Benau
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d932451295
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Don't out a interpolated color change
It will should be determined by colorization mask in fragment shader
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2016-12-23 11:38:32 +08:00 |
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samuncle
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ae0b1136f5
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better shader for underwater vegetation
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2016-12-09 11:38:56 -05:00 |
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Benau
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7d5f786da8
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Make grass shader colorizable
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2016-12-04 00:59:09 +08:00 |
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deve
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d5e30ee41e
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Port also other shaders to use #stk_include
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2016-06-27 13:11:27 +02:00 |
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Vincent Lejeune
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c4e5a720f7
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Do not undefine builtin macros.
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2014-12-18 22:09:14 +01:00 |
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Vincent Lejeune
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84cf087ae6
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Forget to update grass pass 2 sun location
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2014-12-16 02:10:26 +01:00 |
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Vincent Lejeune
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1e2656dc88
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Use clamp instead of max(0, dot(normalized, normalized))
Should help GLSL compiler to optimize them.
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2014-12-05 17:51:18 +01:00 |
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samuncle
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91736e1941
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Add the support for emit map. For the moment it's only for solid objects
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2014-11-22 15:59:22 +01:00 |
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samuncle
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ffb76788a9
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Minor tweak with transluscent material
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2014-11-13 18:02:25 +01:00 |
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Vincent Lejeune
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9f2b66d195
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Use specmap on others mats
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2014-10-05 20:37:49 +02:00 |
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Vincent Lejeune
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88954a5d88
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Prepare shader for specmap value
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2014-10-05 02:12:04 +02:00 |
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vlj
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5878cb35ec
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Implement runtime detection of srgb bindless fix
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2014-08-28 22:02:12 +02:00 |
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Vincent Lejeune
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7bff68870c
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Read sampler from attributes.
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2014-08-24 21:50:59 +02:00 |
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