Sam
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c4b42c1852
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Add layer of abstraction to output pbrData
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2018-01-26 20:16:16 +01:00 |
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Benau
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e5cdf3a086
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Remove all unneed gamma correction when advanced pipeline off
Except for the colorization stuff
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2018-01-23 01:16:45 +08:00 |
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Benau
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45957af6f8
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Remove !sRGB in shader which is always true now
Also don't use tonemap in RTT
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2018-01-22 12:54:39 +08:00 |
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Benau
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4025883243
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Use sampleTextureLayer in shader files
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2018-01-22 10:43:22 +08:00 |
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Benau
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d71ea71e35
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Remove some ifdef
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2017-12-29 18:10:51 +08:00 |
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Benau
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711fb8211a
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Add samuncle way to sample texture slot
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2017-12-29 15:39:22 +08:00 |
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Benau
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7797115867
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
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