vincentlj
857f675f35
OGL32CTX: Replace another series of implicit declared uniforms
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14989 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-10 00:30:56 +00:00
vincentlj
9d7ab41c11
OGL32CTX: Replace ftransform by gl_ModelViewProjectionMatrix * gl_Vertex.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14979 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 16:09:27 +00:00
vincentlj
42c16b32cb
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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gl_Texcoord[]/gl_Color should be explocitly passed as in/out.
Compilers can pack varyings if the architecture does benefit from it (for instance intel mesa driver) but on the other hand they usually don't change size of varying even if there is only a single component used.
So storing vec2 into vec4 may waste performances.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14974 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-09 00:17:28 +00:00
vincentlj
fa068d7810
OGL32CTX: Ask #version 130 for all our shaders
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 00:08:00 +00:00
samuncle
73f9779324
Animated texture corrected. Thanks to vlj :)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14738 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-19 23:58:26 +00:00
samuncle
bc0724935e
Add copyright header to each shader
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14395 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-06 23:17:18 +00:00
curaga
2d50b47f56
Shader space cleanup
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12881 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-18 14:35:29 +00:00
auria
5ae58258df
Add specular highlights to the trophy shader. Something is not 100% right since the highlights move around, nonetheless the effect is reaosnably good
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10860 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-16 02:44:02 +00:00
auria
c6a2cecc05
Add my own sphere mapping shader, since irrlicht's one is buggy when the model moves around. Bonus, mine uses pixel shading instead of vertex shading, which makes the shadows much smoother
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10859 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-16 02:25:52 +00:00