Vincent Lejeune
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419b96c068
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Do not use extra uv for mlaa
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2015-02-24 22:08:49 +01:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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Vincent Lejeune
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cead5081be
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Fix MLAA
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2014-06-05 02:56:25 +02:00 |
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Vincent Lejeune
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ca214230e3
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MLAA: Load the right shader for step 2
No wonder why it didnt work as expected before...
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2014-04-04 19:42:05 +02:00 |
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Vincent Lejeune
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964d9a25f1
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Some port fixes for MLAA
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2014-04-03 00:27:46 +02:00 |
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Vincent Lejeune
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33b44c8c97
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Port MLAA to new pipeline.
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2014-04-03 00:14:58 +02:00 |
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Vincent Lejeune
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0243546e4d
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
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Vincent Lejeune
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859be83074
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
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Vincent Lejeune
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fb6649eaad
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texture2D is deprecated, use texture instead
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2014-01-19 18:53:35 +01:00 |
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vincentlj
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fa068d7810
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OGL32CTX: Ask #version 130 for all our shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2014-01-05 00:08:00 +00:00 |
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auria
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5899a26aad
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-11-30 21:33:06 +00:00 |
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