Commit Graph

13 Commits

Author SHA1 Message Date
Benau
7797115867 Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
Deve
424b62552e Fixed MLAA in GLES renderer.
This function was used by Cand for his OpenGL 2.1 renderer. The round function is available since GLSL 1.3 (OpenGL 3.0), so there is no need to override it.
If it will be needed in future, I suggest to change the name to round_stk or something similar.
2016-12-23 15:12:16 +01:00
Vincent Lejeune
419b96c068 Do not use extra uv for mlaa 2015-02-24 22:08:49 +01:00
Vincent Lejeune
58c094917e Use an header included in every shaders. 2014-08-02 00:50:56 +02:00
Vincent Lejeune
cead5081be Fix MLAA 2014-06-05 02:56:25 +02:00
Vincent Lejeune
ca214230e3 MLAA: Load the right shader for step 2
No wonder why it didnt work as expected before...
2014-04-04 19:42:05 +02:00
Vincent Lejeune
964d9a25f1 Some port fixes for MLAA 2014-04-03 00:27:46 +02:00
Vincent Lejeune
33b44c8c97 Port MLAA to new pipeline. 2014-04-03 00:14:58 +02:00
Vincent Lejeune
0243546e4d Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
Vincent Lejeune
859be83074 Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
Vincent Lejeune
fb6649eaad texture2D is deprecated, use texture instead 2014-01-19 18:53:35 +01:00
vincentlj
fa068d7810 OGL32CTX: Ask #version 130 for all our shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 00:08:00 +00:00
auria
5899a26aad Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-30 21:33:06 +00:00