Commit Graph

15899 Commits

Author SHA1 Message Date
hiker
89979a46f5 Removed unused variables. 2016-02-05 16:09:31 +11:00
hiker
2d0fd0260e Added file forgotten in previous commit. 2016-02-05 10:08:58 +11:00
hiker
6a9a8565d0 Replaced exit mutex with Synchronised. 2016-02-05 09:02:32 +11:00
hiker
89c972c316 Cosmetic changes only. 2016-02-05 08:33:35 +11:00
hiker
e392aa6ead Fixed syntax errors :( 2016-02-05 08:28:21 +11:00
hiker
0d488b916d Use Synchronised instead of mutex for next protocol id. 2016-02-05 08:24:28 +11:00
hiker
348a300c09 Use Synchronised for m_requests instead of separate mutex. 2016-02-05 08:19:26 +11:00
hiker
263e41ec1f The update messages are now handled in the main thread, which removes the
need for locking. Also only the last update event is handled, older events
are discarded.
2016-02-04 17:15:14 +11:00
hiker
4fa7a89963 Fixed (probably debug only) crash: evaluating the pointer arithmetic
left to right had invalid intermediate result (i>0; offset <0).
2016-02-04 16:56:11 +11:00
hiker
f580603c97 Cosmetic changes. 2016-02-04 16:55:42 +11:00
hiker
878760ed2d Fixed GameEventProtocol (e.g. collecting items). 2016-02-03 09:07:15 +11:00
hiker
f5897001d8 Properly lock data structure (I've seen data corruption, most likely
caused by not locking).
2016-02-03 09:05:26 +11:00
hiker
19053d8ac6 Removed unnecessary call. 2016-02-03 08:48:28 +11:00
hiker
cc017da1d6 Let only the server ping the clients (to reduce network traffic). Reduce
frequency of pings (since it appears that often esp. during loading
clients are busy loading which artificially increases latency).
2016-02-03 08:21:34 +11:00
hiker
4f12a9a66c Prevent usage of duplicated host ids (before if hosts A and B are connected,
then A disconnects and C connects, B and C would have the same host id).
2016-02-02 09:52:07 +11:00
hiker
ef8c04e117 Removed unnecessary lock. 2016-02-01 16:45:07 +11:00
hiker
d78c1b3272 Replaced array with scalar value, minor code cleanups. 2016-02-01 16:42:36 +11:00
Benau
87862c27ae Fix #2127 2016-01-31 10:16:12 +08:00
Marianne Gagnon
3de922bc19 Fix animated textures not working on animated meshes. FIxes #2432 2016-01-30 18:11:58 -05:00
Benau
40e193e415 Reset the ball if out of navmesh after 2 seconds
Plus some code clean up
2016-01-29 14:40:52 +08:00
hiker
ad21b6dfa2 Merge pull request #2375 from leyyin/travis-matrix
Add matrix configuration to travis file
2016-01-29 12:23:04 +11:00
hiker
17de128f09 Cosmetic changes only. 2016-01-29 08:18:34 +11:00
hiker
e81935df99 Added convenience functions that encode and decode Vec3s and Quats. 2016-01-29 08:14:13 +11:00
hiker
6039f63c0b Removed need m_self_kart from NetworkWorld, which is not necessary anymore. 2016-01-29 07:42:32 +11:00
hiker
06d1168948 Refactored to remove need for unique kart names. 2016-01-29 07:40:16 +11:00
Benau
cbc9353210 Completely brake the AI karts in goal phase. 2016-01-28 16:13:03 +08:00
hiker
497a018667 Cosmetic changes only. 2016-01-28 08:41:50 +11:00
hiker
2606c5230d Refactored ControllerEventsProtocol so that unique kart names
are not necessaruy anymore.
2016-01-28 08:05:48 +11:00
hiker
892e1b58d1 Protocols are now either synchronous or asynchronous. This avoids a problem
that in (rare) circumstances e.g. a message that is only handled synchronously
is deleted from the asynchronous thread (if the main thread is too slow and
a time out is reached).
2016-01-27 10:05:25 +11:00
hiker
e31ce6844e Partial fix for crash when disconnecting clients. 2016-01-27 07:40:25 +11:00
hiker
618248ef4d Added comments. 2016-01-27 07:39:53 +11:00
Daniel Butum
28394c36b1 Add matrix configuration to travis file 2016-01-26 18:01:54 +02:00
Benau
5c81a2a3e7 Seperate red and blue balls a bit in race gui
This make score like 10:10 a bit clearer
2016-01-25 12:51:43 +08:00
Benau
e8adf7f051 Remove bubblegum in soccer mode as suggested by auria 2016-01-25 12:50:20 +08:00
Benau
3674815e03 Missing reset() 2016-01-23 10:50:32 +08:00
Benau
2bc9362ac6 Add mini-skid for BattleAI when attacking targets 2016-01-23 10:34:20 +08:00
Benau
df9dc5ff34 Make AI really bends it like Beckham
Notice: AI will only try to skid to save the ball from being scored
when expert and supertux mode.
2016-01-22 22:01:22 +08:00
Benau
ea05f4b6ba Allow saving default time limit option too 2016-01-22 12:27:09 +08:00
Benau
99162e3d0f Fix wrong positioning of music description in soccer mode with time limit. 2016-01-22 12:01:01 +08:00
Benau
95f6f910b8 Allow saving selected team in single player soccer mode. 2016-01-22 11:32:06 +08:00
Benau
a7aedbe208 Remove unused PNG 2016-01-22 09:20:03 +08:00
Benau
1ee9979fe1 More soccer mode improvements:
1. Max 8 karts are supported now

2. Clearer starting position assignment in soccer world

3. Reset all karts to starting position after each goal
2016-01-21 15:28:11 +08:00
Benau
35ce3d8299 Add defense knowledge for AIs 2016-01-20 16:30:26 +08:00
Benau
1e7ac6e98b Avoid eating banana in a smarter way 2016-01-20 14:20:46 +08:00
Benau
93b6b96c2e Put animation settings in KartModel 2016-01-20 10:16:18 +08:00
Benau
3a3963bf8d Make STK soccer mode more like real match
1. Short win animation is shown in a kart if it scored correctly

2. Possible to identify own goal in result gui

Also player name is shown instead of kart name in result gui for all modes.
2016-01-19 16:21:58 +08:00
Benau
7831ef5ef5 Reverse logic for opposite goal 2016-01-19 16:21:30 +08:00
Benau
b7df193ed4 Add Red/Blue icon in soccer setup screen 2016-01-19 08:49:23 +08:00
hiker
560ff7cee4 Moved ActivePlayer out of Controller and into LocalPlayerController. 2016-01-18 16:47:48 +11:00
hiker
affc53fef4 Updated documentation. 2016-01-18 16:22:15 +11:00