Commit Graph

21 Commits

Author SHA1 Message Date
deve
d5e30ee41e Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
Vincent Lejeune
56f1dff65d Split scattering function in ambiant/point light part
This fix #1913
2015-01-24 20:00:04 +01:00
Vincent Lejeune
a78b889b05 Modelise Beer Lambert absorption for fog 2014-11-20 21:23:33 +01:00
Vincent Lejeune
192ed8a486 Fix classic fog 2014-11-11 22:43:25 +01:00
Vincent Lejeune
bd4fe57524 Use fog start value to determine density 2014-11-11 21:52:54 +01:00
Vincent Lejeune
84affec451 Change fog equation 2014-11-10 22:08:12 +01:00
Vincent Lejeune
58c094917e Use an header included in every shaders. 2014-08-02 00:50:56 +02:00
hiker
89d8a19dab Fixed shader compilation errors. 2014-06-11 09:11:07 +10:00
vlj
55ddffaf54 Another round of big triangle port. 2014-06-03 20:28:42 +02:00
vlj
883b39591f Width and height are passed by UBO 2014-05-17 02:39:55 +02:00
vlj
2a1623d8ca Use a more efficient screen to view conversion
Also use the opportunity to use UBO where possible.
2014-05-02 18:11:34 +02:00
Vincent Lejeune
af862cb6c5 #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
Vincent Lejeune
0243546e4d Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
Vincent Lejeune
6e93178d68 Fog: Do not use camposition in the shader. 2014-02-03 20:04:00 +01:00
Vincent Lejeune
ecac127dd6 Fog: Use depthbuffer. 2014-01-27 20:25:19 +01:00
Vincent Lejeune
859be83074 Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
Vincent Lejeune
fb6649eaad texture2D is deprecated, use texture instead 2014-01-19 18:53:35 +01:00
vincentlj
2ba340b6cb OGL32CTX: Add vertex shader where default one was assumed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14973 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-08 23:11:10 +00:00
vincentlj
fa068d7810 OGL32CTX: Ask #version 130 for all our shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14919 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-05 00:08:00 +00:00
vincentlj
45db87de8a Merge normals and depth RTT into a single one
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14754 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 16:59:55 +00:00
auria
5899a26aad Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-30 21:33:06 +00:00