Commit Graph

945 Commits

Author SHA1 Message Date
Benau
e992bb9cef Fix simulator missing in Xcode project 2021-05-21 17:47:40 +08:00
Benau
33459e852c Use libsamplerate to handle pitch for MojoAL 2021-05-19 11:29:48 +08:00
Benau
ec02331c73 Use MojoAL instead of OpenAL for Apple
Because OpenAL in iOS is broken at the moment
2021-05-14 23:51:24 +08:00
Benau
fc387fa30d Fix broken accelerometer with iOS
After some iOS version it gets reversed for orientation handling
2021-05-07 22:18:16 +08:00
Benau
75f14740ad Add a way to print message to stk gui from java 2021-05-04 09:03:38 +08:00
Benau
4081efbcaa Use initial orientation for device rotation instead of hardcoded values 2021-05-01 16:39:06 +08:00
Benau
b56a042cd3 Fix compiler warnings 2021-04-29 01:13:26 +08:00
Benau
0e9d45665b Update LLVM MinGW toolchain and CMake scripts for ARM64 Windows support 2021-04-27 16:19:17 +08:00
Benau
a5f29bc560 Add GEDX9Texture 2021-04-23 10:58:19 +08:00
Benau
18690fad3a Add scissor test for CD3D9Driver 2021-04-21 16:39:45 +08:00
Benau
b9b5ac2fec Add DirectX 9 driver 2021-04-21 16:33:52 +08:00
Benau
c58de0a91f Make GEGLTexture texture locking read only 2021-04-21 11:43:01 +08:00
Benau
7367610c1f Fix broken billboard text in legacy gl driver 2021-04-21 10:24:29 +08:00
Benau
f3d8b96149 Move scissor test reverse code to gl drivers 2021-04-21 07:56:37 +08:00
Benau
b21c620fea Make SDL device handle non-gl drivers 2021-04-20 00:51:42 +08:00
Benau
23ec5ba379 Don't crash if null image 2021-04-19 12:43:35 +08:00
Benau
af7d6cf391 Move scissor test to IVideoDriver 2021-04-19 12:17:10 +08:00
Benau
2c3922f64f Move RGBA conversion to GEGLTexture 2021-04-19 11:41:22 +08:00
Benau
b3aa499cd4 Fix mingw build 2021-04-18 09:46:44 +08:00
Benau
64c5762eeb Implement updateTexture for GEGLTexture 2021-04-18 00:50:12 +08:00
Benau
4f9471dcff Add createFontTexture 2021-04-17 15:32:33 +08:00
Benau
c4cae7d622 Add GEGLTexture 2021-04-17 12:44:25 +08:00
Benau
7496609bfa Use dedicated function to handle sky textures 2021-04-14 09:34:59 +08:00
Benau
c5bbefd476 Use 64bit texture handler for pointer later 2021-04-14 01:05:44 +08:00
Benau
4ec4fda91b Implement display cutout support for android 2021-03-22 07:04:21 +08:00
Mary Strodl
67af723087 Fix switch compilation 2021-03-11 20:13:27 -05:00
Benau
f1aa29634b Add dns c library 2021-03-12 09:07:14 +08:00
Mary
8daf149895
Switch fixes (rest of cherry pick) (#4504)
* InputManager: support split joycons, fix mappings

* CFileSystem: getAbsoluteFilename() - replace double slashes

* CFileSystem: typo in macro

* debug: use touch handler for debug (strange behaviour on switch SDL)

* InputManager: don't need SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS

* CFileSystem: getAbsoluteFilename() - replace double slashes

* MaterialManager: hack to make material properties apply properly
2021-03-10 09:59:48 +08:00
Mary
cc125c5f68
Switch fixes (#4503)
* InputManager: support split joycons, fix mappings

* CFileSystem: getAbsoluteFilename() - replace double slashes

* CFileSystem: typo in macro

* debug: use touch handler for debug (strange behaviour on switch SDL)

* InputManager: don't need SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS
2021-03-09 23:42:48 +08:00
Mary
d9b8b7acad
Support for Nintendo Switch (#4491)
* WIP support for Nintendo Switch

* OpenAL is usable

* Remove some debug code, add manual crash when DEBUG_NXLINK is on

* Remove more debug logs

* Support touch, account name detection, language detection. Remove resolution settings

* Stylistic changes

* SFXManager: update on main thread

* Add build script, remove crypto.hpp changes, disable opengl recorder on switch

* make: use sudo where needed, libs=>lib, portlib=>portlibs

* make: build harfbuzz with freetype

* main: remove DEBUG_NXLINK

* socket_address: this comment is no longer relevant

* Fix indentation in SDL, remove extra debug logs from InputManager

* InputManager: make log debug, not info

* CMakeLists: add mbedtls include dirs on switch

* main: deinitialize stuff

* main_loop: fix format
2021-03-04 09:23:23 +08:00
jean
89acc4e6a0 Removing sky dome (not used anywhere + deprecated even in irrlicht) 2021-02-07 21:56:58 +01:00
Benau
fa4318b6ad Implement smooth frame transition for animated mesh 2021-02-05 14:41:39 +08:00
Benau
65f23987f1 Fix inconsistent kart size with server 2021-01-26 14:52:22 +08:00
QwertyChouskie
6d3ee0ce31 Add Render resolution (scale_rtts) slider with auto-mode
Auto mode adjusts based on your display's DPI in order to hit a target DPI.  Currently it will default to Always Full for render resolution, but High Quality or even Quality might make a good default, community testing is needed.
2021-01-19 00:12:20 +01:00
David CARLIER
2899cf8977 Mac M1 build fix proposal avoiding mixing up with homwbrew for Rosetta
as well.
2021-01-09 22:33:42 +00:00
Benau
922296f5eb Use correct calling method for jni functions 2020-12-08 09:03:47 +08:00
Benau
5500b4dcc9 Avoid making filenames lower case in windows
It breaks fallback translation (zh_TW to zh_tw) which tinygettext
uses zh_TW to detect
2020-12-04 11:08:20 +08:00
Benau
3f0eb215f7 Replace glew with glad with vulkan support 2020-12-04 09:39:06 +08:00
David Carlier
eace0982a2 DragonFlyBSD support, mainly FreeBSD codepath. 2020-10-10 14:14:49 +01:00
Adnan1091
995fdf8c81 Optimize images 2020-09-09 19:47:37 +03:00
Benau
fd4be023d5 Make tinygettext use stk logging 2020-09-09 14:46:29 +08:00
Benau
f1fb30250b Generate plural forms in tinygettext using python script 2020-09-09 13:43:26 +08:00
Benau
1a8b5cd2e1 Fix windows build of tinygettext 2020-09-09 13:36:21 +08:00
Benau
c51d464839 Add new languages to tinygettext 2020-09-09 13:32:53 +08:00
Benau
767ba27598 Add get_all_used_chars to tinygettext 2020-09-09 13:31:37 +08:00
Benau
22fb981fca Disable iconv in tinygettext 2020-09-09 13:29:17 +08:00
Benau
842278ffd9 Update bundled tinygettext
Remove unneeded files like gitignore and test and keep a simplified CMakeLists.txt
2020-09-09 13:27:10 +08:00
Benau
13fa56d951 Fix #4368 2020-08-31 08:46:02 +08:00
Benau
2e990ac7b3 Fix #4360 2020-08-30 00:44:12 +08:00
Benau
7b4d1dca6b Fix valgrind warnings 2020-08-24 00:58:11 +08:00