vlj
|
e5a5c78045
|
Use a big triangle instead of 2 to cover full screen.
This allows to rasterize a single primitive instead of two, and avoid
trashing the cache between the 2 triangles drawing.
|
2014-06-03 19:56:59 +02:00 |
|
vlj
|
9c98012e09
|
Fix dof and transparent fog.
|
2014-05-17 03:09:21 +02:00 |
|
vlj
|
0ccac5d316
|
Replace texture2D by texture in dof.frag
|
2014-05-14 00:59:51 +02:00 |
|
Stephen Just
|
efb85943d1
|
Fix for #1297. DoF shader compiles in mesa now. The other problem noted
in the issue was just texture compression + intel.
|
2014-05-05 07:59:20 -06:00 |
|
samuncle
|
ba3cce6046
|
Limit the DoF influence
|
2014-04-24 02:44:34 +02:00 |
|
vlj
|
b939d06be5
|
Properly add Depth of Field
|
2014-04-23 22:08:37 +02:00 |
|