Benau
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5884d7b9d8
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Avoid using matrix4 calculation
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2016-11-28 15:44:14 +08:00 |
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Benau
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60908c3e1d
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Try to use vec2 for texture translation only
In stk, only setTextureTranslate is used which modify 8,9 of
matrix array. Also don't update it when it is identity.
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2016-11-28 10:41:27 +08:00 |
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Vincent Lejeune
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8db09a55cd
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Add Splatting RSM shader type.
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2014-08-08 01:07:55 +02:00 |
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vlj
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60f76ee612
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Fix RSM
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2014-08-07 22:45:25 +02:00 |
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Vincent Lejeune
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95fb3ea580
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Add support moving texture in rsm.
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2014-08-07 20:44:33 +02:00 |
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vlj
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4e079b0e14
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Fixes shader errors reported by Auria
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2014-07-17 02:17:49 +02:00 |
|
vlj
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d5c91dcfe4
|
Remove Untextured material.
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2014-07-02 22:37:51 +02:00 |
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vlj
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948c5e8aa2
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Use explicit attribute location.
Should help implementing basevertex later, and simplify vao creation a
lot.
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2014-06-24 23:17:41 +02:00 |
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Vincent Lejeune
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180bd939e0
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Add RSM support
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2014-05-28 07:47:06 +02:00 |
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