Vincent Lejeune
af862cb6c5
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
Vincent Lejeune
e5a174d85b
Add compatibility keyword on and remove some unused shaders
2014-02-17 15:34:57 +01:00
Vincent Lejeune
0243546e4d
Use an openGL 3.3 compatibility context when available.
2014-02-12 22:16:10 +01:00
Vincent Lejeune
859be83074
Explicitly define fragment exported values.
2014-01-19 19:31:00 +01:00
Vincent Lejeune
fb6649eaad
texture2D is deprecated, use texture instead
2014-01-19 18:53:35 +01:00
vincentlj
9826af0747
Rain: Avoid making a draw call that won't be used and make some cleanup
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14811 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 16:37:24 +00:00
vincentlj
053170fc27
Rain: Use transform feedback to decouple simulation from rendering
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It's the base for a future gpu based particle system
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14806 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 02:50:25 +00:00
vincentlj
5f23483bd9
Fix some shaders not building with mesa
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14775 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 02:47:33 +00:00
vincentlj
49131c68af
Rain: Fade instead of intersecting geometry
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14765 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 00:33:57 +00:00
auria
5899a26aad
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-30 21:33:06 +00:00