Vincent Lejeune
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1e2656dc88
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Use clamp instead of max(0, dot(normalized, normalized))
Should help GLSL compiler to optimize them.
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2014-12-05 17:51:18 +01:00 |
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samuncle
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91736e1941
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Add the support for emit map. For the moment it's only for solid objects
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2014-11-22 15:59:22 +01:00 |
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Vincent Lejeune
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a8161288a9
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Convert remaining shaders
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2014-10-05 20:47:13 +02:00 |
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Vincent Lejeune
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88954a5d88
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Prepare shader for specmap value
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2014-10-05 02:12:04 +02:00 |
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vlj
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5878cb35ec
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Implement runtime detection of srgb bindless fix
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2014-08-28 22:02:12 +02:00 |
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Vincent Lejeune
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6ac3d69471
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Play with bindless textures
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2014-08-22 23:48:28 +02:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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hiker
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c322c507da
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Fix shader error (vlj, please check).
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2014-07-22 13:28:12 +10:00 |
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vlj
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ffe77e4aa4
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Port instanced pass2 shaders to singleton
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2014-07-14 23:41:47 +02:00 |
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samuncle
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bffc615a49
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Tweak the scattering value to reduce the effect
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2014-05-21 02:36:48 +02:00 |
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Vincent Lejeune
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5573ee4e34
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Follow more closely Crysis subsurface scatt.
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2014-04-01 23:35:32 +02:00 |
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Vincent Lejeune
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23e5ec709d
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Add a fake subsurface scattering for grass.
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2014-04-01 23:13:16 +02:00 |
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