Deve
51e1153cc9
Fixed unsafe printf
2018-01-07 21:33:43 +01:00
Deve
88897cae1d
Enable wayland for testing.
...
It's not 100% ready yet, but some testing won't hurt.
It's possible to switch between wayland/x11 using
export IRR_DEVICE_TYPE=x11
or
export IRR_DEVICE_TYPE=wayland
so that x11 device can be forced in wayland session.
2018-01-07 21:23:21 +01:00
Deve
92f7caf696
Fixed cygwin warning
2018-01-07 21:15:08 +01:00
Deve
9afbf9a772
Don't return fatal error if wayland libraries are not found
2018-01-07 21:11:37 +01:00
Benau
76788d7dd8
Fix GLES
2018-01-07 15:44:57 +08:00
Benau
262337bc13
Fix some leaking when switching resolution
2018-01-07 14:58:32 +08:00
Deve
6ce1573cfd
Some cleanup
2018-01-07 02:22:58 +01:00
Deve
b0afa6ab3d
Add srgb attrib in egl only if requested
2018-01-07 02:22:58 +01:00
Deve
f6111d04fd
Use explicit display type in egl if possible.
2018-01-07 02:22:58 +01:00
Benau
157faaf616
Fix tracks with no skybox
2018-01-06 15:35:35 +08:00
Benau
0633099662
Add a quick fallback tangent computation
2018-01-06 12:47:22 +08:00
Benau
5293a0dbef
Add b3d loader for SP
2018-01-06 12:07:22 +08:00
Corentin Pazdera
201f8eca59
Add a github issue template to the project ( #3071 )
2018-01-05 20:10:16 -05:00
Benau
a06d9e858b
Add some fallback
2018-01-05 23:46:23 +08:00
Benau
e1c7efd68c
Add sam's formula for pbr
2018-01-05 16:45:33 +08:00
Benau
294f0d79d1
Port feature unlocked to use SP
2018-01-05 01:06:58 +08:00
Benau
60b173559a
Disable cull face after drawing mesh (for gui)
2018-01-04 14:39:32 +08:00
hiker
8a25effa5c
While it does not make a difference in this case, it should be &&, not &.
2018-01-03 22:03:33 +11:00
hiker
92426606c0
Fixed profiler in case that rendering is not done from main thread.
2018-01-03 21:48:52 +11:00
Benau
d24796aa6f
Use win / lose animation in grand prix result screen
2018-01-03 16:33:55 +08:00
Benau
511c8e316b
Make skidding show curve compile
2018-01-03 15:35:25 +08:00
Benau
1de1cdf530
Port line debug to SP, removing all unicolor code too
2018-01-03 15:28:29 +08:00
Benau
2eabf87ffe
Remove stk_mesh*
2018-01-03 14:40:34 +08:00
Benau
345f2bc64b
Port god ray to use SP
2018-01-03 14:29:20 +08:00
Benau
1400257a60
Port debug sphere to SP
2018-01-03 13:29:19 +08:00
Benau
df6fbc455b
Port show curve to SP
2018-01-03 12:46:35 +08:00
Benau
938e6629fc
Add a dummy normal for rubber band
2018-01-02 12:48:00 +08:00
Benau
d34277c35f
Hide shadow when kart eliminated
2018-01-02 12:47:42 +08:00
Benau
3a24d0ed1f
Port slipstream to SP
2018-01-02 12:19:36 +08:00
Benau
17c337284e
Make SPMeshBuffer uniform-assignable (for slipstream)
2018-01-01 14:24:11 +08:00
Benau
0da5922722
Use upper kart position to fix culling for rubber band
2018-01-01 12:27:44 +08:00
Benau
1400542194
Make dynamic draw call update independent of culling result
2018-01-01 11:00:45 +08:00
hiker
28bc8c8e8f
Merge branch 'master' of github.com:supertuxkart/stk-code
2018-01-01 00:36:24 +11:00
Benau
9f8475bda1
Fix fading
2017-12-31 12:57:28 +08:00
Benau
2bde6d1325
Use shared_ptr for dynamic draw call
2017-12-31 12:15:55 +08:00
Benau
c8aea0bf9e
Add bounding boxes visualization for SP
2017-12-31 10:34:55 +08:00
Benau
cce8abe6f3
Port billboard text
2017-12-30 15:28:04 +08:00
Benau
ec59e3f573
Don't delete vao each frame when update vertex buffer
2017-12-29 23:42:45 +08:00
Benau
63267391ef
BufferData with new size vector
2017-12-29 23:26:50 +08:00
Benau
8a93b07c5e
Don't clean the current skidmarking
2017-12-29 23:26:29 +08:00
Benau
8919f42894
Use dynamic draw call for rubber band
2017-12-29 19:41:17 +08:00
Benau
d71ea71e35
Remove some ifdef
2017-12-29 18:10:51 +08:00
Benau
711fb8211a
Add samuncle way to sample texture slot
2017-12-29 15:39:22 +08:00
Benau
4ad7934a85
Clean sp framebuffer individually
2017-12-29 14:50:15 +08:00
Benau
1e0b611c7d
Draw kart shadow with dynamic draw call
2017-12-29 01:36:36 +08:00
Benau
f040be710e
Fix normal visualizer
2017-12-29 00:52:29 +08:00
Benau
590850eacf
Add dynamic draw call for skidmarks
2017-12-28 16:14:09 +08:00
Ben Krajancic
7c10a5559d
Ghost replay selection fix ( #3081 )
...
* Label unknown replay makers as "Unknown"
* Language neutral result
2017-12-27 21:08:34 -05:00
Benau
52b19dd83a
Use glVertexAttrib only in debug view
2017-12-27 13:50:17 +08:00
Benau
62e0effed6
Rename input variables
2017-12-27 12:31:21 +08:00