Commit Graph

13 Commits

Author SHA1 Message Date
Benau
d932451295 Don't out a interpolated color change
It will should be determined by colorization mask in fragment shader
2016-12-23 11:38:32 +08:00
samuncle
ae0b1136f5 better shader for underwater vegetation 2016-12-09 11:38:56 -05:00
Benau
7d5f786da8 Make grass shader colorizable 2016-12-04 00:59:09 +08:00
deve
d5e30ee41e Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
Vincent Lejeune
c4e5a720f7 Do not undefine builtin macros. 2014-12-18 22:09:14 +01:00
Vincent Lejeune
84cf087ae6 Forget to update grass pass 2 sun location 2014-12-16 02:10:26 +01:00
Vincent Lejeune
1e2656dc88 Use clamp instead of max(0, dot(normalized, normalized))
Should help GLSL compiler to optimize them.
2014-12-05 17:51:18 +01:00
samuncle
91736e1941 Add the support for emit map. For the moment it's only for solid objects 2014-11-22 15:59:22 +01:00
samuncle
ffb76788a9 Minor tweak with transluscent material 2014-11-13 18:02:25 +01:00
Vincent Lejeune
9f2b66d195 Use specmap on others mats 2014-10-05 20:37:49 +02:00
Vincent Lejeune
88954a5d88 Prepare shader for specmap value 2014-10-05 02:12:04 +02:00
vlj
5878cb35ec Implement runtime detection of srgb bindless fix 2014-08-28 22:02:12 +02:00
Vincent Lejeune
7bff68870c Read sampler from attributes. 2014-08-24 21:50:59 +02:00