000 -
d060996914
#include <algorithm> to fix reported gcc 2.95.3 compile error
jamesgregory
2004-10-20 22:44:14 +0000 -
346cfdb1e0
ands and ors replaced with &&s and ||s to fix reported gcc 2.95.3 compile error
jamesgregory
2004-10-20 22:33:40 +0000 -
2eb7d6d49e
Prevent compiler warning about unused variable
jamesgregory
2004-10-19 11:43:51 +0000 -
d31120db00
Track name Little Vulcano -> Little Volcano
jamesgregory
2004-10-18 17:49:15 +0000 -
03f6324b7c
Joystick controls are now user-configurable
jamesgregory
2004-10-11 13:40:07 +0000 -
d1e9bf0cbf
Made track selection menu using Track's drawing preview function (draw2Dview()) rather than their own.
rmcruz
2004-09-26 19:00:08 +0000 -
692a3d3d53
removed more unused code
matzebraun
2004-09-24 19:53:05 +0000 -
836a6c6f1b
removed unnecesseary widget_mathdef.h
matzebraun
2004-09-24 19:39:12 +0000 -
e1958d7b07
removed empty level.h
matzebraun
2004-09-24 19:06:22 +0000 -
514ab359bc
TrackData can be removed now after mergin
matzebraun
2004-09-24 18:47:51 +0000 -
090e9ae6e5
removed non-working network code - you can revive it from cvs if you really need the code
matzebraun
2004-09-24 18:46:35 +0000 -
10ba18ffb2
removed TuxkartError class - std::runtime_error does exactly the same
matzebraun
2004-09-24 18:46:10 +0000 -
4a5bf040c4
removed plibwrap.h - No need to place hacks in own header file, I only did it locally in the Track class now
matzebraun
2004-09-24 18:43:37 +0000 -
d8b2d5714b
my recent changes made levels with objects break
matzebraun
2004-09-24 18:41:26 +0000 -
b2e7072903
merged the TrackData and Track classes
matzebraun
2004-09-24 18:27:26 +0000 -
03a1b0790b
-replaced World::curent() with a global World* world -Projectile is no longer derived from Driver -more minor cleanups
matzebraun
2004-09-24 15:45:02 +0000 -
3b81e854c9
- game closes down joysticks on exit again. SDL almost certainly secretly does this automatically if you forget, but anyhow. - SDL_QUIT events will result in the game exiting
jamesgregory
2004-09-08 17:29:10 +0000 -
69ae8a31e5
Moved most of the keyboard input stuff into the base GUI class
jamesgregory
2004-09-08 17:02:16 +0000 -
15021dc661
Character and track select both start off with the first option selected
jamesgregory
2004-09-08 16:42:36 +0000 -
f090d3c606
- moved joystick+mouse input stuff into gui base class rather than repeating same code in loads of classes - slight change to the way joystick input works in menus, axis flagging now works again to prevent uncontrolled scrolling with analog joysticks. Hopefully digital pads still work too, though. - Game should no longer segfault (as often) on exit - player class now has keys and buttons members rather than array of two lots of "keys"
jamesgregory
2004-09-08 15:00:06 +0000 -
b1396dfa0c
Doesn't make any difference if it's all going to be replaced but anyhow, number of text textures cached is now multiplied by number of split screens
jamesgregory
2004-09-07 12:44:38 +0000 -
79820a5653
Revert to earlier version, sorry, didn't realise GUI was done of an orthographic projection differing in size to the screen size
jamesgregory
2004-09-06 19:37:08 +0000 -
277d6dc0ac
Collectable items and energy bar drawn in right place again
jamesgregory
2004-09-06 19:20:11 +0000 -
72a8c053fb
i think it's the last path that needed to be fixed.
evilynux
2004-09-06 19:20:03 +0000 -
20f00e3354
The race GUI works at differing screen resolutions (mostly)
jamesgregory
2004-09-06 18:58:15 +0000 -
f02ceeda1b
Bugfix: center Ready, Set, Go. Real game's screen width/height might (and is) not the same.
rmcruz
2004-09-06 18:19:44 +0000 -
357e37741f
I had forgot that one.
evilynux
2004-09-06 17:06:07 +0000 -
8c70103291
- basic text texture caching system - removed drawStretchedText
jamesgregory
2004-09-06 13:03:36 +0000 -
0c5b400894
Removed test variable.
evilynux
2004-09-06 07:39:06 +0000 -
10e277b8de
Now turning as expected at the beginning of a track, when we aren't started.
evilynux
2004-09-06 07:38:18 +0000 -
4691abecb0
the rest of the path fixing..
evilynux
2004-09-06 01:32:01 +0000 -
eec4a2db08
some path and name fixin'
evilynux
2004-09-06 01:07:11 +0000 -
77e160583b
some more leak fixes and a bugfix for my last commit (gravity was disabled)
matzebraun
2004-09-05 21:26:24 +0000 -
71731d54c9
did lots of fixes to leaking resources and did lots of random cleanups to the source
matzebraun
2004-09-05 20:09:59 +0000 -
b58d8603db
- fixed the computer-killer bug: each time text was drawn in RaceGUI a new OpenGL texture was created but never freed. This has been fixed by freeing the textures created each frame. Possibly some sort of cache of textures would be more efficient, but this at least makes the game runnable again.
jamesgregory
2004-09-05 19:05:06 +0000 -
68ec0d92ce
keyboard configuration loaded properly now.
oaf_thadres
2004-09-05 18:14:48 +0000 -
4d534f5c19
Added scale_x and scale_y parameters to drawText(). These can be used for simple stretching (ie. multiplayer screen split. Thought, currently, font is reduced to half on this mode. This looks good with this font, but could look bad with another).
rmcruz
2004-09-04 11:17:49 +0000