Commit Graph

7 Commits

Author SHA1 Message Date
hikerstk
c21c9b5573 1) Removed some memory leaks in physics.
2) Fixed bug 1827284 (sand track bridge could not be used with bullet) by not
   converting triangles which have the 'ignore' property set.
3) Fixed bug 1826773 (jumping while in air was possible)
4) Started adding support for projectiles which stay close
   to the ground (not finished yet).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1284 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-11-08 12:31:54 +00:00
ikework
0b7cadfbea replay:
* set max. sample-frequency to 30 frames per second
* put sample-freq-statistic in the end of replay-file as comments
* did some replay-cleaning

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1265 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-09-27 09:47:48 +00:00
hikerstk
fddfac77d2 Bugfix for 1778264: karts starting off the track (esp.
with about 10 karts in tuxtrack and islandtrack).
The number of karts is additionally now limited
to 10 (see stk_config.data), the only reason for this
is to avoid the same bug report when someone is using
more karts than the number of specified start locations.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1261 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-09-26 03:43:02 +00:00
ikework
0a44bf57d5 replay ghost works very basic.
* no interpolation of ghosts position between sampled frames
* no transparency or something else to distinguish

to see it:
* run a game, rename file replay/test.rph to replay/test1.rph - this file is shown in replay

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1253 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-09-21 18:02:53 +00:00
ikework
77bdd4a4fc the start of my replay-implementation
all code related to it must be activated with compiler-switch HAVE_GHOST_REPLAY
folder "replay" added to store the replay-files

there are 2 main classes. ReplayRecorder & ReplayPlayer. both are members of class World. the first is for recording/saving a replay and the latter one for showing the replay/loading/ghost-replay

*recording* a game works already very basic, only karts position-struct is stored and some data about the game (track,karts,player...)

the replay file currently is written to replay-folder in world's destructor to replay/test.rph
and it is loaded into ReplayPlayer in World's constructor

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1243 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-09-19 09:23:02 +00:00
coz
fd053ced67 Moved the pause code from being dependant on the widgetSet to being dependant from world.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1146 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-06-10 01:13:39 +00:00
grumbel
7a6d165641 - moved trunk/ to trunk/supertuxkart
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1118 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-05-27 16:01:53 +00:00