Commit Graph

6 Commits

Author SHA1 Message Date
vlj
e5a5c78045 Use a big triangle instead of 2 to cover full screen.
This allows to rasterize a single primitive instead of two, and avoid
trashing the cache between the 2 triangles drawing.
2014-06-03 19:56:59 +02:00
vlj
9c98012e09 Fix dof and transparent fog. 2014-05-17 03:09:21 +02:00
vlj
0ccac5d316 Replace texture2D by texture in dof.frag 2014-05-14 00:59:51 +02:00
Stephen Just
efb85943d1 Fix for #1297. DoF shader compiles in mesa now. The other problem noted
in the issue was just texture compression + intel.
2014-05-05 07:59:20 -06:00
samuncle
ba3cce6046 Limit the DoF influence 2014-04-24 02:44:34 +02:00
vlj
b939d06be5 Properly add Depth of Field 2014-04-23 22:08:37 +02:00