speed for high level was 32 m/s, but karts hardly ever even reached
23 m/s). So lower level driving is now indeed slower.
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it more useful (actual angle can be determined in stk_config.xml).
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steer to the same driveline point, but to points slightly to
the left and right. The maximum variation is defined in
stk_config.xml (and should be between 0 and 1).
ATM THIS IS DISABLED! Since in my tests it appears that
the AI is not driving as good as previously anymore, i.e.
it drives more S-lines on straights etc. To enable this change
steering_variation in stk_config.xml
2) AI now handles multi-items better by waiting a certain amount
of time before using the next item.
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It now defaults to 15 degrees (it was 30 degrees, but accidentally
a hard coded value of 15 was committed in r6110).
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what happens if a kart already has a powerup when it hits a bous box:
you can get one more item of the same kind, one new item, or only one
more item if a random item is the same one as the one you currently have
(the latter being the old STK mode). stk_config.xml now sets 'new'
(always get a new randomly chosen item) as mode.
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two karts, it is now given for all karts starting withint a certain
amount of time. These times and boost value are specified in
stk-config.xml.
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karts to press 'accelerate' after 'go' will receive a boost.
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vary from kart to kart. While this is atm not used, it will be useful
once we have different physics parameters for karts. Thanks for the
patch!
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to toss karts around after an explosion.
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done in forceRescue, not in an if-statement in update anymore).
2) Made the parameters for rescue configurable in stk_config.xml
(in preparation for other similar animations). E.g. the rescue time
can now be set per kart.
3) Reset animations on restart (so that e.g. a win/lose animation
is not shown during startup in case of a restart anymore).
4) Removed unused variable m_current_gear_ratio
5) Added documentation.
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histories from trunk can be replayed here).
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(i.e.old) karts/tracks will not be used anymore.
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(esp. code that was previously duplicated in the battle mode and standard race).
There is now time for an end animation, even if the player should finish last
(in which case the previous end camera would not be shown). This mostly in
preparation for end animations.
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created as normal items.
2) Now bubblebum can be used in swapping as well, so all nitro become
bubblegums, and all bubblegums become items.
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accurately reflects what it is. Re-scaled the slowdown from '10' =
normal to '1' =normal and removed stk_config paramter for this scaling
factor.
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This code is for now disabled in the stk_config.xml file, since it needs
changes to the physics to be better playable.
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and had the default value for zipper-max-speed-fraction) missing.
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