Vincent Lejeune
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0db951f374
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Try to emulate enery conservation
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2014-10-05 21:53:06 +02:00 |
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Vincent Lejeune
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88954a5d88
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Prepare shader for specmap value
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2014-10-05 02:12:04 +02:00 |
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vlj
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5878cb35ec
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Implement runtime detection of srgb bindless fix
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2014-08-28 22:02:12 +02:00 |
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Vincent Lejeune
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6ac3d69471
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Play with bindless textures
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2014-08-22 23:48:28 +02:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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Stephen Just
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f4992b80fc
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Fix errors when compiling shaders with UBOs disabled
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2014-05-19 09:57:31 -06:00 |
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vlj
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32b2359f21
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Spheremap: Flip y and add light.
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2014-05-18 03:39:53 +02:00 |
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vlj
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a2e1724389
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Use correct mapping for spheremap
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2014-05-18 03:19:18 +02:00 |
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vlj
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dc7e6cb99f
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Revert to spheremapped reflection
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2014-05-18 03:01:24 +02:00 |
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vlj
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883b39591f
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Width and height are passed by UBO
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2014-05-17 02:39:55 +02:00 |
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vlj
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2f1578ba32
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Potential fix for #1305
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2014-05-02 13:54:23 +02:00 |
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vlj
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42482e0c41
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Some more conversion
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2014-04-10 23:03:57 +02:00 |
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Vincent Lejeune
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0c5d5ce96e
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IBL: Fix sampling ignoring cubemap rotation
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2014-03-14 16:51:07 +01:00 |
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Vincent Lejeune
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8600d3bc61
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IBL: Spheremap now reflects skybox
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2014-03-04 23:37:45 +01:00 |
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Vincent Lejeune
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af862cb6c5
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
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Vincent Lejeune
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0243546e4d
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
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Vincent Lejeune
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859be83074
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
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Vincent Lejeune
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fb6649eaad
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texture2D is deprecated, use texture instead
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2014-01-19 18:53:35 +01:00 |
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Vincent Lejeune
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fbe9b26127
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STKMesh: Support spheremap material
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2014-01-18 18:10:22 +01:00 |
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Vincent Lejeune
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42e6da443a
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Simplify Spheremap shader.
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2014-01-18 03:25:54 +01:00 |
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vincentlj
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4f36e43b14
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Fix unexported FragData
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14797 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-26 18:28:35 +00:00 |
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vincentlj
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45db87de8a
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Merge normals and depth RTT into a single one
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14754 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-23 16:59:55 +00:00 |
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auria
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118705f19a
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Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14737 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-12-19 00:13:17 +00:00 |
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auria
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5899a26aad
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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2013-11-30 21:33:06 +00:00 |
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