31 Commits

Author SHA1 Message Date
vincentlj
df2bd304ab GPUParticles: Put it in its own file
Disable rain while doing ping-pong between os to get windows opengl callback

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14814 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 20:56:29 +00:00
vincentlj
616a2e7a75 Rain: Precompute as many shader data as possible
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14812 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 17:01:45 +00:00
vincentlj
9826af0747 Rain: Avoid making a draw call that won't be used and make some cleanup
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14811 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 16:37:24 +00:00
vincentlj
053170fc27 Rain: Use transform feedback to decouple simulation from rendering
It's the base for a future gpu based particle system

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14806 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 02:50:25 +00:00
vincentlj
49131c68af Rain: Fade instead of intersecting geometry
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14765 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 00:33:57 +00:00
hikerstk
ad0fd41d52 Fixed compiler warnings on VS.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14602 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-01 22:16:43 +00:00
auria
5899a26aad Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-30 21:33:06 +00:00
hikerstk
c5b8732087 Probably biggest commit (in terms of number of files) ever -
updated the (c) line of all files to -2013, added missing (c), 
changed format in some cases so that it will be easier in
the future to change them by script. No actualy code change.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14447 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-15 11:43:21 +00:00
auria
8745306354 Try to fix bug #972
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12830 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-31 23:48:51 +00:00
curaga
b56bf4dc53 Remove trailing space, git doesn't like it
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12797 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-29 22:04:35 +00:00
hikerstk
502042432c Big refactoring: the camera for a kart is now not part of the
kart anymore, instead they are managed by static functions
in Camera. This allows us to have several cameras for one
kart now (can be useful for debugging; or for three-screen setup
where you have one monitor for left, right, and center; or potentially
for an back mirrir). Also 'rain' is moved into camera now (where it
belongs more naturally then in kart), and several loops over all
karts searching for a camera are now replaced by simpler loops over
all cameras (though a few loops were added to handle code for all
cameras now, while before there as no loop).
Main advantage: handling post-processing will be easier to do now.
Also this fixes a bug: in split screen mode, when a kart is eliminated
(ftl) the camera for this kart was supposed to show the
leader facing backwards, which didn't work (it just showed the previous
location of the elimintaed kart) - now it works.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12541 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-03-06 22:08:41 +00:00
hikerstk
dab54738c1 Fixed memory leak.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12229 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-12-10 06:11:18 +00:00
auria
c29c91da21 Make bubble force fields fade in softly insetad of just popping up
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10638 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-10 23:40:14 +00:00
auria
92eb0ebd2a Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10363 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-06 18:43:36 +00:00
auria
357af5a27d More work on 'thou shalt not include irrlicht.h everywhere carelessly'
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8663 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-05-22 19:29:52 +00:00
hikerstk
0fcfc3d5cf Added lighning support to minimal race gui.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8281 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-04-10 22:10:33 +00:00
auria
c54809ebe2 Fixed lightning being multiplied in multiplayer mode
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8174 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-04-01 14:41:18 +00:00
auria
41b9f6b8f7 After feedback on IRC, make lightning occur les often
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8072 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-26 19:22:44 +00:00
hikerstk
79f690aceb Fixed compiler warnings.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7932 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-16 05:34:58 +00:00
auria
bfeb8b6f31 Add thunder to lighthouse
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7906 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-15 22:48:59 +00:00
auria
f531b9fa29 Enhance UnNamed's rotation effect, instead of rotating all cylinders toghether all the time make them receive an initial independent rotation each, IMHO this looks better
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7735 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-18 16:08:02 +00:00
hikerstk
baec93e460 Fixed uninitialised variable in rain.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7729 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-18 12:29:05 +00:00
mbjornstk
bca98f68ae Displace rain texture also in X to make repetition hard/impossible to see.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7703 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-14 03:55:26 +00:00
auria
329a66437d PerCameraNode now works fine (wanring: evil dark magic in use)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7669 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-10 02:48:25 +00:00
auria
2f2b18df33 Add PercCameraNode, use it for rain. Sadly the results atm are weird, I need to investigate...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7668 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-10 01:56:52 +00:00
auria
c55a3e181c fixed rain not being cleaned up properly
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7660 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-09 00:51:17 +00:00
hikerstk
e879ef5cc3 Fixed Windows compilation (M_PI not defined in VS), some
minor cosmetic changes.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7649 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-07 11:14:52 +00:00
mbjornstk
95dfe3ed66 Raise rain cylinder from 3 to 5, so the kart and camera are under rain too.
Things to do would be adding constant wheel splotches and maybe a fixed plane
in front of the camera to darken/reduce contrast everywhere and give it a wet
look (or change the materials to be darker & shinnier, but karts' textures...).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7647 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-07 03:29:55 +00:00
auria
0e38088d84 disable Z buffer write for rain, will avoid some potential issues
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7646 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-07 02:55:46 +00:00
auria
42f279aa53 Fix another embarrassing compilation issue, arrrg -.-
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7645 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-07 02:52:19 +00:00
auria
238f572c36 Say hello to the new rain, one that is much, much less CPU and GPU intensive. Joerg: sorry, you will need to modify the exporter again, since now we need support for some built-in weather types, which use a different XML syntax than particles
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7642 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-07 02:45:32 +00:00