Also removed additional turn of every 2nd ring in the
cylinder, which made it much harder to get the texture
coordinates right.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5397 178a84e3-b1eb-0310-8ba1-8eac791a3b58
between the karts, successful slipstreaming (for atm 2 seconds, see stk_config.xml)
will give a zipper boost.
This is pretty much work in progress, mostly meant to test playability, and allow
more tuning of graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5376 178a84e3-b1eb-0310-8ba1-8eac791a3b58
to show only collission shape and then back to off. The command line
option --bullet-debug was removed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/switch_coordinate_system@4853 178a84e3-b1eb-0310-8ba1-8eac791a3b58
is using the height of the terrain instead of the karts' positions (since then
the suspension will make the slipstream jump). Pretty much work-in-progress,
and not activated atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4547 178a84e3-b1eb-0310-8ba1-8eac791a3b58